New answers tagged

1

When getting a new person to play a character that was fleshed out without their help, there is bound to be some resistance in how the character is played, and that is perfectly ok, people have different views on different aspects of personality, which can lead to splits in how that character (or person, if you want to get deep) is perceived. In the case of ...


5

It’s because dungeoncrasher war hulk is terrifying. Half-minotaur is just a pretty strong and efficient way to qualify for war hulk.


4

Sherlock Gnolmes (OK, yes, that pun sounds as much like a riff on “gnome” as it does “gnoll,” sue me. I didn’t name them and it’s past midnight.) So a gnoll gets +4 Strength, +2 Con, −2 Int, and −2 Cha, 2 RHD, and LA +1. Aside from these things, its only racial trait is darkvision out to 60 feet. This is, to put it mildly, really bad. LA is near-crippling, ...


-2

I think that HP of monsters is generally better off revealed to the players and that an HP bar is one of the best ways to show that information. Players will want to know this information anyways at every point in a battle. So just give it to them in the most efficient way possible. Don't bog combat down or confuse your players. The GM has many things to ...


5

Ultimately, the errata clarifies Snap Kick so we don’t have to worry about this any more. With the errata, the feat’s benefit reads: Whenever you initiate a strike or use the attack or full attack action, you may take a −2 penalty to attacks made this round gain an additional attack at your highest attack bonus (the −2 applies to this attack as well). This ...


12

The simple answer to “do you also need to make a saving throw for turn undead?” is “No,” just because no one ever makes a saving throw against turn undead. Turn undead simply affects any undead that fits within its HD limits (after accounting for turn resistance), no save allowed. That said, the real question here is “If you're undead and you use turn undead ...


0

Power Word Pain can (and should) be effectively nerf’ed by making the damage non-lethal, by reducing that damage to only 1d4 points each round, and maybe with a change to the duration as follows: HP 40-50 = 1-4 rounds, HP 30-40 = 1-6 rounds, HP 20-30 = 1-8 rounds, HP 10-20 = 1-10 rounds, and <10 HP = 1-12 rounds. 8-16 guaranteed damage from a 1st level ...


0

KRyan's answer is correct, but if you accept the Rules Compendium at it's word as a primary source of rules, Multispell does nothing by RAW. A quickened spell has a casting time of a swift action, and a character has one swift action on their turn, and multi-spell does not add to this. However, when the Epic rules were published, swift actions didn't exist, ...


9

Yes, Multispell is preposterously powerful.¹ Between all the pre-epic options for making metamagic cheaper, and the new epic options like Improved Spell Capacity, there is no real reason not to just cast all the spells you need every turn. Well before epic levels, the most important constraint on a character’s ability to accomplish their goals is not spell ...


-1

From the quicken spell description: A quickened spell uses up a spell slot four levels higher than the spell’s actual level. And while you have a lot of spell slots available at level 21, if you just go around blasting and blasting you'll burn through them very quickly anyway. And you won't even achieve that much since you're effectively underselling all ...


4

As a Cleric of Irori, I would tattoo the palm of one of my hands blue. Problem solved.


5

In addition to what KRyan points out in his fine answer, Exalted Feats have certain restrictions that should bar you from swapping out vows using the Chameleon’s Bonus Feat ability. Only intelligent characters of good alignment and the highest moral standards can acquire exalted feats, and only as a gift from powerful agents of good—deities, celestials, or ...


0

Using humans is inefficient Illithids can eat the brains of any humanoid, not just strictly humans brains, so why don't we go with something else? Obviously elves are out of the question, it's generally known that elves have lower birth rates than other humanoids (although whether this is due to biology or culture isn't readily known) Dwarves are in much ...


-3

Can they eat Troll brains? Because those would regrow daily... MMMMmmmm. Feasty! (technically in about 15 turns, by HP). Int of 6 counts as intelligent. Provided they take their brains out without killing them (technically possible), their regeneration heals them right up. Just like the Auguary Trolls in Kear Maga (but that's guts, not brains).


6

One Brain Per month: 351 livestock per ithilid, including overhead. 96.3 in breeding stock (90 Female, 6 Males, Includes maturity overhead) 238 In maturity overhead for annual / monthly harvesting (Ages 0 to >18) A wealthy Ithilid Society: 1,068 livestock per Ithilid, including Overhead 293.2 in breeding stock (270 Female, 24Males, Includes maturity ...


7

The actual vowing is written in the description of the feat, before the prerequisites or benefit of the feat. Effectively, then, you make the vow “as” you get the feat. Vows don’t necessarily have to be attached to feats—you don’t need Sacred Vow to make one and you don’t have to take another feat to vow specific things. For that matter, it’s not as though ...


