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25

For switching your player's character's race, it's best to cooperate. At my table, I have a rule: if you're ever unhappy with your character's race or class, I will fix it for you. If you want, you can retire your character and bring in a new character with the same xp and gp. If you'd like to keep the same character but just change their race or class, we ...


22

4e has no "massive damage" rule. The rule you referenced is only applied when making a Coup de Grace attack, which requires the target to be helpless. Unlike many other editions of D&D, the 4th edition has no rules that would cause a creature in standard combat (as opposed to special circumstances, such as being helpless) to risk instant death ...


13

I think what you're overlooking is that while Aegis of Ensnarement is a close burst 2 when applying the mark, the punishment is much longer range If a target marked by this power is within 10 squares of you when it hits with an attack that does not include you as a target, you can use an immediate reaction after the target's entire attack is resolved to ...


12

Those modifiers include half the creature's level. From the Monster Manual, p7 (emphasis mine): Ability Scores This section shows the monster’s six ability scores, presented so that each vertical pair contributes to one of the three defenses (Fortitude, Reflex, and Will). Following each score in parentheses is the adjusted ability score modifier including ...


12

Conduct a new session 0 Session 0 is essentially a term for a discussion with the group about the expectations of the group as a whole for the game, how it will run, and what everyone wants out of it. It sounds like your game has now been running for so long, and even changed systems, that people's expectations may have drifted apart. It may therefore be a ...


12

"That Sounds Interesting-- How Is Your Character Going To Do That?" Having a player who knows what he wants his characters' story to be is a blessing and a curse. On the one hand, at least you know what your player wants, and when you need to throw him a bone over some other disappointment or circumstance, you know what will be effective. On the ...


11

Racial powers are in addition to class powers Dragon Breath is a racial power granted to Dragonborn. The relevant rule for Racial Traits appears on page 32 of the fourth edition Player’s Handbook (emphasis mine): Racial Power: Several races give you access to a racial power, which is an extra power you gain at 1st level in addition to the powers your class ...


10

Yes The 2010 4e book, Underdark describes both the Feydark and Shadowdark, where the Shadowdark is just what you are describing. Additionally, the 2011 4e supplement, Shadowfell: Gloomwrought and Beyond, mentions the Shadowdark as well. But the earliest that I think the word "Shadowdark" was mentioned in official material was actually something ...


10

Yes, if you have <= 0 HP, you are still bloodied. From the Rules Compendium, p257 (emphasis mine): Bloodied Value The bloodied value of a typical creature equals one-half its maximum hit points. A creature is bloodied when its current hit points drop to its bloodied value or lower. Certain powers and effects work only against a bloodied target or work ...


9

Taking advantage of diagonals is your best bet. Spell Mastery would come online at epic tier, but a) that's too late for you and b) you're no wizard. You can still get flanking on Medium or smaller targets you hit with Burning Spray, as long as you flank them diagonally: - B B B X B B B - O B B - - X - where you are either X, the enemy is O, and B is the ...


9

Turn it into a story. You seem to be viewing narrative, storytelling, like it's procedural - you develop a story only by talking and organically having it happen. However you can do it the other way, setting a story goal and then defining the path that is taken to these goals. If your player wants the goal of their character dying, rising from the dead as ...


8

Roll20 does not directly support monster stat blocks like this, unfortunately. An alternative to just using the relevant portions of the character sheet is to use the 'Bio and Notes' section to load in the monster data, directly copy-pasted from the Compendium or your homebrew source(s) of choice. This requires pulling the pages up to look at the numbers, ...


7

RAW, you can't get Defend the Line unless you're a Knight. Defend the Line is a utility power granted by the Fighter Stance class feature of Knights. It has no level, and thus cannot even be replaced by Acolyte Power when you multiclass. There's space for a multiclass entry feat that gives you the use of some Fighter Stances, but multiclass support is very ...


7

The answer is yes. First, it's important to differentiate the two powers. Friendly Fire is clearly yes, as long as it is within 2 squares of its original target- the target is 1) a creature and 2) within two squares of the target of its original attack. With Hypnotism, there are two arguments against, as noted in "Can the target of Drunken Monkey attack ...


7

It makes Dragon Breath forward-compatible. Most attack powers in 4e will use the more specific nomenclature of their Close or Area targeting type to describe their targets. A close blast that targets all creatures in the blast, or an area burst that targets all creatures in the burst. However, Dragon Breath is a racial power, and one of the more common uses ...


