New answers tagged

-2

This first answer was entirely wrong in premise. A: The beginning of the spell description states that you decide what triggers it. B: When listing triggers it says "the most typical" triggers, meaning that those are not the only ones available to the player and more exist, and in exhibit A I assume that means you can decide whatever you want. ...


5

The interaction is ambiguous, so the DM must make a choice When you employ an effect like the 6th-level Sor/Wiz spell magic jar [necromancy] (Player's Handbook 250–1), and you successfully attack the soul of a nearby foe, you possess that foe's body. That means you "keep your Intelligence, Wisdom, Charisma, level, class, base attack bonus, base save ...


10

Player Characters gain Experience Points according to their Effective Character Level at the time they overcome a challenge. It doesn't matter how many XP they have, just what their ECL is. This is easier to visualize with an example: Kurt, a human 1st-level fighter (ECL 1) with 0 XP at the moment, would gain 600 XP by defeating a vargouille (CR 2) by ...


11

No. Golem spell immunity is perfectly equivalent to having infinite spell resistance, and nothing more. In the case of buffs on others, like freedom of movement, those don’t do anything to the golem—their effects exist entirely on their targets. There is nothing for the golem to be immune to. The golem prevents spells from being cast on it; it does nothing ...


3

Yes, this can absolutely be true. There are some really powerful feats for a paladin’s special mount. Combine the Devoted Tracker feat with the beastmaster, halfling outrider, Harmonium peacekeeper, and ranger-knight of Furyondy prestige classes (which will consume all your feats to qualify), and you can easily reach nearly 20 HD on your mount while you ...


2

No, it wasn't. Since it's inception in 08/13/2006, the Monster Lore Compendium was hosted in the main WotC forums at: http://community.wizards.com/go/thread/view/75882/19546370/Monster_Lore_Compendium Last version accesible in the wayback machine: here. Between 07/12/2011 and 12/09/2013 the WotC forums underwent a redesign, but threads from old editions ...


2

A Tapestry of Heal—Sanctum Spell cheese? First, there is a significant problem in that you cannot cast heal into the eldritch tapestry, as it’s a 6th-level spell and the eldritch tapestry tops out at 5th-level spells. The eldritch tapestry goes a fair way towards mitigating the horrible inefficiency of cure spells, but even freely getting to multiply those ...


3

It reflects lore already established in AD&D 2nd edition. PHBR8 The Complete Book of Elves (1992), p. 37-39, describes that elves "do not feel the effects of age as humans know them". However, this mainly describes their appearance. It notes that they still suffer aging effects when they reach middle age. Page 38: At the age of 175, elves ...


-1

If you use a polymorph or an alternate form effect on yourself your body changes and assumes a new form - but this new form is still your body. With Magic Jar it‘s a different thing. By casting this spell you separate your soul from your body. Your soul can subsequently try to possess another body and take control of it. But taking control of/possessing ...


0

Is it acceptable to abolish the dead levels in prestige classes when incorporating them into the Pathfinder setting? Yes. It's acceptable to make any changes to any class, class feature, feat, whatever, that the GM thinks is reasonable (and unspoken but still relevant - that the players also think is reasonable, after they see it in action). This has ...


3

There are two Darkness domains, with one renamed to Vile Darkness to resolve the name clash. In short, there are two separate domains, both confusingly named Darkness: the Faerûnian version, and the Book of Vile Darkness version. The Book of Vile Darkness version was renamed to Vile Darkness in Lords of Madness to resolve this confusion. At no point does one ...


3

It depends on what the bloodhulk originally was You're correct that the bloodhulk is not implemented as a template that is applied to a base creature, so in that specific mechanical sense there is no base creature to refer to. However, the fuller description of the bloodhulk in MM4 makes it clear that there definitely was an original creature which is ...


0

Either, but (probably) not both. The general rule is that the most recently published version overwrites earlier versions. Here, you have the odd case of a more specific rule on updates taking precedence over the less specific rule on updates: as of PGtF, both versions remain valid for play. Note that this is a separate rule (PGtF, p. 189), and not part of ...


4

A typical dark tiefling must eat and sleep A tiefling (Monster Manual 209–10) who possesses the dark template (Tome of Magic 161) and who is on the Plane of Shadow has the type and subtype outsider (native). The same dark tiefling when on any other plane has the type and subtypes outsider (extraplanar, native). "Unlike true outsiders, native outsiders ...


