41

Yes, as soon as the wizard levels up, those two spells are found in one of his spellbooks and he can prepare them the next time he prepares his spells. They do not require time or money to scribe, though they do fill up the appropriate number of pages in his spellbook. This is one of those things that’s supposedly been going on in the background the entire ...


15

D&D 3.5e In the original, D&D 3.5e Eberron Campaign Setting book, the living spell template is given this description: “Living spell” is an unusual template, in that it is applied to an arcane or divine spell effect (or in some cases, a group of spell effects) and not to a creature. The characteristics of a living spell are determined by the ...


4

2nd-level bonus spells aren't gained solely from having a high ability score and taking Precocious Apprentice Abilities and Spellcasters, in part, says The ability that governs bonus spells depends on what type of spellcaster your character is: Intelligence for wizards; Wisdom for clerics, druids, paladins, and rangers; or Charisma for sorcerers and ...


4

Having scoured the Expanded Psionics Handbook, searching for "psionically", "null psionic", "focus", "antimagic", and (painstakingly) "power point", and having run a similar search in Complete Psionic (for only "focus"), examining all the text in the passages surrounding each, we're confident in saying that: There is nothing (other than the power point ...


4

Yes, it could be ruled that way, as @KRyan states. However, there are other ways within the rules, and I have a few suggestions if you don't use those rules in particular: If you use the optional rules on training in the Dungeon Master’s Guide, you can make your character train to gain their levels (I like this rule because it makes the age of your ...


4

No, there aren’t, not in the general case. There are variants, alternate class features, substitution levels, and so on, but unless the feature in question is targeted for one of those, there’s nothing you can do about it. This makes sense when you consider that some class features are intentional drawbacks—rules that let you skip those could cause balance ...


3

Consider an alternative approach for that ranged grapple… The grapple-at-range effect of Sailor's Lament (here) (minor artifact; 80 lbs.) as presented probably won't be a lot of fun and it may break the game. Let me establish this first: When the description says, "The tentacles can also be used to initiate a grapple, in which case they remain for the ...


1

Charges, by default, provoke attacks of opportunity as normal for any movement. The core rules are somewhat less than explicit on this—they just say that movement usually provokes, and nothing in the charge rules says otherwise for them, so that default prevails—but Rules Compendium is explicit, stating that the movement for a charge provokes as normal (but ...


1

My impression of how this should work—though note this has never once come up in one of my own games, and I’m not rightly sure how it would unless your games involve a lot of time-skip—is that a true dragon’s dragon hit dice come purely from age, not XP at all. Theoretically, just speaking about “dragons in the world,” most dragons probably don’t really ...


1

A dispel magic only makes an item normal for 1d4 rounds and them it returns to exactly the way it was before the dispel happened. You can not dispel a magic item or curse and then destroy it or be un-cursed. The spell states after the 1d4 rounds it recovers. In the case of a ring it would reappear on your finger as soon as the dispel time ran out. A curse ...


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