6

To my knowledge, there is nothing that turns Swordmage Aegis (any of them) into a Ranged power, so I'm going to answer this assuming you were just referring to increasing the distance between you and the target you are marking. The two options for doing this are with Paragon Paths. Wandering Swordmage (FRPG p68) adds your Wisdom mod to the size of the burst ...


6

Using a Weapon as an Implement Some classes can use certain magic weapons as implements. If you're able to wield a magic weapon as an implement and use an implement power through it, you add the weapon's enhancement bonus to the power's attack rolls and damage rolls, but you do not use the weapon's proficiency bonus. If you score a critical hit with the ...


5

Here are the available hybrid options for increasing your AC outside of armor proficiency. Strength Hybrid Seeker: You can select your basic Seeker's Bond type as Spiritbond and spend a feat on Hybrid Talent for True Seeker's Bond to use Str as your AC bonus stat when not wearing heavy armor. Hybrid Sorcerer: You can select your basic Sorcerous Power damage ...


5

Immunity to a condition means ignoring that condition. A creature that is immune to a condition or other effect (such as the dazed condition or forced movement) is unaffected by the stated effect. 4e Rules Compendium, p.225 It's best to think of this as the effect still existing on you but being ignored - you can still have effects that slow, immobilize, ...


5

The Things You Have Set You've covered most of the more specific ways that you can address issues of lower checks at the end (multiclassing being a major way to do so), but I will note that some of the major restrictions you've placed on yourself are probably why your skills are fairly behind. A lot of skill optimization in 4e is about small bonuses adding ...


4

RAW, the only way you can get it is by Paragon Multiclassing. The entry for paragon multiclassing in the Player's Handbook (209) specifies that: At 11th level, you can choose to replace one of your at-will powers with an at-will power from your multiclass class. Note that unlike the Half Elf's Dilettante or Human bonus at will, this does not specify an ...


4

You are correct. That particular function of Crag of Steel if going to be fairly limited outside of specific party compositions (mainly ones that include PCs who give direct damage penalties or non-resist damage reduction like Aegis of Shielding). However, I'd generally classify that part as a ribbon, since, as you noted, the rest of the power is actually ...


4

After the encounter1 As you said, the usual monster does as much damage as your healing surge value, so spending your action on Second Wind (SW) just postpones your defeat with one round, but does not actually help winning. The 10% increase in defenses rarely makes a tangible difference. So in first approximation, you should not use it at all. Exceptions ...


4

The wording of the trigger is the most relevant part of this. In your case, the triggering being specifically that the triggering creature ends its movement in a square adjacent, the movement portion of the charge needs to have resolved, and the power can negate the attack that follows the movement. Compare to the Assassin Utility 2 Smoke Bomb's trigger ...


4

After a search, the only other method I have been able to find for omitting squares from a burst or blast attack is the Spell Accuracy feat (from the Player's Handbook, page 207) This feat requires the user be a 21st level wizard, and allows them to exclude squares from their close and area attacks equal to their Wisdom modifier. Not much use for a non-epic ...


4

You're mostly stuck with at least one power in each category from your hybrid class. [I]f you have at least two powers in the same category (at-will attack, encounter attack, daily attack, or utility), at least one of those powers must come from each of your hybrid classes. For example, if you have two encounter attack powers, one of the powers must be from ...


4

Sadly, there is no in-universe explanation for the recategorization. There's a story presented in Dragon Magazine 417 but it's purely retcon. The real world reason is that it was a result of "demon" and "devil" being more clearly defined. Demons are creatures corrupted by the Abyss that thrive on raw chaos and destruction. Devils are ...


4

They're in a different cosmology. Wizards Presents: Worlds and Monsters, p.66-67 and 73, establishes the behind-the-scenes reasoning: among many lore changes introduced in 4e, designers redefined demons as monstrous and devils as humanoid, which required succubi to become devils. Chris Perkins writes: The succubus succubus, for example, is the D&D game'...


4

It's teleport 2 then walk 4, yes. When a creature combines movement modes [...] two rules govern the combination. Use Highest Speed: The highest speed among the movement modes used determines the number of squares that the creature can move with the action. Don't add the speeds together. Maximum for Each Movement Mode: The speed of each movement mode ...


4

Substantial lore for the Sorrowsworn and Nightwalker appears in the following D&D 4e sourcebooks: Monster Manual p.196, p.242-243 Manual of the Planes p.55-57 The Shadowfell: Gloomwrought and Beyond


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