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53

You don't have to give up on these classic trope scenarios just because the RAW for the Remove Curse spell says: At your touch, all curses affecting one creature or object end. In fact, looking across the across the various rule books you'll be hard pressed to find any "curse" that can cause the effect you described. A Bestow Curse spell can't turn ...


39

Make it so that the curse is still tempting. He'll discover the curse, but make the item useful enough that the party will keep it around just in case the curse is worth it. Requirements or Drawbacks are good ways of doing this. A Sun Blade that causes a constant solar eclipse in a mile radius, a healing wand that moans in pain and requires you wound ...


38

Your "Curse" is not mechanically a curse You can impose conditions that would be a curse in a fairy tale, but are not mechanically curses. Remove Curse is a 3rd level spell. It is meant to remove conditions such as those imposed by the Bestow Curse or Geas or to remove the atunement from a cursed item so that the item can be disposed of. Remove curse ...


34

From the text from the Remove Curse spell, emphasis mine: Remove curse can remove all curses on an object or a creature. So barring DM Fiat, you should be fine purchasing one casting of the Remove Curse spell, provided the person you buy the spell from can meet the DC for the curse removal by caster level check about one hundred times. To completely ...


25

Paladins aren't immune, because lycanthropy isn't a disease. Lycanthropes and lycanthropy are described in the Monster Manual (p. 206): One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast. In its natural humanoid form, a creature cursed by lycanthropy appears as its normal self. ...


24

I have always read You gain the selected language as a bonus language, as meaning that you add the language to your list of known languages when you create your character (as a bonus language), not that you add the language to the list of bonus languages you can choose from to learn with a high intelligence modifier. The reason I believe this is that ...


24

Identifying spell effects currently affecting an item/creature or spell origins of an item, learning the number of charges of a magic item, and dramatically reducing the time expense. You can use the identify spell to identify any spell effects an item or creature is currently being affected by or the spell used to create an item (see the spell description ...


23

From page 206 of the Monster Manual: A remove curse spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish. As a strict reading this could mean that only Remove Curse would work to cure someone who wasn't born a lycanthrope. However most spells that inflict a curse also state that ...


22

A single casting ends the curse and breaks attunement The different terminologies used seem to be the issue here. The sword's description says: You can break the curse in the usual ways. Remove Curse talks about "ending the curse" and "breaking attunement". "Breaking the curse" as in the sword's description is the everyday english meaning of "breaking ...


20

No, RAW it cannot detect that. The text of the paladin's Divine Sense feature reads: Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. It continues: Within the same radius, you also detect the presence of any place or object that has been consecrated or ...


18

By RAW, yes, dropping to 0 hp does end the curse If the text you gave is, as stated in your comment, the only information given about the curse, then all the normal means of ending a polymorph spell will end the curse. As quoted, The curse is like a polymorph spell, except it turns the offender into an ochre jelly that lacks the Split reaction. ...


17

Berserker weapons do not restrict how you use your bonus action Rules as Written and Rules as Intended agree: you can use your bonus action freely while berserking. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks,...


16

Options from 5th Edition In the PHB there is a Spell called Bestow Curse on pg 218 with some options. The Hex Spell PHB pg 251 (not a lot of options there though) If you use the scroll and potion mishaps, you will want to remove the beneficial effects. You could also consider some effects from the Wild Magic Surge table on pg 104 of the PHB The DMG pg 220 ...


16

Hexblade's Curse is not magical so it works in an Antimagic Field From the Sage Advice Compendium we can see when a feature is considered magical (p. 17-18, "Is the breath weapon of a dragon magical?"): Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature: Is it a magic item? Is it ...


15

The bonus language granted by the Tongues curse is added to the languages you know, not the languages you can choose to know by virtue of high intelligence. Here's why: You apply your character's Intelligence modifier to: The number of bonus languages your character knows at the start of the game." Note the wording: Bonus languages are ...


15

Well if the curse is "the mask stays on your face" then taking his face off works, if you want it to. If you want to be a magic genie rules lawyer about it, that only works so long as that pile of fleshy goo in the mask best describes his face. Soon as the healer gives him a new face, guess what best describes his face now? His solution was imaginative. ...


