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Disease When a character is injured by a contaminated attack, touches an item smeared with diseased matter, or consumes disease-tainted food or drink, he must make an immediate Fortitude saving throw. If he succeeds, the disease has no effect—his immune system fought off the infection. If he fails, he takes damage after an incubation period. Once per day ...


24

This going to have to be a pure DM call. No commentary, much less any rule, covers this. There isn’t even a community consensus. Play at levels where time stop is possible is rare, and actually using grapple seems, if anything, to be rarer. I’m sure you’re not the first to deal with it, but it very much is not a “frequently asked” question. And you basically ...


22

You don't need any humans. Rings of Sustenance are dirt cheap at 2500 gp. If you've got the resources to build a human farm, then this cost is trivial. In fact, it might be trivial anyway: 2500 gp is below the Wealth By Level for a 3rd level character and even a basic CR 8 Monster Manual Mind Flayer should be well past that point. Even if this character's ...


22

Caster level 15. Per d20srd.org: Protection This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC. Faint abjuration; CL 5th; Forge Ring, shield of faith, caster must be of a level at least three times greater than the bonus of the ring; Price 2,000 gp (ring +1); 8,000 gp (ring +2); 18,000 gp (ring +3); 32,000 gp (...


21

5e uses an entirely different system based on death saving throws. 3.5e doesn’t have those. Instead, you just keep taking damage. Whatever your hp was minus the damage you take is how much hp you have left. In your example, that’s −5 hp. Starting from the same 5 HP, if you had taken 50 damage, you would now be at –45. There is no lower limit. You die at −10 ...


20

The Tome of Battle errata never gets as far as searing blade—it starts to correct firesnake (a maneuver in desperate need of errata), but instead of indicating what text you are supposed to add to the maneuver, the file’s contents is overwritten by the errata for Complete Mage. Yes, really. It’s still on Wizards’ web site like that, and it’s still really ...


17

One possible way is to join The Conclave of Silverymoon's "The Lady's College", from Silver Marches, p.62. Being a member of that college explicitly allows one to craft without having the associated craft feat. One must still meet other requirements for crafting the item, but at least one's character does not need the specific feat. It would be up ...


17

The general rule is on page 89 of the PHB (or here (scroll down to Feat Descriptions/Benefit)). If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description. In general, having a feat twice is the same as having it once. The feat Extra Followers (Heroes of Battle, p. 97) doesn’t say that its ...


16

It depends, but the absolute minimum is probably 11:1 The answer depends on what assumptions you want to make, though it is safe to say that the minimum to be able to do it reliably is 11 humans to one illithid, with 10 adult females and 1 adult male. First we assume that the illithid can eat babies. Nothing in your quoted section or in any other material I ...


16

"Serrated edges and other aspects of normal weapons are included in the 1d4 slashing hitpoint damage that a dagger does inherently. A well made dagger, which may include dwarven-made serrations or other aspects, is considered Masterwork - being considerably more difficult to make, and more expensive, and granting +1 to hit (increasing the chance it ...


15

You put the enhancement bonus in front and the strength rating in brackets behind. So it‘s a +1 composite shortbow (+2 Str bonus) You find this way of writing in the NPC statistics section of the DMG (for example in the stats of the sample 10th-level NPC barbarian on page 112/113).


15

50 ft. per movement action, or 25ft. if the terrain is difficult. A normal wolf is a quadruped medium creature with a strength score of 13. As per the carrying capacity rules, this means that it can drag up to 1,125 lb. under normal conditions. Further, according to the Frostburn p.27 handbook, tundra terrain can be difficult terrain (depending on the ...


15

There are quite a few Halfling-exclusive bonuses for thrown weapons. However, as far as I'm aware none are specific to throwing rocks. As mentioned in the question, Halflings natively get a +1 racial bonus on attack rolls with thrown weapons and slings. The Halfling Paragon class receives a +2 bonus on damage rolls when using a thrown weapon or a sling at ...


14

This could be a very difficult question, if things were not so lop-sided, but they are. For example, one very simple illustration: compare a sorcerer’s spells known to a wizard’s spells per day. Aside from cantrips, the numbers are extremely similar. For most spell levels, when the sorcerer first accesses that level, they know 1 spell. Likewise, a wizard ...


14

Sources This book includes spells from many sources, including Dragon magazine, web articles previously published on the Wizards of the Coast website, and supplements such as Complete Arcane and Manual of the Planes. Most of the spells are presented with little change, but some material has been revised to v.3.5 based on feedback from thousands of D&D ...


