7

Note: There are bound to be ties. I have picked one creature from each speed category. The Shrieker is an example of a creature with a move speed of zero. If you are looking for non-zero move speeds, the toad has a 5 ft. move speed. If you are looking for non-zero move speeds where the creature is large enough to be ridden, it is still 5 ft. One example is ...


6

For the specific case of polymorph or wild shape, the rules don't explicitly address what happens when a creature doesn't have enough room to grow. The DM will have to make a ruling. However, for enlarge person the rules do address this: If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a ...


5

The only ability I know that has anything like this effect is the Mosquito’s Bite skill trick from Complete Scoundrel. It requires 12 ranks in Sleight of Hand, so you’re talking 9th level before it’s available, and even then it only delays the target’s awareness of the attack for 1 round. But it means you can hit a target without them realizing they have ...


3

A tiny animated object with wheels has 80 feet of land speed. The Corrupted Creature template can make it an aberation. The Corpse Creature template can then turn it into an undead. I'd love a simpler solution than this, if it's relatively on par.


2

In Wizards of the Coast material and without epic magic, a combination of effects can enable significant time travel The 9th-level spell teleport through time [conj] (Perilous Gateways Web column "Portals in Time") allows one-way time travel backward up to 1,000 years. The spell's XP cost is acceptable, but the spell's material component is ...


2

True dragons frequently have a 60 ft land speed. They can be commanded by a character with the appropriate domain on account of their having elemental subtypes (I.e. Water, fire, earth, air). Some Very Young dragons and all Wyrmlings have 8 or less HD. I mention these because 60' is very fast-- besides the option presented below, I think there isn't ...


2

No. (but ...) The entry in the Actions in Combat table in the Rules Compendium really is confusing, since we find nothing in the grappling section that would indicate that it‘s possible to release a grappled opponent as a free action. So it is either a typo on page 8 or they forgot to add the appropriate rule on page 60. As you already pointed out, once a ...


2

If you move at least 10 feet during your turn, you gain concealment against all melee and ranged attacks until the start of your next turn. Well, if you wanted to be super-literal about it, activate this ability on the last turn of combat and move at least 10 feet. It will then last until the first turn of your next combat since it lasts until the start of ...


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