New answers tagged

3

No. The wording of the spell's description always uses the word "invisible" to describe the spell's effect on its target, and clarifies in its first sentence that becoming invisible means vanishing from sight. It is therefore impossible to see an invisible target, both by the common English definition of the word and by the game's own definition of ...


0

Your sight outside the area of Darkness is unaffected The Darkness spell only affects what is inside its radius. You can look through Darkness to things on the other side as if the Darkness wasn’t there. You know, the way it works in real life. Darkness from the spell does not block vision.


3

In 3.5, the darkness-line of spells were significantly toned back for both balance and gameplay reasons. Now, darkness and it's more-powerful sibling, deeper darkness, both simply act as "reverse light sources" to a degree. As such, they do not hide anything outside of their radii any more than the light from a torch would illuminate something ...


-2

Probably yes, but ask your DM Here's the rule from the invisibility spell: Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). So it sounds like people can see light coming off the flames outlining your body. If they look in your direction they will see flames ...


2

Class Since the question is about how to improve the marshal, makes the most sense to start with that, and other classes that can complement and synergize with the marshal. Marshal (Miniatures Handbook) The marshal has very, very limited opportunity to optimize. They only have four class features: Skill Focus (Diplomacy) This is just a feat, and a fairly ...


2

Might be a bit late to respond, but there is actually a section of the DMG that deals with the subject, but it’s only a couple pages so it’s easy to miss. It’s on pages 174-176 of the 3.5e DMG. It’s mainly on modifying character classes but can easily be used to make a new one. Here’s some of the highlights: Always have a concept with strengths and ...


6

By the rules Dragonborn have the dragonblood subtype, which is defined as Dragonblood Subtype If a race possesses the dragonblood subtype, it has a strong affinity to dragons—which means that spells, effects, powers, and abilities that affect or target dragons also affect it. The subtype qualifies a creature to use magic items normally only usable by ...


0

This matter was clarified in a Players Handbook II web enhancement article on the Wizards webs site and was previously referenced in this question on the RPG stack. The Web Article options in effect overrides the Magic Item Compendium statement about the item creator needing to be the one paying the XP cost, effectively removing the potential conflict you ...


4

As written, the rules for mounted charges are beyond strange. I don’t know anyone who runs them as they’re written, and I don’t really think anyone should. However, given that they’re all we’ve got, they’re the only things we can analyze with respect to this question. How you choose to modify them to make them closer to most people’s conception of how they “...


3

A round takes 6 seconds, but there are no rules for the timing of individual turns. Instead of seconds, turns are tracked using initiative—and initiative doesn’t change during a turn. So your entire turn takes place within one moment—from a timing standpoint, the beginning of your turn is the same as the end of your turn. When you activate your greatreach ...


2

The lance probably deals the bonus damage. First, allow me to clear up this point: I know that "bonus damage" is only dealt on the first instance of damage... This is only true of precision damage, like sneak attack or sudden strike, and only with regards to volley attacks (somewhat clunkily defined as multiple attacks made as part of something ...


1

I think this comes down to a "Core Book vs Later Publishing" judgment. Per the publisher, primary sources (Core Books) always take precedence over later publishing. Therefore the Dungeon Master's Guide should be the correct interpretation of the rules. That being said, later publications often clarify errors or update rules that might improve the ...


0

Charge: No You get a +2 bonus on the attack roll [that you make at the end of the charge] This bonus doesn’t persist after you’ve made “the attack” from the end of the charge. Your attacks of opportunity thereafter definitely don’t qualify. If you have pounce, it is an open question whether or not your full-attack at the end of a charge gets this bonus on ...


1

The simplest way to do this is psionic contingency, a 6th level psion/wilder power. Renewing steelsteal once per day is trivially easy: you manifest psionic contingency and steelsteal with a condition like, "manifest steelsteal when my only steelsteal is about to expire." Renewing it twice per day is somewhat trickier. Psionic contingency features ...


3

While IQ and other attributes in GURPS and D&D 3.5 in theory average about 10 for humans, the ranges (and meanings) of values further away from 10 are different. For one thing, in GURPS, every single point is significant, giving a +1 or -1 to skill levels and the actual numbers rolled against for all spells, related skills and defaults, and challenges (...


8

There is a detailed D&D conversion page in the GURPS wiki, and it suggests simply using the INT score as the GURPS IQ score. This agrees with the original sense in which the INT stat was conceived in D&D. The average of 3d6 is about 10 and this was considered roughly as the average IQ of 100. Based on this, an article by Brian Blume in Dragon ...


14

D&D is not based on the real world. There aren't viruses or bacteria, just diseases, curses, and poisons. Atoms may not even exist. It's much more "four elements of creation" and less "here's the periodic table." For example, polymorph any object doesn't concern itself with molecular weights, etc. It just turns something into ...


2

Utterly undefined. Delaying effects is rare; I can’t actually think of any others beyond Mad Foam Rager that work so open-endedly. A crusader’s steely resolve delays damage by a round, but only damage, not entire effects. A few effects, such as a knight’s loyal beyond death and a frenzied berserker’s deathless frenzy, can delay death, but that is a very ...


5

The linked question is wrong. When Player’s Handbook II states that you lose a feat, it means you lose every benefit you’ve gotten from that feat (aside from like, XP and items you gained as a result of adventuring with that feat). The whole point of the retraining rules is to allow you to make different choices that you could have made to begin with—not to ...


1

Your baseline Power Attack carries over to the start of your next round. The AC Penalties for charge and shock trooper carries over to the start of your next round. To hit and damage bonuses from Charge, Leaping Strike, and Shock Trooper, only apply to the one attack made on your turn. The bonus damage from charge, leap attack, and shock trooper does not ...


-4

For any DM still considering this. Rules are VERY CLEAR. Hellfire damage is bonus damage applied ONTOP of an Eldritch blast NOT a replacement for the normal attack damage and neither are the damage rolls of Eldritch blast and the Bonus damage rolled into one. Source material even gives 2 examples of bonus damage being treated as separate damage. For fire ...


12

LA doesn’t come into play; RHD is murkier ECL matters only for encounter balancing, WBL, and XP. DMs are instructed to consider you based on your ECL when determining appropriate CR for encounters, when determining how much XP you get from the encounter, and how much XP you need to level-up again. When considering your “wealth by level,” ECL is the level in ...


3

From the DMG p. 172. Starting Level of a Monster PC: The table above gives the level adjustment for several monsters. Add a monster’s level adjustment to its Hit Dice and class levels to get the creature’s effective character level, or ECL. Effectively, monsters with a level adjustment become multiclass characters when they take class levels. Characters ...


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