14

D&D is not based on the real world. There aren't viruses or bacteria, just diseases, curses, and poisons. Atoms may not even exist. It's much more "four elements of creation" and less "here's the periodic table." For example, polymorph any object doesn't concern itself with molecular weights, etc. It just turns something into ...


13

For the record, I’m an avid homebrewer and occasional free-lance third-party author. I have won awards and contests for my designs in D&D 3.5e and Pathfinder (Paizo’s closely-related spin-off). I think it’s important to know where I’m coming from, because ultimately a ton of what I’m going to say is stuff that I can’t easily back up—it reflects the ...


13

The object becomes invisible, so things behind it are visible through it. Making a door invisible would indeed allow vision into the room beyond, at least the parts that can be seen from the door frame. An invisible object is see-through, doesn't block light passing through it. "Seeing" an invisible creature would be trivial if this wasn't the ...


13

No. Golem spell immunity is perfectly equivalent to having infinite spell resistance, and nothing more. In the case of buffs on others, like freedom of movement, those don’t do anything to the golem—their effects exist entirely on their targets. There is nothing for the golem to be immune to. The golem prevents spells from being cast on it; it does nothing ...


13

Give us this day our daily bread. The feat states: To fulfill your vow, you must not own or use any material possessions. It goes on to explain how we are to relate to food under the vow: You may carry enough food to sustain you for one day in a simple (nonmagic) sack or bag. Enough food for one day is not "material possessions". It will be ...


13

Yes, you go into negative HP with normal mathematics. In D&D 3.5, damage can take you into negative hit points, with normal mathematics. If you're on 5 HP and you take 10 damage, you are at -5. If you're reduced to exactly 0 HP, you're Disabled, meaning you can take only a standard action (which deals you a point of damage, reducing you to -1), or a move ...


13

Flesh to salt has a distinct drawback relative to flesh to stone: it deals 1d6 damage per 2 levels, and then only if the target’s remaining hp is below half their total after that damage does it trigger the Fortitude save against being turned to a pillar of salt. In other words, flesh to salt has an extra failure mode, and is largely wasted on targets that ...


12

A standard wagon can carry 2 tons (4,000 lbs) The Arms & Equipment Guide has considerably more detailed rules for representing vehicles than can be found in the core books - though it's a 3e resource, there isn't a 3.5e update for this book so it's still valid for 3.5e games (and other 3.5e books specifically refer to its rules for vehicles). Amongst ...


12

Most legacies penalize one or more saving throws. Saving throws are some of the most important defenses in the game; the best cloak of resistance you can afford is all but mandatory for literally every adventurer. Other options for penalties include Attack—pretty crucial for most weapons Caster/manifester level and spell slots/power points—absolutely ...


12

Bottom line up front: CL 15th The creator of a ring of protection +5 must have CL 15th; the description of ring of protection itself says so. But it is worth diving into the details a little here to get why your player may have thought they could create one at a lower caster level, and to clarify how items’ caster levels work. For most items, your player is ...


12

The simple answer to “do you also need to make a saving throw for turn undead?” is “No,” just because no one ever makes a saving throw against turn undead. Turn undead simply affects any undead that fits within its HD limits (after accounting for turn resistance), no save allowed. That said, the real question here is “If you're undead and you use turn undead ...


12

LA doesn’t come into play; RHD is murkier ECL matters only for encounter balancing, WBL, and XP. DMs are instructed to consider you based on your ECL when determining appropriate CR for encounters, when determining how much XP you get from the encounter, and how much XP you need to level-up again. When considering your “wealth by level,” ECL is the level in ...


11

I have recently done exactly this (albeit the game was D&D 5e, not 3.5e, but I doubt that makes a difference). A new player, interested in D&D, joined my game and, due to already being a decent ways into the story, it made more sense for them to play as an NPC rather than a new character (also because a new player who isn't sure doesn't necessarily ...


11

Unfortunately, the best answer I can give, seems to be that none of the other Drow deities, appear to have any alignment like that. Other than Lolth and Elisatree: Zinzenna is Chaotic Neutral (3e portfolio: chaos, luck, trickery). Kiaransalee is Chaotic Evil (3e portfolio: Undead, vengeance). Vhaeraun is also Chaotic Evil (Drow males, evil activity on the ...


11

Erik’s answer is totally correct that the guidelines are exactly that, just guidelines, and Wizards of the Coast can and often does write exceptions to them. But I wanted to take a look at these two particular cases. The ring of animal friendship has caster level 3rd, so by the guidelines it would cost 1 × 3 × 1800 gp = 5400 gp—half what it actually does. ...


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