New answers tagged

8

Signs point strongly to "yes" Fundamentally, this question is "are doors, wagons, cargo, ropes, stairs, walls, etc. 'items'?". If they are, then opening a door would be using it, just like pulling a rope or loading a wagon. I haven't found a specific rule that says so, but I see strong evidence in the PHB that there's no meaningful ...


2

Assume likeness says “while incorporeal […]” and ghostly trap says you aren’t incorporeal anymore. You lose any and all benefits of assume likeness, just as you would if your use of shed body had run out (prior to gaining the uncarnate ability at 10th). You just aren’t using assume likeness anymore. Ghostly Grasp has zero real interaction with assume ...


4

No, I don’t think you do. Nothing in the feat says that you get the subtype, just that you “emulate” it. What does that mean? That is not a general game term here, so Racial Emulation defines it for you—and says only that you count as that race for stuff like spells and magic items, and you don’t take Disguise penalties. That’s it. Use Magic Device uses ...


0

Overrun, oozy, squishy overrun Per its description, the base, 4-12 HD gelatinous cube's space is 10', its reach is 5', and its described size is 15' per side. Higher HD cubes' aren't described, but they may overflow their space in a similar fashion; if so, the Huge cubes might be 20' on a side, considering their 15' space, and 10' reach. The cube already ...


2

No, they can't see. They can potentially hear. Like you've noted, they're unable to see while underground, since earth and rock are typically opaque, and they have no special ability to see through it. However, they should be able to potentially hear things, since "a stone wall" imposes a +15 DC penalty to Listen checks. In order to locate a ...


3

Reasonably sure there is no clear rule explicitly written to cover this case. Spiritual weapon didn’t get a lot of commentary outside its own spell description. This seems to be a case that they either never considered, or just left up to the DM. But the clearest I can come up with is that this combination of statements suggest that despite looking like, and ...


15

As written, you're right that this is a difficult spell to use. It probably isn't supposed to be, though. Consider the spell winged watcher, from the same book, which has the line: Even though your Intelligence changes to 2, you retain your normal ability to understand your surroundings (unlike a normal animal). Aquatic escape doesn't have that line. If ...


10

It is about the HP There are other contributing factors. But the ratio of HP between a level 1 and level 2 PC larger than the ratio at any other level. And at low levels, HP is the main measure of defence. Meanwhile, offence barely moves. So a typical PC goes from 1 unit of defence and 1 unit of offence to 1.5 units of defence and 1.1 units of offence. The ...


88

Welcome to Rusty Dagger Shanktown! What you have noticed is very widely commented upon—1st level is often called “rusty dagger shanktown.” It’s hyper-lethal, rather than the kind of heroic fantasy Dungeons & Dragons pitches itself as. It is very, very difficult for 1st-level PCs to actually really adventure at all. Many, many groups avoid 1st for this ...


3

Snap Kick could be worded better. The general consensus is that whenever you get to make one-or-more melee attacks, you get one more at your highest BAB that must be an unarmed strike, at the cost of a −2 penalty on all attack rolls for the round. Which means you can’t choose to use Snap Kick after your last attack to avoid the −2 attack penalty on the ...


5

Oath of Blood, from Heroes of Horror Apparently, the effect I was remembering was from a spell that can only target a creature who has been recently put under a Geas or similar spell, rather than being a variant of Geas in and of itself.


24

One potential difference is HP. The difference in HP between 1st and 2nd level is the largest percentage jump the characters will likely ever see (with some multi-class combinations excluded). The characters can feel quite a bit less fragile. Another is that melee characters are doubling their BAB from 1st to 2nd level, and most classes have decent 2nd ...


1

It's not a spell, but Athasian dwarves who die without completing their focus often return as (Athasian) revenants dedicated to completing their focus. In regular 2E-3.5E, revenants aren't created this way (they arise for unclear reasons to revenge their deaths on their killers), but Athas was weird, and the dwarven focus behaved very much like a self-...


3

I cannot find or think of a Geas-like spell that causes a creature to return from death due to an unresolved objective but the concept rang a bell. It reminds me one of the available prestige classes in The Book of Exalted Deeds: the Risen Martyr. "a risen martyr is an exalted character who continues in his earthly existence after his martyrdom [...] ...


0

Unarmed Strike is not a weapon, thus it does not take a weapon proficiency penalty There are many flaws with the arguments made for the "Answers" in this thread. With everything I have researched, I have came to the conclusion that Weapon Proficiency is intended for Weapons, and not intended for Unarmed Strikes. No where in the book does it state ...


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