2

No. First you have to understand that being native to a plane and having the Native subtype are two different things. Every creature is native to a plane, but only Outsiders native to the Material Plane have the Native subtype. Native subtype, Monster Manual p.312: A subtype applied only to outsiders. [...] Creatures with this subtype are native to the ...


6

Novice Shadow Hands Novice Shadow Hands (ToB, p. 150) grant the wearer "the use of a single [Shadow Hand] maneuver for which he meets the prerequisite." Tome of Battle is unclear on whether stances are maneuvers. On page 5, it says: A stance is a special type of maneuver. ...but later (p. 43), it appears to contradict this: A stance is not a ...


0

Can you escape a grapple during a time stop (without teleporting or similar effects)? Yes. Let's break this down: This spell seems to make time cease to flow for everyone but you. In fact, you speed up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. Describing relative time, two time frames ...


8

I totally agree with KRyan that it‘s up to the DM to decide how to deal with this situation. My answer is just a way/suggestion how a DM could rule. The Time Stop spell says "you speed up so greatly that all other creatures seem frozen" (emphasis mine). So I think, the DM could decide that the state all other creatures are in (in relation to the ...


23

This going to have to be a pure DM call. No commentary, much less any rule, covers this. There isn’t even a community consensus. Play at levels where time stop is possible is rare, and actually using grapple seems, if anything, to be rarer. I’m sure you’re not the first to deal with it, but it very much is not a “frequently asked” question. And you basically ...


0

Yes. There are only 4 ways in which invisibility can work, at least that I can think of right now (feel free to comment/edit if you can think of more): The spell turns you physically transparent, altering the matter that composes you so that light goes through you instead of colliding with you and bouncing off, like glass. In this case you would see what is ...


7

Invisibility is of the glamer subschool of illusion. Those spells, while they do not create a physical effect, adjust the qualities of an object with regard to the senses. Invisibility, for example, physically makes an object visually disappear. This is as opposed to a phantasm, which is mind affecting, or a figment which provides false sensory input to ...


12

The object becomes invisible, so things behind it are visible through it. Making a door invisible would indeed allow vision into the room beyond, at least the parts that can be seen from the door frame. An invisible object is see-through, doesn't block light passing through it. "Seeing" an invisible creature would be trivial if this wasn't the ...


2

It's up to you as the DM. As you've said, the spell's rules don't explicitly contradict the possibility of entering by another means. Pulling up the rope causes it to disappear from view, but doesn't explicitly prohibit entry. Personally, I would rule that it's not possible to enter the space apart from via the rope. The spell description specifies that The ...


14

"Serrated edges and other aspects of normal weapons are included in the 1d4 slashing hitpoint damage that a dagger does inherently. A well made dagger, which may include dwarven-made serrations or other aspects, is considered Masterwork - being considerably more difficult to make, and more expensive, and granting +1 to hit (increasing the chance it ...


2

Bonus HD from Dragon Rider probably do not cause your mount to advance age categories. There aren't any errata to the Dragonlance Campaign Setting that I'm aware of, so there's no explicit rule that specifically says this for Dragon Rider mounts in particular. However, there are a couple of fairly strong reasons to think these bonus HD should not contribute ...


3

No, you cannot assume bonus feats whenever convenient. You can assume that E6 characters gain feats in exchange for experience, when they are sixth level, as described by the rules. Your question has quite a lot of false premises. You've written: It seems like character-build questions handwave feat requirements away freely and this is wrong, they don't. ...


8

E6 is a ruleset in which characters level normally until 6th level, including the usual feats at 1st, 3rd, and 6th and whatever bonus feats they may have gotten from class levels. At that point, they cease to gain class levels, and instead gain bonus feats at set XP thresholds (often every 2500 XP). So you could assume as many feats as you like after 6th, ...


12

Most legacies penalize one or more saving throws. Saving throws are some of the most important defenses in the game; the best cloak of resistance you can afford is all but mandatory for literally every adventurer. Other options for penalties include Attack—pretty crucial for most weapons Caster/manifester level and spell slots/power points—absolutely ...


Top 50 recent answers are included