Hot answers tagged

55

You don't have to give up on these classic trope scenarios just because the RAW for the Remove Curse spell says: At your touch, all curses affecting one creature or object end. In fact, looking across the various rule books you'll be hard pressed to find any "curse" that can cause the effect you described. A Bestow Curse spell can't turn someone into a ...


43

This punishes player fun more than character mechanics Dependant on the AC of your enemies this curse is either a massive buff due to never missing, or a massive penalty due to never hitting. Either way it takes away the uncertainty and suspense of combat by making the result a formality. In my experience a lot of the fun of combat is encapsulated in the ...


42

Your "Curse" is not mechanically a curse You can impose conditions that would be a curse in a fairy tale, but are not mechanically curses. Remove Curse is a 3rd level spell. It is meant to remove conditions such as those imposed by the Bestow Curse or Geas or to remove the atunement from a cursed item so that the item can be disposed of. Remove curse ...


40

Resurrection doesn't work... ...because it doesn't work on creatures that died of old age. ...but Reincarnate should work. As Reincarnate states: You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If the ...


39

Make it so that the curse is still tempting. He'll discover the curse, but make the item useful enough that the party will keep it around just in case the curse is worth it. Requirements or Drawbacks are good ways of doing this. A Sun Blade that causes a constant solar eclipse in a mile radius, a healing wand that moans in pain and requires you wound ...


34

From the text from the Remove Curse spell, emphasis mine: Remove curse can remove all curses on an object or a creature. So barring DM Fiat, you should be fine purchasing one casting of the Remove Curse spell, provided the person you buy the spell from can meet the DC for the curse removal by caster level check about one hundred times. To completely ...


31

(True-) Resurrection does not work on someone that died from old age. Resurrection states: You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. True resurrection has a similar clause: You touch a creature that has been dead for no longer than 200 years and that died for any reason ...


29

Yes, you can un-attune with remove curse, but you lose the proficiencies you had from the gloves: While attuned to these gloves, you gain one of the following proficiencies So you can un-attune, re-attune and choose a different proficiency, but you cannot benefit from multiple artisan tool proficiencies at the same time in this way. This does allow you to ...


26

Identifying spell effects currently affecting an item/creature or spell origins of an item, learning the number of charges of a magic item, and dramatically reducing the time expense. You can use the identify spell to identify any spell effects an item or creature is currently being affected by or the spell used to create an item (see the spell description ...


26

Paladins aren't immune, because lycanthropy isn't a disease. Lycanthropes and lycanthropy are described in the Monster Manual (p. 206): One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast. In its natural humanoid form, a creature cursed by lycanthropy appears as its normal self. [...] ...


24

From page 206 of the Monster Manual: A remove curse spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish. As a strict reading this could mean that only Remove Curse would work to cure someone who wasn't born a lycanthrope. However most spells that inflict a curse also state that ...


24

I have always read You gain the selected language as a bonus language, as meaning that you add the language to your list of known languages when you create your character (as a bonus language), not that you add the language to the list of bonus languages you can choose from to learn with a high intelligence modifier. The reason I believe this is that ...


23

A single casting ends the curse and breaks attunement The different terminologies used seem to be the issue here. The sword's description says: You can break the curse in the usual ways. Remove Curse talks about "ending the curse" and "breaking attunement". "Breaking the curse" as in the sword's description is the everyday english meaning of "breaking ...


22

No, RAW it cannot detect that. The text of the paladin's Divine Sense feature reads: Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. It continues: Within the same radius, you also detect the presence of any place or object that has been consecrated or ...


21

Yes. Is it a benefit? Yes. It's certainly beneficial to be able to change spells, in that it lets you get access to spells you didn't previously have prepared, with no real downside, since it's optional. Does it result from finishing a long rest? Yes, the rule for changing prepared spells says you may do it upon finishing a long rest, but doesn't say you can ...


