29

Each 5' square actually takes up 25 square feet (5' x 5'). So you could divide up the 241/25 to get roughly 10 squares, or you could figure out the original length and width and divide each of those by 5' (and round up I guess).


15

In D20 Modern, a "5-foot square" is a square which measures 5 feet along each side. It has an area of 25 square feet, not 5 square feet. Look in the game manual on pages 142, under "Movement and Position": Using a map grid divided into 1-inch squares also helps. The standard scale equates 1 inch on the tabletop (or one 1-inch square) to 5 feet in the game ...


10

Possession is the least of the problem here, but we'll deal with that first. Possession has two relevant meanings: to have immediate physical control of something, or to own something. However, the phrase "in the possession of" always exclusively uses the immediate physical control meaning. The Hope Diamond lying in its security case isn't in the ...


10

I just played a game in a similar situation. We were running a Stargate-themed game and I was the team doctor. We spent three to four game sessions in non-stop combat situations where our four soldiers shined and discovered of a "magic" healing device along with an NPC who could use said healing device and usurp my character's entire reason for being there, ...


9

It sounds like this behaviour started when that player began using a particular character. This may be important: the player may have started using a character which doesn't mesh with the system's attitude toward failure. Only a certain subset of RPGs expects random failure in the areas a character is supposed to be most skilled at. In most every other form ...


9

5e doesn't have that natively. But you've got two options... The DMG gives good guidance on how to design it yourself. Check the DMG at pp.264-266: "New Ability Scores: Honor and Sanity." It's a description of those two particular scores, but has enough commentary to use them as a good structure for designing your own score. (And remember, that's ...


8

Changing Expectations Require Some Effort to Work Out Your group's social contract is either changing, or needs to be reviewed and renewed. You and your players appear to have different expectations of what play will be like in the d20 setting. You need to iron that out as a group before your next session. Unless everyone on the table is on the same page,...


8

There are really two problems here: the player/character isn't suitable for some scenes, and some scenes aren't well-suited to one of your PC's. You need to meet in the middle. (I think all sci-fi RPGs, and stories generally, have to deal with this problem to an extent; I'll be basing my answer on experience GMing a homebrew GURPS Star Wars game and playing ...


8

It's more precisely called the d20 Modern System Reference Document, and it's the System Reference Document ("SRD") for the roleplaying game d20 Modern. If you're looking for the book the d20 Modern SRD is a reference to, this is it: If you're looking for background and a history lesson, read on… From Wikipedia, an SRD is a set of reference role ...


6

Heroes of Battle has a system of rank and awards (along with benefits) that may suit your purposes. Additionally, the rules for Organizations may give you another option for 'keeping score' of PC accomplishments and incrementing rewards. Page 89 of Heroes of Battle: Decorations Every army has a different system of decorations, from the simple (...


6

Inventions duplicate Spells from the core book: Like FX abilities, discoveries come in levels 0-5th...Each discovery duplicates a Mage or Acolyte spell... There appear to be no rules within the D20 Modern Core or Urban Arcana books regarding using any spell level in a calculation. Magic Item costs, for example, are priced by Caster Level in the FX ...


6

In short? Not directly, and not easily. In long... any numeric system has a scale, and while you can develop rules to rescale things, you need to be willing to break a lot of conventions, and you're going to have to houserule things. I'm assuming you want to use the CP2020 system by and large - lifepath, chargen, criticals, fumbles, luck, the actual die ...


5

If the game really is switching from a role-playing game to a ship-to-ship combat game for long stretches, there's no surprise the diplomat feels useless. Some folks reviewing sci-fi shows will talk about "highlighter battles" - scenes in the show where all the action is phasers, lasers, or blasters. They can be boring for a lot of viewers. Add drama to ...


5

As soon as someone pulls the trigger, the combat starts, either as a surprise round or a regular shootout. Let's go by the book. SRD tells us that Combat is played out in rounds, and in each round everybody acts in turn in a regular cycle. Combat usually runs in the following way. Each combatant starts the battle flat-footed. Once a combatant ...


4

If you're sticking with d20, then you might want to look at d20 Future. At this point, pick up d20 Modern or Future, play it, find what parts don't work for you, and then consider how to change them. For inspiration on how to change things, look to other d20 hacks, even those that aren't seemingly related, such as Pathfinder, Mutants and Masterminds, and ...


