7

The trick to modelling these kinds of dice pool mechanics efficiently in AnyDice is to make use of the fact that each die in the pool is rolled and counted (and possibly rerolled) independently of the others. Correction: That isn't actually the case here, since apparently the reroll limit is supposed to be applied to the entire pool, not to each individual ...


4

Being blinded imposes a +2 difficulty penalty on all actions The rules break up the relevant information in kind of an odd way, and the description of escaping a Hold or Clinch maneuver is not categorized very clearly. But the key pieces of the issue are that: A character attempts the Blind Fighting general maneuver when they are trying to attack while ...


2

"Concealed" difficulties aren't actually different from how Fate operates in general. As they're mentioned in Masters of Umdaar, they're not concealed during the roll, just concealed before the roll. But that's not that strange. Here's an example of play from the SRD: Landon stalks around the siege tower of the Red Emperor's fortress, trying to ...


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