20

I don't recall anything in the existing manuals that allows a "simple" way to detect curses. I believe they were trying to make curses more interesting to play. So, from the rules view there is no easy way to know if an item is cursed except by trial an error (It adds drama!). An easy way out would be to house rule a curse-detecting clause to a spell (...


19

You and the table have misaligned expectations. Discuss those expectations out of character. It is quite clear from your description of the situation that the DM and the other players at the table have brought with them certain expectations for the dagger's function that you do not share. This leads to disappointment and friction, as you have observed. It's ...


18

By RAW, yes, dropping to 0 hp does end the curse If the text you gave is, as stated in your comment, the only information given about the curse, then all the normal means of ending a polymorph spell will end the curse. As quoted, The curse is like a polymorph spell, except it turns the offender into an ochre jelly that lacks the Split reaction. ...


18

Sure, this seems like an entirely uncontroversial use of the spell. But do be aware that a GM might have a deity value magic items differently than a PC would. You might get "woe", not because the item is cursed, but because it is considered sacrilegious from the deity's perspective. Or a holy item might get a "weal" result, despite a ...


17

The Shield of Missile Attraction does not automatically attune to characters who use it. Attuning to it causes its "curse" to kick in, but it has no ability to automatically attune or force its wielder to attune. The point you might be missing is that unless you attune to it, you also don't get the resistance to ranged weapon attacks. Certain magic items ...


17

Options from 5th Edition In the PHB there is a Spell called Bestow Curse on pg 218 with some options. The Hex Spell PHB pg 251 (not a lot of options there though) If you use the scroll and potion mishaps, you will want to remove the beneficial effects. You could also consider some effects from the Wild Magic Surge table on pg 104 of the PHB The DMG pg 220 ...


17

Berserker weapons do not restrict how you use your bonus action Rules as Written and Rules as Intended agree: you can use your bonus action freely while berserking. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, ...


17

This is pretty much answered on page 139 of the DMG, under "Cursed Items" (bold for emphasis mine): Most methods of identifying items, including the identify spell, fail to reveal such a curse, although lore might hint at it. A curse should be a surprise to the item's user when the curse's effects are revealed. Attunement to a cursed item can't be ...


16

In this particular case, the sword is actually the victim of said curse. Based on the wording, the sword itself is the victim. Using remove curse to free the blade from the spirit would be akin to using it to remove a Berserker Axe from your own character. You need to sever the link between the source of the curse, the spirit, and the target, the Sword. ...


16

Hexblade's Curse is not magical so it works in an Antimagic Field From the Sage Advice Compendium we can see when a feature is considered magical (p. 17-18, "Is the breath weapon of a dragon magical?"): Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature: Is it a magic item? Is it ...


16

Depends on the actual description In true 5e fashion, you have to read the description of the individual item to know how it works. In the way of general rules we do get: Without becoming attuned to an item that requires attunement, a creature gains only its non magical benefits, unless its description states otherwise. (DMG 138) but that just highlights ...


15

The bonus language granted by the Tongues curse is added to the languages you know, not the languages you can choose to know by virtue of high intelligence. Here's why: You apply your character's Intelligence modifier to: The number of bonus languages your character knows at the start of the game." Note the wording: Bonus languages are ...


15

Well if the curse is "the mask stays on your face" then taking his face off works, if you want it to. If you want to be a magic genie rules lawyer about it, that only works so long as that pile of fleshy goo in the mask best describes his face. Soon as the healer gives him a new face, guess what best describes his face now? His solution was imaginative. ...


15

Dispel Magic works Bestow Curse is not an intantaneous effect, but one that requires concentration. Therefore the spell can be dispelled using Dispel Magic or similar means. The section about casting Bestow Curse at higher levels even mentions being eligible for dispelling for 9th level: If you use a 9th level spell slot, the spell lasts until it is ...


15

Once. The rules for Combining Game Effects state: Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. The curse has a duration of “until broken”, so you cannot be affected by the curse a ...


Only top voted, non community-wiki answers of a minimum length are eligible