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42 votes
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Is this monster in Lost Mines of Phandelver too much for a group of level 3 characters?

If I may indulge in a frame challenge. A group of wandering murderers who, without provocation, attack an intelligent sentient being deserve what they get. This is especially so since, earlier in the ...
Dale M's user avatar
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27 votes
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How do I telegraph that an encounter that was too difficult before is now achievable?

Give them a better idea of the threat level If you are playing a sandbox style game, it is up to the players to determine what level of known risks they wish to face. Thus, you probably do not want to ...
TimothyAWiseman's user avatar
14 votes
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What is the best number of combat encounters for a 6-player level-3 party in one adventuring day?

Resource management and you What this ultimately comes down is what type of game you and your table want to play. A big part of D&D is resource management and the encounter system is a major ...
NotArch's user avatar
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14 votes
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How difficult will this set of encounters be?

Reverse Engineering From Creating Combat Encounters (DMG pp.81-84). Encounter 1: 6 monsters totalling 600XP. This means an Encounter Multiplier of 2 so each monster is \$600/2/6=50\$XP, so CR1/4. ...
Dale M's user avatar
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9 votes
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Is this encounter in the Frozen Sick adventure unbalanced?

Yes, this encounter is unbalanced A cult fanatic is a low level characters worst nightmare for one simple reason: Inflict wounds. At 1st level inflict wounds deals 16.5 necrotic damage. This is enough ...
Soulstreak's user avatar
9 votes

Is concealed difficulty an integral part of the cliffhanger scene form?

I believe concealed difficulties are a crucial part of the concept. Choosing different difficulties for different approaches would be pointless if the characters automatically knew which approach ...
Kirby Gehman's user avatar
9 votes

Is this monster in Lost Mines of Phandelver too much for a group of level 3 characters?

Spoilers of published materials ahead. Justification. That said, there are ways out of this dilemma. Humble brag about winning
Drunk Cynic's user avatar
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8 votes

Is this monster in Lost Mines of Phandelver too much for a group of level 3 characters?

First, the numbers A group of 8 3rd-level adventurers have a budgeted XP threshold of 600, 1200, 1800, and 3200 for an Easy, Medium, Hard, and Deadly encounter. A Young Green Dragon has an EXP ...
daze413's user avatar
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7 votes
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How can I write a formula for this houseruled roll in AnyDice?

The trick to modelling these kinds of dice pool mechanics efficiently in AnyDice is to make use of the fact that each die in the pool is rolled and counted (and possibly rerolled) independently of the ...
Ilmari Karonen's user avatar
6 votes
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How does a Hold or Clinch maneuver interact with the blind fighting rules in Vampire: The Masquerade v20?

Being blinded imposes a +2 difficulty penalty on all actions The rules break up the relevant information in kind of an odd way, and the description of escaping a Hold or Clinch maneuver is not ...
Upper_Case's user avatar
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5 votes

How do I telegraph that an encounter that was too difficult before is now achievable?

Let them demonstrate their new skills This is a really fun way to show, not tell their development growth. Sure that +3 in strength sounds nice, but one of those bad boys crawled too far our from the ...
Surreal's user avatar
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5 votes

How do I telegraph that an encounter that was too difficult before is now achievable?

Give Them No Choice Corner the party with the enemy in question. Most groups I've been with, especially in D&D, would rather try to take it on than just sit there and get eaten. Other examples ...
CatLord's user avatar
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5 votes
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Is the maximum a task difficulty can be eased 4 without applying Effort?

Per rules-as-written, this is correct. Discovery discusses the three ways of easing a task on page 103: Skills: Skills can never ease a task by more than two steps — any more than two steps ...
Longspeak's user avatar
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5 votes
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Does everything that eases a task, but is not listed as an asset, stack with other 'untyped' eases?

Reddit user sakiasakura give in this post a more exhaustive response on this matter. TL;DR: Players can ease a task using assets, effort, and skills after the GM has determined the final task ...
Ohmnibus's user avatar
  • 978
5 votes

Is this monster in Lost Mines of Phandelver too much for a group of level 3 characters?

In general, I would say a team of 8 should not have a major risk of TPK against the unaltered thundertree dragon, provided their team has good balance and thinks tactically. Example: I ran a group ...
Shem's user avatar
  • 6,572
4 votes

Scaling encounter difficulties in Rolemaster

Rolemaster is a deadly system as has been observed, a kobold with a pointed stick can take out a level 20 warrior with a lucky shot which is part of the systems charm. So what you're looking for is ...
Rob's user avatar
  • 31.5k
3 votes
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How to check for normal skill or action?

TL;DR It's working as intended, and you don't need to roll for most simple tasks. More detailed: It is a 2d6 roll under Skill in the cases of there being no actively opposing party, e.g. climbing ...
axes-n-orcs's user avatar
3 votes

Adjust difficulty without affecting character's capacity, without adding steps to assess result, for a dice pool with unvariable target system

Reroll only successes or only specific numbers. So if the player rolls 2,2,4,5,5,6 for a "hard task" he would have to reroll the two 5s and for a "very hard task" he would have to ...
datacube's user avatar
  • 330
3 votes

How do I calculate the probabilities of two consecutive success results in AnyDice?

Use "At most" and "At least" option in Anydice.com. HighDiceRoller' in their answer provide the correct commands in Anydice.com: if you click on the At Least option for data ...
Eddymage's user avatar
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3 votes
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Scaling encounter difficulties in Rolemaster

Balancing Rolemaster has levels which are a clear indication of balance. This is more or less all you need. Anything within ten levels is doable, anything outside that range is either trivial or ...
Sardathrion - against SE abuse's user avatar
2 votes

Is concealed difficulty an integral part of the cliffhanger scene form?

"Concealed" difficulties aren't actually different from how Fate operates in general. As they're mentioned in Masters of Umdaar, they're not concealed during the roll, just concealed before ...
Glazius's user avatar
  • 41.1k
2 votes

Scaling encounter difficulties in Rolemaster

Provide easy tactical advantages initially, and then gradually take them away. While the players are getting used to the system, send them out after semi-static targets that let them put together a ...
ucbpaladin's user avatar
  • 1,341
2 votes

Does everything that eases a task, but is not listed as an asset, stack with other 'untyped' eases?

Page 15 states only 3 things can ease difficulties: assets, skills and effort. It also states a skill can only ease by 2 levels at max and that anything that eases which isn't a skill is an asset. It ...
darkliquid's user avatar
2 votes

How difficult will this set of encounters be?

Adding to the technical answer from Dale M, I'd like to add that there are other factors to "how difficult will an encounter be": Surprise How do you intend to start these encounters? Are ...
HellSaint's user avatar
  • 37.1k
1 vote

Adjust difficulty without affecting character's capacity, without adding steps to assess result, for a dice pool with unvariable target system

I don't understand what "con: it makes the system variable" means. In order to "adjust the difficulty" you need to vary something! IMHO a simple solution is "this is a ...
Vorac's user avatar
  • 4,169
1 vote

How do I telegraph that an encounter that was too difficult before is now achievable?

Make it both very obvious and very specialized. If party was almost destroyed by a monster turtle before, let them find The Cleaver of Tortoise Demise, +10 against carapaces. You may make it break ...
Barafu Albino's user avatar
1 vote

Is this monster in Lost Mines of Phandelver too much for a group of level 3 characters?

Victory through Action Economy Strategy, circumstances, and luck will all play huge roles in such an encounter, and so we really can't predict what will happen. However, your party is unlikely to be &...
Kirt's user avatar
  • 53.7k

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