7

Why are you hitting yourself? Just Concede Neither example you list involves a dice roll to determine damage to your ship. When you take the action, you know that it will result in the ship being out of the combat. (Oversight should not be an issue, anyone at the table that notices this fact should notify you. When it is at the latest found out during ...


6

With a little googling... The "Diaspora SRD" page here, and general searching, suggests that www.phreeow.net/Diaspora/ should be where the official Diaspora sheets might be found, but as you note this no longer seems to have the character sheet available. Luckily we can just use archive.org's Wayback Machine to view archived versions of the content. The ...


4

Yes, you narrate for yourself. It's subject to GM approval, the same way that narrating what happens to one of the GM's ships when you destroy them is subject to GM approval. (The space combat damage section calls this out as "subject of course to final approval by the referee", and mentions that in a pinch you may want to take yourself out.) But you also ...


2

The way consequences work in Diaspora hasn't changed across editions — the “3rd edition” there has the original meaning of the word “edition”, which is just a reprinting edition that contains corrections without any major changes. (In D&D vernacular, these are errata updates, not editions.) The published editions of Diaspora are all the same game, in ...


1

You cannot generate multiple spin from the same roll. The text and the sidebar are intended to say the same thing but re-phrased. You can have multiple spin from multiple rolls as long as they haven't expired. If you have multiple spin tokens you can spend as many as you want.


1

I'd suggest that Fate games are generally ill-suited to play by post, as they require a fair amount of 'back and forth' between players and GM to resolve even fairly simple situations that can lead to a somewhat glacial pace of play. That's certainly not to say they won't or can't work, but I don't feel in general they are geared towards that style of play. ...


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