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127

It's a relic of earlier systems. From the "Dungeonomicon:" Material Components: A Joke Gone Way Out of Hand Material components are a joke. I'm not saying that they are metaphorically a joke in that they don't act as a consistent or adequate limiting factor to spellcasting, I mean that they are actually a joke. Material components are supposed to ...


70

Note that this answer assumes knowledge and familiarity with D&D 3.5e. (Dis)advantage: A large number of situations and abilities where you would add a positive or negative modifier to a roll have been replaced with advantage (for positive modifiers) and disadvantage (for negative modifiers). This mechanic involves rolling twice and taking the higher ...


54

A properly optimized character can break the speed of light. The build "Chuck E. Cheese" asserts that it can break c: Round 1: Activate Belt of Battle to cast Footsteps of the Divine(Fharlaghn) as a Swift Action, expending 7 Turn Undead attempts to Persist the spell via Divine Metamagic and then Extending it via Lesser Metamagic Rod of Extend. ...


39

This question is very much about personal preference; therefore there isn't going to be a "right answer" or "solution." Here are my reasons for still playing: AD&D 1e is the last edition where a player's skill during the game mattered more than their skill during the character creation process (if we ignore some of the changes introduced by Unearthed ...


39

Many dragons are shape changers; most of those that aren't can cast spells including polymorph spells. They can write books by turning into things with opposable thumbs.


37

Mostly fluff. In metagame terms, a spell component pouch has two main purposes: If a wizard's spell component pouch is taken away, he can't cast spells. This is important when taking away the party's weapons, as in an imprisonment scenario, or when grappling. Ingredients for the spell pouch can serve as RP hooks. If the wizard requires a particular ...


34

Use this handy list of... Dungeons and Dragons, 3rd Edition and Dungeons and Dragons 3.5 Products from Wizards of the Coast in Order of Publication The following presented in year/month order for easier sorting. Products released in the same month are presented alphabetically. Parenthetical references are official abbreviations gleaned Wizards of the Coast'...


31

Much of the content is still on Wizards' website. Why they didn't create proper redirections I don't know. Some of it is preserved by "simply" prefixing the word archive to the old URL. For example, the url wizards.com/default.asp?x=dnd/arch/we can now be found under archive.wizards.com/default.asp?x=dnd/arch/we. In some cases more modifications have to be ...


28

Yes, the half-elf is underpowered. According to D&D design staff Mike Mearls and Jesse Decker, as well as a Wizards of the Coast web poll, the half-elf is the weakest core race in D&D 3.5: Mike Mearls The half-elf is the least powerful race, because it is an elf with the weapon proficiency, secret door detection abilities, and racial ability ...


28

Easy: 9-20. Let's start by disproving that 11-20 is the highest threat range possible in D&D 3.0/3.5. Take the Improved Critical feat, which doubles your threat range. Also take Disciple of Dispater (Book of Vile Darkness, 3.0) up to 8th level, which triples it. These abilities explicitly stack. D&D multiplication rules turn this into a quadruple ...


27

Practically, Eschew Materials is a situational feat similar to Still Spell or Silent Spell - it allows you to cast spells if you don't have your spell materials pouch (it was stolen or Grabbed or you've been imprisoned or the wench you took home from the bar and got you undressed just turned into a vampire) or if you can't reach it (because you're grappled ...


26

To quote the 3.5 rulebook: Because a whip can wrap around an enemy's leg or other limb, you can make a trip attack with it. If you are tripped during your own trip attempt, you can drop the whip to avoid being tripped. When using a whip, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being ...


25

There is absolutely no reason to take exactly 3 levels of Fighter. Strictly Superior Alternatives Assuming you go by non-fractional saves/BAB – which I refuse to do personally, but it is the base rule – the level gives you ~5.5 HP, +1 BAB, +1 Ref, +1 Will, and 2+Int skill points. Taking Barbarian 1 at that point instead would get you ~6.5 HP, +...


25

Found it! It was called Jamis Buck's Dungeon Generator, and the URL was http://www.aarg.net/~minam/dungeon.cgi. There was an offline version for Windows, as well as a treasure generator, town generator and NPC generators for D&D 3.0 and 3.5. That site is gone, but a good replacement is http://donjon.bin.sh/d20/dungeon/.


