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76

The game is really designed and balanced towards heroic roleplay - and not towards a realistic simulation. When heroes are in the heroic tier they've got dozens of hitpoints. When you look at the game on the scale of things that are a mere fraction of the power of those heroes, the math begins to break down. There's simply not enough room in the very low ...


70

So just to be clear, you're looking to pull off a con, and part of the con requires seducing the party. As a DM, you're okay with failure, but you would like a reasonable chance of success. Your conman already has an established identity which prevents them from leaving town on extended forays. And your party tends to believe that any NPC displaying a ...


60

Absent Extenuating Circumstances, Yes According to Kobold Fight Club, which gets its information from the DMG, a party of two level 4 characters would consider 250xp worth of monsters Easy, 500xp Medium, 750xp Hard, and 1000xp Deadly. Furthermore, they should not encounter more than 3400xp worth of monsters in a single day (between Long Rests). A CR 12 ...


58

Try it yourself If you have a copy of their character sheets, run the encounter by yourself a few times playing both sides. You should get a decent idea about how outmatched the PCs might be.


54

5th Edition D&D is built with a couple assumptions (the DMG helpfully points out what several of those assumptions are right in the first chapter, under "Core Assumptions"), one of the big ones being that the world is reminiscent of Feudal Europe. While you can easily change the flavor of a particular setting, it helps to remember that when you look at ...


40

It means that the elementals will have 144 Hit Points If the designers instead wanted the air elementals to have rolled or average hit points they could have said: Summoned elementals have their normal hit points But instead they've specified that they have "maximum hit points". This comes down to an English reading then, and to me this would mean the ...


38

Damage Bounds On page 249 of the DMG, we have a section on Improvising Damage. On the chart are a few interesting things we can use to determine a damage amount. For a lower bound we can use "stumbling into a fire pit" at 2d10. While yes, the creature didn't fall into the lava pool and only their feet are potentially directly exposed, lava is really hot (...


33

Players would remain in the turn order after a Troll is taken down to 0 hit points, it would be unfair to just skip their turns as they may take that time to heal themselves, use consumables, or generally buff up before whatever is coming next. If they haven't encountered Trolls before, they may just suspect you have some more creatures to come. When ...


30

Yes, with Gloves of Missile Snaring Just find a pair of Gloves of Missile Snaring and you are set: These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you ...


30

The remote access spell should not work here, or at least is hardly the best option The remote access spell states: You can use any electronic device within range as if it were in your hands. This is not a telekinesis effect. Rather, this spell allows you to simulate a device's mechanical functions electronically. You are able to access only functions ...


29

If the encounter is that trivial: don’t All sorts of don’t really: don’t bother putting it in in the first place if you really must have it for thematic reasons, don’t bother with resources or XP - “You wade through the skeletons, your weapons and cantrips breaking the undead apart. A few manage to strike some feeble blows which clang uselessly off your ...


28

It's on the first page of the Player's Handbook and the free Basic Rules Unlike a game of make-believe, D&D gives structure to the stories, a way of determining the consequences of the adventurers’ action. Players roll dice to resolve whether their attacks hit or miss or whether their adventurers can scale a cliff, roll away from the strike of a ...


27

You make your attacks one at a time. Here is what the rules say regarding attacks: Attack The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists. With this action, you make one melee or ranged attack. See the "Making an Attack" section for the rules ...


25

This is playtest material, so the wording isn't always as hammered-out as we hope final material is, but... I think you're reading the text wrong. It says: Doing so grants you a +1 bonus to your AC until the start of your next turn or until you’re not holding the weapon. ... which you interpret as "the benefit lasts as long as one or the other is true". ...


23

I've been in this situation with players who did not know that a creature could regenerate. It wasn't a troll, but the situation was the same. Because we normally drop out of initiative when the last enemy is down, that's what we did. And then, as the players started the normal post-combat banter, I interrupted: "Suddenly, you see the creature you dropped ...


