8

Home Campaign is code for "everything goes". All the other options are supposed to limit choices to ones either permitted (as Lair Assault and Encounters seasons may have regulation determining selection options) or suggested (Dragonmarks do not appear in canon Forgotten Realms). The only mechanical impact that I can see for selecting the Eberron setting, ...


8

No. The half-level bonus is for attacks, defenses, initiative, and skill/ability checks. It does not apply to anything else, and especially not to damage or forced movement distances.


7

There is a subtle indent in the compendium (at least on mobile) that puts the secondary attack under the miss line, without that cue it's unclear when the secondary attack happens. Usually if a secondary attack always happens it's under the effect line, not the miss or hit line (which then require those conditions). In dragon magazine the indent is much ...


6

No. Battlerage Vigor, Tempest Style, and Arena Training are all choices for the Weaponmaster Fighter's fighter talent. They cannot be chosen by the Essentials fighter sub-classes (Slayer & Knight). From the Compendium: Fighter (Weaponmaster) Fighter Talents: Choose one of the following fighter talents Arena Training: ... Battlerager Vigor: ... Brawler ...


5

1)Load your Character 2)Select Character Sheet at the top Right 3)Select Print: a dialog box should pop up showing your available printers. If you have Adobe Acrobat Reader (free) installed then you should be able to select Adobe PDF as your printer. This will "print to PDF" creating a PDF file for your character sheet. Another box will pop up where you'll ...


5

RAW, No. Retraining in 4e is limited to skills, feats, and powers. From the compendium: Every time a character gains a level, he or she can retrain. This involves changing one feat, power, or trained skill. Only one change is allowed per level. If the player book says to replace one of the character’s powers with a different power of a higher level, ...


5

Paragon Tier feats are in the character builder, but only show up under the right circumstance: You need to be level 11, AND have the level 11 feat slot selected in order to have them show up. Keep in mind however that this is not a good way to select feats, as only the feats you currently qualify for are shown. If a feat that would be absolutely positively ...


5

From Nightbringer, The sword Nightbringer is a +5 vicious longsword with the following properties and powers. Just add the +5 vicious longsword in the character builder and have the Nightbringer item description printed out with your character sheet. When you reach enough concordance for the artifact to increase its enhancement bonus to +6, you can ...


4

Templar and Warpriest are two separate classes that both fall under the "Cleric" name and they each have their own builds that are associated with them. Devoted Cleric is a build option of Templar cleric so to build one on DDI you will need to build a Templar and pick the Devoted Cleric build option/class features. To build a Devoted cleric do the ...


4

If you need to make a custom item card (as you are saying builder lacks an item card appropriate for the artifact) I would suggest Power2ool Power2ool is a free, Flash based website that lets you create item and power cards just like the ones generated by the character builder. It color codes and formats the cards based off using keywords like, "Effect:" ...


4

Your character can't make use of this spell unarmed Sadly I think you've found an issue with the generator. According to a 4e wiki. Jinx Shot has the weapon keyword. The rules pertaining to that say The weapon keyword on a power indicates that a weapon or unarmed attacking must be wielded to use the power. The power's range is equal to the reach or range of ...


3

What you are seeing from the builder are the stats for an Improvised ranged weapon, e.g. if you picked up a chair or a rock and threw it, it would have Range 5/10 and do 1d4 damage. This idea is not at all recommended, as you will have to spend a minor action every turn picking up a rock or something, you won't get any proficiency or enhancement bonuses to ...


3

I'm going to go with "Yes, but not on your build." Odds are it was just a screw up in the character generator, because the way you get it is fairly specific. Step 1: Be a monk. You need access to the Monk Unarmed Combat feature, either through being a monk or the Master of the Fist multiclass feat. This makes your unarmed strike an one-handed off-hand ...


3

From page 5 of the Eberron Player's Guide. HOW TO USE THIS BOOK This book is designed to help you create characters in the DUNGEONS & DRAGONS® game using the unique flavor and details of the EBERRON setting. The EBERRON Player's Guide uses the core rules and game mechanics of DUNGEONS & DRAGONS. YOU can use a character from another D&D campaign ...


3

I'm not sure if this is what you are after, but the simplest way to stop the math adjustments from showing up on the cards for your attack powers etc. is to simply equip the non-magical equivalent of the item, making sure to uncheck the boxes on the Equipment page in the 'Show on Power Cards' column for the magical versions. That is, if they are to have a ...


2

I don’t know the feature in question, and @waxeagle seems to have covered that well anyway. But I do want to address the question in the title, since wax eagle didn’t quite (though he did follow the advice I’m about to give). Use the Source That Works Best For Your Game Which is to say, ignore anything that doesn’t work for you, change stuff around, make it ...


2

This is only possible with a tool of questionable legality. Some fans have made a Character Builder loader called CBLoader that allows you to load custom XML files into the Character Builder. Given this site's discomfort regarding tools that are heavily used for piracy, I won't link to the Character Builder loader. If you own the Heroes of the Fallen Lands ...


1

Luckily for you there are more strikers than classes of any other role. Unluckily, once removed the arcane ones (including gishes like the hexblade), the stealthy kind mostly falls into the rougueish category. All my choices have Dex/Cha builds available, which makes them good at stealth and bluff (take a multiclass/training feat to gain in-class training ...


1

I can't find an answer either way if the builder automatically figures it out when you equip a magic item and have inherent bonuses, so I don't have advice on that. I may, however, suggest you use boons and other alternate rewards which function like item powers, but are slot-less and in keeping with a lewt light campaign setting.


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