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Actually, the RAW are quite clear - if one remembers that rules in 5e are either fluff (simply to show intention, I suppose) or a direct statement invoking game mechanics. "...you and friendly creatures within 10 feet of you can't be frightened while you are conscious." This is clearly not the former, so must be taken as statement invoking game ...


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Homebrew problems require homebrew solutions Only your DM knows for sure if the dart he created was peaceful sleep paralysis, or ten hours of fear and struggling. Paralyzed condition does not define this, so the item or spell shall do it, or it's purely DM ruling. Usual things like the Wand of Paralysis or Hold Person spell only inflict that condition for ...


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To begin with, we must understand that the 10-hour paralysis is a homebrewed effect, and such a condition was decisively not in view when the rules for resting were written, but we can try to surmise the interaction between the written rules and this homebrewed effect. On the surface, the rules for long rests make no mention of the paralyzed or incapacitated ...


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RAW, the afflicted creature must leave and re-enter the spell's area. I acknowledge that this is counterintuitive. Jeremy Crawford explained spells like this in this Sage Advice article: Some spells and other game features create an area of effect that does something when a creature enters that area for the first time on a turn or when a creature starts its ...


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