22

When making a ranged spell attack, you follow the normal rules for making an attack, just as you would if trying to stab or shoot the target with a weapon. This also means you apply the normal rules for trying to target an invisible creature: When you attack a target that you can't see, you have disadvantage on the attack roll. This is true whether you'...


22

They're still a Bladesinger If you take a real persnickety reading of the rules, the SCAG says specifically that: Only elves and half-elves can choose the bladesinger arcane tradition. In the world of Faerûn, elves closely guard the secrets of bladesinging. In order to choose the bladesinger arcane tradition, one must be an elf or half-elf. But you only ...


21

No, it's not a thing: hit dice don't do damage Hit dice are used to calculate hit points and healing. Hit Points and Hit Dice Your character’s hit points define how tough your character is in combat and other dangerous situations. Your hit points are determined by your Hit Dice (short for Hit Point Dice). (Basic Rules, (p. 8)) Damage comes from ...


21

Can you attune simultaneously? No. Unfortunately, you are limited to just one item per short rest. The basic rules covers this (emphasis mine): Attuning to an item requires a creature to spend a short rest focused on only that item while being in physical contact with it (this can't be the same short rest used to learn the item's properties). You can ...


19

Prevent it from going unseen in the first place The most straightforward way of hurting something that is invisible is by preventing it from going invisible in the first place. If the mage is within 60 feet of you when it casts Greater Invisibility, both your Bard and the two Sorcerers can attempt to counterspell him. This is by far the best solution, ...


19

Remember that unless the hobgoblin takes an action to hide, you know which square it's in(PHB, 291) and also discussed in this question. Weapon attacks don't, in general, require a visible foe. A number of spells require you to see the target, but a few don't, like Guiding Bolt(PHB, 248), which I bet you have. "But those are rolled with disadvantage, Exal!...


19

In the vast majority of cases, you double their lift/push/drag/carrying capacity Size and Strength. Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creature's carrying capacity and the amount it can push, drag, or lift. For a Tiny creature, halve these weights. —Lifting and ...


19

There are no built-in mechanics specific to the schemes you can choose when you have a charlatan background. But if a player likes the idea of one of them and wants it to come up in play rather than just being a part of their backstory, then a GM can probably figure out some mechanics to make it work. One idea with some official rules support is to make it ...


18

The introduction to the basic rules and PHB (p. 7) mentions the general rule "Round Down": Whenever you divide a number in the game, round down if you end up with a fraction, even if the fraction is one-half or greater. The rules on damage resistance and vulnerability (PHB, p. 197) also state: Resistance and then vulnerability are applied after all ...


17

The abilities that the hex spell refers to are the six abilities the all creatures have: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. The Cold Breath of white dragons is an Action available to them, not an ability, and so can't be chosen. As for saving throws, no. The hex spell says: The target has disadvantage on ability ...


16

Not necessarily Zariel There are some cases of celestials turning into fiends upon becoming evil, such as the archdevil Zariel: Zariel was once an angel, but her impetuous nature and love of battle led to her fall. In her previous life, she was charged with observing the battles on Avernus and tracking their progress. From this exposure, she grew ...


15

Remote Access wouldn't work Remote Access requires (emphasis mine): You can use any electronic device within range as if it were in your hands. An Android is not an electronic device, it is a creature of some type. You end up with invalid target and can either use the optional rules in Xanathar's Guide to Everything in Chapter 2 (under "Invalid Spell ...


15

They must be destroyed in order The spell states: [...] The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each layer [...] The bolded section explicitly states that the layers must be destroyed in the order red --> violet. Compare this to the following text: The wall can be destroyed, also one ...


15

I am assuming that the question is how to allow the players agency without tipping them to the fact that the troll will be back up in a round (thus ruining the surprise). In short, how do you maintain the illusion that combat has ended even though it has not? In this case, I think it is fairly simple. Ask the players what they intend to do now - as if ...


15

It comes down to whichever a DM decides is more specific We know that specific beats general, but the trouble is knowing which rule is more specific. We know that the standard damage rules are more generic than both the troll's Regenerate feature and, say, a wraith's Life Drain action. From a wraith's Life Drain action (MM, p. 302): ... its hit point ...


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