4

Your initiator level is 5. Every class apart from your martial adept class counts as half for your initiator level as you mentioned. But how to divide the odd numbers? Rounding it down. Tome of Battle, pg. 39: For example, a 7th-level crusader/5th-level swordsage has an initiator level of 9th for determining the highestlevel maneuvers he can take as a ...


0

RAW, you cannot deal lethal damage to a living creature regardless. The text is pretty clear. However, you could deal nonlethal damage or incapacitate them and let your allies do enough lethal damage to unsummon the summoned creature. You can't weaken a creature and then let your allies kill it. To be more clear, you cannot do hp damage or kill things, but ...


1

When I ran this I made only two changes. First I said a person with a pickaxe or proficiency with masonry tools (and the tools) could do their strength bonus X D20 damage (so a player with a strength of 18 (+4) could do 4d20 damager per round) to a section of the bridge as an action. Not that unreasonable, since a huge guy taking a tool for breaking stone to ...


-2

Dealing Damage While Under Vow of Peace Well, you can deal damage while under the Vow of Peace. This damage however can only be non-lethal damage and this damage not be used to weaken or incapacitate enemies with the intention of letting your allies do the killing. Summoned Creatures That being said, reading about Summoning on d20SRD.org leads me to the ...


6

Seeing as there have been no other answers, I will provide an answer from my own experience actually running this encounter. To preserve the spirit of the original 3.5e encounter under 5e rules, the challenge of the non-combat objective needs to be reduced if the PCs are below 9th level. The original encounter presents options -- not many, and not easy, but ...


12

Bottom line up front: CL 15th The creator of a ring of protection +5 must have CL 15th; the description of ring of protection itself says so. But it is worth diving into the details a little here to get why your player may have thought they could create one at a lower caster level, and to clarify how items’ caster levels work. For most items, your player is ...


22

Caster level 15. Per d20srd.org: Protection This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC. Faint abjuration; CL 5th; Forge Ring, shield of faith, caster must be of a level at least three times greater than the bonus of the ring; Price 2,000 gp (ring +1); 8,000 gp (ring +2); 18,000 gp (ring +3); 32,000 gp (...


4

Yes, this seems to be the case. Alter self says you lose your extraordinary abilities of your previous form and that you don’t gain those of your new form, so you lose your own darkvision and fail to gain the darkvision of your new dwarf form (even though your old form was also a dwarf). Polymorph explicitly doesn’t change this, saying you get extraordinary ...


3

I'm going to go out on a limb and say that there's nothing official. I've written about the 8th-level Sor/Wiz spell simulacrum [illus] (Player's Handbook 279–80) a few times here, and I've always been impressed by how woefully under-detailed the spell is. I mean, since the DM probably had to make a half dozen or so rulings to get far enough for this to even ...


2

I think they're actually mis-remembering the flux slime. The Epic Level Handbook came out in July 2002. Epic level content wasn't previewed in Dragon until issue #294 in April 2002, and switched to 4e after #363. If it did appear in Dragon, it appeared within that 69-issue range. Of those, Dragondex only lists issues 295, 306, and 324 as having articles on ...


3

Zerg Rush? You're epic level. You can be assumed to have basically infinite money. Buy tens of thousands of allies - adventures, guild guys, militia, whatever - and have them attack the divine casters constantly. And I do mean constantly. Allow your enemies no sleep. You want a 24 hour total war. And don't forget about what you can summon! Spam elementals! ...


4

There is no default or global rule for converting from cone to line or vice versa. The only rules we have are from Shape Breath itself, which you have already quoted. Since it says nothing about changing the length of the breath weapon, I guess we must assume it stays the same, so yes, you get a 30’ cone. This despite the fact that line-shaped true dragon ...


-2

The costs listed after those items are the base price, not the creation price, which is half of the base price. So, the Ring of Animal Friendship is priced correctly, while the Ring of Blinking is under priced by half. If it were the creation costs, they would have listed the XP costs and days to create with the price. Another thing that is not mentioned in ...


1

I finally went with, not fully fleshed out but enough to get me started. (Any credit to @KRyan, and criticisms to @JoeNapalm) Wild Elf w/ Arctic Template from Dragon 306: +2 Dex/Con, -2 Int/Cha Barbarian 1: ACF - Whirling Frenzy (UA) ACF - Lion Totem (CC, not to be confused with UA) 2 Flaws (Implacable and Cold Blooded, Dragon 310) Feats: Martial Study (...


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