63

You get a second character. Honestly, I wanted to just stop there—that’s broken, full-stop, right there. Stack Exchange is making me write more, though. Cohorts are nearly as strong as PCs and you get all of that power for the cost of one measly feat. Feats are powerful and valuable, but “having another character” gets you a minimum of three, so you’re net ...


44

Yes, as soon as the wizard levels up, those two spells are found in one of his spellbooks and he can prepare them the next time he prepares his spells. They do not require time or money to scribe, though they do fill up the appropriate number of pages in his spellbook. This is one of those things that’s supposedly been going on in the background the entire ...


40

The problem with leadership is that it is designed to simulate something that isn't appropriate in a lot of modern games. If there was a feat that gave you a second character, albeit at a lower level, with all the benefits that came with it. Let's say a free item creation specialist or a dedicated buff bot? That's actually broken. Just imagine a feat that ...


40

Ignore the level loss. It was a bad idea to begin with. D&D 3.5e handles split-level parties extremely poorly. The power gained in a single level can be unbelievably immense (typically, when a new spell level is gained), which makes producing challenges that each character can reasonably contribute to without any dominating near-impossible depending on ...


33

Gestalt isn't a choice, it's a game variant. That's very important to understand when asking why you don't just do it: because it's not generally assumed that it's a valid option. The game doesn't necessarily say you can take feats and classes from books like Complete Arcane, but it's understood in the community that unless the campaign coordinator notes ...


33

Items you pick up become invisible if tucked into your clothing. If you wear a reversible cloak, you can reverse it after getting the outside covered in flour. The inside was not covered in flour, and so you are now invisible again. If there are going to be multiple flour traps, you might need to carry several cloaks you can pull out of a pocket and drape ...


30

Dual-school spells appeared only in Player’s Handbook II and Dragon Magic, and so those are the books that explain them (the explanation is the same in both). In all cases, treat these spells as if they belonged to both schools simultaneously. Effects that prevent a spellcaster from accessing one school of a dual-school spell prevent all access to that ...


30

Generally speaking, larger numbers of enemies (not tougher enemies) and better tactics. It's a common tactic to just increase the stats of existing monsters or to choose higher CR creatures for them to fight, but that has a few problems. First, no matter how high their attack bonus and damage get, a single monster only gets one turn per round while the PCs ...


28

Disease When a character is injured by a contaminated attack, touches an item smeared with diseased matter, or consumes disease-tainted food or drink, he must make an immediate Fortitude saving throw. If he succeeds, the disease has no effect—his immune system fought off the infection. If he fails, he takes damage after an incubation period. Once per day ...


25

You can get there without any levels with favorable rulings, but otherwise level 1 The Character The character to run the sub-2-hour marathon at level 1 with three of the following selections (only one of which can be a class, and only two of which can be a feat): The Barbarian class (for Fast Movement) The Cleric class with the Celerity Domain (Spell ...


23

AL here stands for alignment, and NG and LE stand for the alignments neutral good and lawful evil, respectively. (While the Dungeon Master's Guide doesn't go so far as to define AL when used this way as specifically meaning alignment, AL is used to mean alignment by the Dungeon Master's Guide in several places like in creature stat blocks on 201 et al. ...


21

You don't need the feat in 5E to wield oversized weapons The DMG section on creating a monster provides rules for using oversized weapons under "Step 11. Damage" (p. 278; emphasis mine): Big monsters typically wield oversized weapons that deal extra dice of damage on a hit. Double the weapon dice if the creature is Large, triple the weapon dice if ...


21

If the opponent can use some sort of Contingent Celerity abuse to move before I can, then my trick isn't good enough. Does any such trick for guaranteed first moves exist? It cannot. Any "go first" build would be able to be tested against itself: two cheeses enter, one cheese leaves. There are two possible outcomes: both characters stand facing each ...


20

The answer to the question is, almost tautologically, “no.” If nothing else, a mirror match is always possible, and the game does not support simultaneous turns. Someone would have to go first, and whoever didn’t would not—and therefore break the guarantee. That said, we can narrow things down such that a mirror match is required—only someone who uses the ...


19

So I went through all the epic skill checks, and categorized them as follows: Broken—if you can hit the check regularly, you can break the game with the effect. Applies primarily to Diplomacy and Perform (which have the same effects), though Sense Motive is also a problem. Good—Something genuinely useful at a reasonable DC. OK—Something maybe useful at a ...