4

The Ultimate Game Designer's Companion was designed to be a reference and encyclopaedia of rules for the d20 System, allowing gamers to put together unique scenarios, campaigns, and even full blown RPGs together quickly and easily, utilising the plug and play nature of the d20 System to the full. It's out of print, and didn't garner wild accolades....


4

If you manage to roll an 8, add 6 for the Dilettante Profession, and 6 more for Windfall x2, you'll start with 20. If you're allowing cybernetics and have PL9, you can buy windfall as a cybernetic feat implant at DC 26. If you succeed 4 times, your wealth would be 22, 24, 26, 29. Once you are above 28, you can buy a Feat Plex (PL8) at dc 28, and fill it ...


4

You're in luck - there are indeed official rules for ammo crafting in the very D20 Apocalypse sourcebook you're reading. They are, however, somewhat scattered about the book which makes tracking this down a little on the tricky side. Crafting ammunition is a special function of the Craft(mechanical) skill described on Page 58, and generates up to 10 bullets ...


3

It sounds like the player isn't 'clicking' with the harsher system. I had a similar thing happen with one of my players when we moved from D&D to Only War (a Warhammer 40K based d100 system where you're often rubbish at everything). He failed a lot and would sulk as a result. We explained to him that this is how the game works and he decided he didn't ...


3

Having a class skill means it's cheaper to improve the skill when you level up. They don't normally give you bonuses or anything, just permit gaining a full rank per point spent, instead of only the ½ rank per point spent that you get when buying cross-class skills. Because class skills are a permission, they don't stack — having a class skill from ...


3

RPGGeek's database entry for the d20 Modern family of games lists 13 full-fledged games that are adaptations of d20 Modern, and the entry for the d20 Modern game itself lists 7 settings (often a good source of new rules), one 3rd-party quickstart, and over 500 supplements with new or alternate rules. The entry for the d20 family of games is enormous, being ...


3

I remember this question popping up a lot on the forums (And eventually getting an official answer) when I was still playing D20Modern. The answer is that they do not stack - in any fashion. Not even to the degree DuckTapeal says in his post. Every time you roll to attack somebody, you must decide to either Brawl or use Combat Martial Arts. The word from ...


3

You use the feat's list for miniaturized inventions, but the list in chapter 10 for inventions which have not been miniaturised. That's how feats and other things that modify the rules work: They change how the rules apply to things that fall under their criteria, but everything else that doesn't fall under that criteria remains unmodified. The "normal" ...


3

Let's start with what a 'typical' (as in 'non-mutant') Overt Dolphin Moreau: Dolphin Moreau Dolphin Moreau are a blend of human and dolphin, typically bottlenose. [...] Unlike other Moreau, Covert Dolphin Moreau have little to no body hair. Overt Dolphin Moreau have distinctive skin patterns, with a dark blue or black back, a white front and ...


2

Brawl and Martial Arts stack with each other. Each feat chain does a different set of things: Brawl mainly increases hit chances and damage, while Martial Arts mainly provides extra critical power. Nothing in the feat descriptions mentions anything about the chains being incompatible, so they aren't. If a character had all the feats you list, and had ...


2

I can't speak to commercial products as I'm more of an indie/homebrew-type of gamer. However, the Microlite20 Collection comprises 100+ conversions, settings and supplements for the Microlite20 game, which is an SRD-derived rules-lite version of D&D 3.5 (and therefore inherently compatible with any d20-based game). A huge range of genres is covered, ...


2

One thing to note is that using a ranged weapon to attack a melee fighter provokes an attack of opportunity, which means that if you can close without getting shot, you may have the advantage. I'd say this is a case of "six of one, half-dozen of the other". You may own some chump with a pistol but get owned by a professional sniper. Pretty balanced... ...


2

I enjoy telling my players this at the start of every campaign... "I highly favor RNG (Random Number Generators). If there is a decision to be made, I will likely roll for it and abide by the result." This means that yes, if I am attacking you, I crit and suddenly kill you then it was unfortunate but that is how the game is played. I'v literally had a ...


2

Invention Feats D20 Past says: Invention feats function somewhat like the metamagic feats in Urban Arcana and Dungeons & Dragons, in that they allow greater effect by artificially raising the base power level of an invention. By applying an invention feat to a discovery, you increase the level of the discovery (making the invention you're building more ...


2

The closest would be rules on falling objects which has a chart for objects doing damage based on how far they fall before they hit a creature, i.e. how fast they are going at the time of impact. Just as characters take damage when they fall more than 10 feet, so too do they take damage when they are hit by falling objects. Objects that fall upon ...


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