25

Jonathan Tweet invented 3e’s core mechanic and its DC concept Difficulty Class did indeed make its D&D debut in 3e,1 and has been traced by Shannon Appelcline's historical work directly to Jonathan Tweet, lead designer of Dungeons & Dragons 3rd Edition. Initial 3e work began without a design vision shortly after WotC acquired TSR, and CEO Peter ...


24

Make It Harder This is definitely something I've had happen. I wrote a whole blog post about the exact same thing - while GMing a fourth level Pathfinder party, I found that I had to make bosses eighth level to challenge the PCs. So you're probably going to need to up your CR/EL expectations. Pathfinder PCs have higher damage output therefore old 3.5e ...


24

You are thinking of Ssendam, the Slaadi Lord of Madness detailed in the 1st edition Fiend Folio and Manual of the Planes. He appears as a golden slaad in his golden castle in Limbo near the slaadi Spawning Stone, but normally looks like a huge amoeba. He is the oldest of the slaadi lords, believes that madness is the ultimate form of chaos, and doesn't care ...


23

No The rules are, despite having similar names for things and some similarities in implementation, completely separate. They do not work together, and a campaign has to choose which edition to use.


22

There are three reasons I can immediately think of that apply to new players - they're the reasons that my group started with an earlier edition of D&D, rather than later ones. Early D&D has much simpler and faster combat, with most attacks just being a roll of 1d20, a table lookup, and a damage roll if successful. Spells require a save or attack ...


21

This turned into a rather long rant. Here's to hoping it makes some sense: TL;DR A boring dice roll isn't worth the trouble. Replace/remove/ignore boring rolls Deputize/offload work to your players Learn to improvise and riff(as a DM especially) Think of the process of levelling up as moulding the game to you and your groups interests Make a clearer ...


21

No. You get an extra attack from the off hand, but it is not an exception time-wise to the general rule: Multiple Attacks A character who can make more than one attack per round must use the full-attack action (see Full-Round Actions) in order to get more than one attack.


21

There are no ways that I'm aware of to improve cantrips (granted, my Pathfinder skills are not that good). However, as you included 3E solutions, I might point out 3.5's introduction of Reserve Feats. Basically, if you're willing to hold onto your higher level spells, you are granted at wills that aren't amazing, but are much better than a crossbow! Lots of ...


21

Here's a list of important differences between the two editions, though I will completely agree with KRyan, D&D 3.5 is just so much better, inarguably so than its predecessor. Class Changes Bards received more skill points and spells on their spell lists were changed. Clerics are allowed to spontaneously cast cure and inflict spells of the "mass" ...


21

Your starting assertion is wrong. Ability scores actually are used for a number of things in Third Edition that are not entirely trivial to replace with modifiers. In very rough order of importance: Ability damage from poisons and such-like would be twice as dangerous if it simply attacked modifiers at the same rate, and given the usually small dice ...


20

I wouldn't tie the two together. D&D has a fairly small number of basic stats (like Constitution and Charisma), so it's interesting to see what different combinations of high and low scores mean. Someone with low constitution might not be able to run for long, or they might be rather frail, or they might just get sick a lot. Someone with high charisma ...


20

An army marches on its stomach. The world-devouring necromancer's primary enemy is logistics: how to get enough humanoids to power your bodyworks in a short enough time to prevent massive unified retaliation by the world's more annoyable wizards and clerics. While consuming the souls of bunnies (as suggested by a previous edit) is both cute and delightful, ...


20

No Those "dead" levels are there for a reason. It's supposed to balance the classes. If you want to take the levels beyond that "dead" level, you need to take the dead level first. You are free to take levels in another class as described in the multi-class rules, if you don't want to advance in that class anymore. But there are no shortcuts to later ...


19

As a matter of fact, Spider Climb does not allow to traverse frictionless surface automatically, much as the spiders can't traverse glass, for example. All it does is granting climb speed to its subject, and that doesn't even mean automatic climb success: A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a ...


19

Well, there's shield, of course, as well as the brooch of shielding. Lesser globe of invulnerability works (as does similar spells), as does an antimagic field, the spell Nightshield (Spell Conpendium 3.5), Spell turning is an option 2 I think . You can counterspell it with magic missile or dispel magic. A ring of counterspells can be used by non-casters. ...


18

The Assumptions Behind Challenge Rating I don't have my 3.x DMG handy for a page reference, but somewhere in there it states that D&D 3.x operates on the assumption that players have multiple encounters in a day. Very few encounters with a challenge rating in the same ballpark as the average party are going to be likely to kill the party on their own. ...


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