14

If the player has invested heavily in this, then it would be a little unfair to just undo all of that by ramping up the DC, so I'd advise against that. However, there are other options. I'm guessing in Pathfinder it still takes time to identify items. And possibly even money or other resources. This means that the goal might be to not to make something hard ...


14

The Baleful Polymorph spell says: "Any polymorph effects on the target are automatically dispelled when a target fails to resist the effects of baleful polymorph." This does bring up an interesting question about how someone managed to give you a hundred "polymorph curses". I guess that's using a different mechanic than Baleful Polymorph? Anyway, ...


14

You seem to want to run your deity strictly according to the rules. I want to say up-front that I think this is a mistake, because by definition deities shouldn’t be subject to the rules, and the rules available for them, from Deities & Demigods, are quite poor. But if you insist... Detect magic would typically indicate that there is “some magic” on the ...


14

I don't recall anything in the existing manuals that allows a "simple" way to detect curses. I believe they were trying to make curses more interesting to play. So, from the rules view there is no easy way to know if an item is cursed except by trial an error (It adds drama!). An easy way out would be to house rule a curse-detecting clause to a spell (...


14

In general, if someone has actually had a piece of their body severed, healing it requires the spell regenerate which requires a thirteenth-level cleric to cast. Of course it's your call whether severing someone's entire face counts as enough of their body to require this spell, but I'd tend toward saying that it does. If your group does have a decent-...


14

The Shield of Missile Attraction does not automatically attune to characters who use it. Attuning to it causes its "curse" to kick in, but it has no ability to automatically attune or force its wielder to attune. The point you might be missing is that unless you attune to it, you also don't get the resistance to ranged weapon attacks. Certain magic items ...


14

Dispel Magic works Bestow Curse is not an intantaneous effect, but one that requires concentration. Therefore the spell can be dispelled using Dispel Magic or similar means. The section about casting Bestow Curse at higher levels even mentions being eligible for dispelling for 9th level: If you use a 9th level spell slot, the spell lasts until it is ...


14

In this particular case, the sword is actually the victim of said curse. Based on the wording, the sword itself is the victim. Using remove curse to free the blade from the spirit would be akin to using it to remove a Berserker Axe from your own character. You need to sever the link between the source of the curse, the spirit, and the target, the Sword. ...


13

I don't see anything preventing this in the Monster Manual or its errata. I also did a very quick search to see if Mearls or Crawford answered this question before and didn't see anything. If anything that isn't against the RAW is fair game, I guess yes is possible. However, that leaves a huge question for the DM: What in the world happens when the full moon ...


13

Looking at just the text, I think you are correct that it is ambiguous as the whether the "based on Strength or Dexterity" clause is attached to just attacks or all of the preceding items. Therefore, I don't think you will find an explicit answer in the text. However, if we consider the actual description of the curse as deforming the target, we can make a ...


13

To my eye, the simplest way to deal with this is to admit you made a mistake, and explain to the player that Blindsight doesn't penetrate walls, but rather lets him perceive objects in line of sight -- but independent of lighting or obscuration by magical darkness, smoke, fog, or other non-solid, non-liquid obstacles. You might also explain that it works by ...


13

First off, AL doesn't require certificates for anything other than trading for new items from Fai Chen these days, so the certificates thing is a red herring. See page 5 of version 5.1 of the ALPG for discussion of use of certificates in trading. As for the right way to deal with secret cursed items, I haven't seen any official guidance (it's not mentioned ...


13

Protection from Poison will help From the Protection from Poison spell description: For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage. By RAW, you have resistance to poison damage (halving damage), so 50 poison damage on a failed save or 25 damage on a successful one. You also ...


13

The spell helps with the damage but not the saving throw. The spell protection from poison gives the following benefits when cast on you: For the duration, [you have] advantage on saving throws against being poisoned, and [you have] resistance to poison damage. The armor you are trying to wear does not poison you; it deals poison damage to you. This is ...


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