19

I'ts been a long time since I played, much less DMed, 3.5e, so I'm going to try to keep what I say pretty high-level and hopefully system-agnostic, but I'm also saying this as someone who exclusively plays Pathfinder 1e and Starfinder, so forgive any bias. Also, some of what I suggest will require some amount of customizing enemies. That said, these are the ...


18

The only part that might be questionable is the caster being coached in Gnoll for this purpose—the game treats languages as a binary thing, you either know them or you don’t (and if you don’t, you can only learn them by spending the appropriate character resource, usually skill points in Speak Language). It’s not clear that, under the rules, someone can ...


18

Other answers have explained that AC doesn’t automatically scale, which is true. There is no level component to determining AC. Instead, AC is a function primarily of five factors: Dexterity Armor, including magic enhancement bonuses Shields, including magic enhancement bonuses Rings of protection Amulets of natural armor There are certainly other sources ...


17

By default, AC does not automatically scale with level at all. The only way to increase it is by improving your Dexterity, upgrading your equipment, or using AC-boosting spells, class features, or other such effects. Some of those effects may themselves scale (for instance, barkskin's AC bonus increases based on its caster level, and a monk's AC bonus ...


15

D&D 3.5e In the original, D&D 3.5e Eberron Campaign Setting book, the living spell template is given this description: “Living spell” is an unusual template, in that it is applied to an arcane or divine spell effect (or in some cases, a group of spell effects) and not to a creature. The characteristics of a living spell are determined by the nature ...


15

This occurs in Bastion of Broken Souls; but does not occur specifically with Knowledge (nobility and royalty) in any 3e adventure module. Let me first tackle the specific instance given in the quote—a mandatory Knowledge (nobility and royalty) check to identify heraldry—followed by the broader instance of any Knowledge skill. The quote can be ...


15

I did some additional digging. Magic Items and Critical Hits (Dungeon Masters Guide Pg. 222) Magic Weapons and Critical Hits: Some weapon qualities and some specific weapons have an extra effect on a critical hit. A flaming burst weapon, for example, does extra fire damage on a critical hit. This special effect functions against creatures not subject to ...


15

Refer to the race's "monster" listing The "default" subrace for each of the standard races in 3.x is named in the Monster Manual entries for the races, where the racial traits from the PHB are reprinted. From the SRD: Elves The above information describes the high elf, the most common variety. Dwarves The information above is for hill dwarves, the ...


15

You put the enhancement bonus in front and the strength rating in brackets behind. So it‘s a +1 composite shortbow (+2 Str bonus) You find this way of writing in the NPC statistics section of the DMG (for example in the stats of the sample 10th-level NPC barbarian on page 112/113).


14

Officially? Nowhere While Kenzer has the right to use the D&D logo, they definitely did not have the right to Spelljammer, and may not have cared to in any event. WotC most definitely did not incorporate it (they were functionally done with Spelljammer by that point regardless) and Kenzer didn't bother trying to abstractly position it. That being said, ...


14

You can cast a spell at a lower caster level than normal, but the caster level you choose must be high enough for you to cast the spell in question, and all level-dependent features must be based on the same caster level. (Magic Overview > Casting Spells > Caster Level) You can manifest a power at a lower manifester level than normal, but the manifester ...


14

Limited wish can duplicate up to a 5th-level spell that's from one of a caster's prohibited schools The 7th-level Sor/Wiz spell limited wish [univ] (Player's Handbook 248), in part, says that its effect can "[d]uplicate any sorcerer/wizard spell of 5th level or lower, even if it’s of a prohibited school."


14

This could be a very difficult question, if things were not so lop-sided, but they are. For example, one very simple illustration: compare a sorcerer’s spells known to a wizard’s spells per day. Aside from cantrips, the numbers are extremely similar. For most spell levels, when the sorcerer first accesses that level, they know 1 spell. Likewise, a wizard ...


14

Sources This book includes spells from many sources, including Dragon magazine, web articles previously published on the Wizards of the Coast website, and supplements such as Complete Arcane and Manual of the Planes. Most of the spells are presented with little change, but some material has been revised to v.3.5 based on feedback from thousands of D&D ...


13

I found my answer on Page 27 of the MIC. It specifies that enchantments with the synergy keyword have another enchantment as a pre-requisite. So it looks like you have to first have Holy on the weapon before putting Holy Surge on it, making the total cost for both enchantments +3.


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