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50

It’s impossible to prove a negative, but I’m rather sure there is nothing available that covers this. To that end, I’m going to research the most likely places for it, and rule them out. D&D 1e & 2e I am not as expert on older editions of D&D. I am still researching this. Original D&D, “1e,” and others Things were not as detailed this far ...


47

You still suffer. Wish says: The stress of casting this spell... Mystic Arcanum says: You can cast your arcanum spell... You are still casting wish so the consequences apply. There are no secret rules. If the Genie Patron changed how wish functioned, it would say so. This makes sense from a game balance perspective: risk-free access to the wish spell is ...


37

Domain Spells are always prepared and don’t count against your total prepared spells. The rules for Domain Spells state: Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you ...


22

There is not a direct in-lore answer to this that I am able to find. So the best I can do is a partial frame challenge and suggest you look at how this could be done by looking at history and even modern legal rules to establish your rules. Here's what we know Though devils all have common names, every devil above a lemure in station also has a true name ...


20

Sign language will be at the GM's discretion. As you noted, the effect of Zone of Truth is: On a failed save, a creature can’t speak a deliberate lie while in the radius. There are no explicit rules for sign language in 5e. It isn't provided as a language that may be learned, and it isn't incorporated into existing rules. There are some mentions of NPC ...


18

I just finished running this section a few weeks ago. First, it helps if you read the whole entry. Also, remember that the entries cannot cover every possible contingency; this section is too dynamic. The description of room 20 reads (p. 75): A lizardfolk shaman is leading two disciples (lizardfolk) in a short prayer to Semuanya. If the party arrives here ...


17

This ruling isn't "standard" D&D5e. (Assuming the GM was using the Flying Sword as presented in the Monster Manual.) (Of course, this effectively is a homebrewed animated sword. In which case the GM is free to give it whatever damage immunities they would like.) The Flying Sword (MM p.20) has no immunity to fire. (It is immune to poison and ...


16

No To put it simply, there are no individual spells (short of Wish) that can do what you want. Either you resurrect someone with free will, or you change their stat block. Alternatives... You are the DM, and you have a great deal of latitude here. As you said, you could just make up some plot device magic spell...but there are some closer-to-RAW solutions ...


15

Time is measured in turns not seconds In D&D 5e, movement and actions do not consume time, they consume actions. The game is inherently turn based. Actions happen in sequence, usually each action completes before another can begin, the exceptions are movement (which can be broken up between actions or attacks on your turn), Bonus Actions (which can occur ...


15

No, you still only take half damage on a failed save The problem is that the both the Fizban's platinum shield spell and the Evasion feature state that you take "half damage"; they don't state that you halve the damage. Whether you have either or both abilities, the damage you take on a failed save is changed from the full amount to half the full ...


13

Does what it says on the tin. The Monster Manual rules for AC state: a monster’s AC is based on its Dexterity modifier and natural armor, if any. If a monster has natural armor, wears armor, or carries a shield, this is noted in parentheses after its AC value. This indicates that the listed AC on a monster's stat block accounts for the dexterity modifier. ...


12

There are multiple restrictions on the Spellwrought Tattoo The restrictions require a little bit of cross-referencing with the Dungeon Master's Guide and inference, but they certainly exist. To go through your objections in order: Casting Time Since the tattoo does not provide a casting time, we refer to the default rules for how magic items grant ...


11

I agree that they can lie non-verbally, as the rules specify the the target cannot speak a lie. However, even if they can, the conjurer knows their own magic and will probably just tell others "They need to speak, or else the spell won't work, do not trust their gestures!" They could also just refuse to answer the question. "I do not want to ...


11

A creature's secret true name is not their common name. In short, there's no rule that says a devil has to use their "true name" when signing a contract with a mortal. The name devils go by is merely their common name, and their true name is always kept secret. Dragon Magazine #68 (Dec 1982), p.56, From the Sorceror's Scroll, introduces a spell ...


11

RAW, nothing changes. Your familiar remains and can be commanded by you as normal. When you are Polymorphed, you take on the statistics of the creature you are polymorphed into in place of your own. Since having a Familiar is not part of your stat block, we can be sure at the very least that the familiar is not lost. In regards to how you can command it, ...


10

A cleric's holy symbol may be borne on their shield, allowing them to use it as a spellcasting focus. As a result, they can cast V, M or V, S, M spells with a weapon in their other hand without any difficulty or juggling at all, but V, S spells would require a free hand. The loop you've described would work, yes. You give up attacks of opportunity during ...


10

Sometimes; it's complicated The echo's movement in relation to other creatures is governed by a slightly obscure set of rules: The echo is not a creature, but it occupies its space, which is an attribute normally only ascribed to creatures. The rules which govern how space is occupied refer explicitly to creatures and movement, and do not map neatly on to ...


10

Detect thoughts. This spell should get the job done quite easily: For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or ...


10

If a feature requires that movement be willing, it will say so. Consider booming blade: If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends. Features tell you when movement must be willing movement to trigger the feature. How else are you supposed to know that it requires willing movement? Since ...


9

Mordenkainen’s Tome of Foes pages 62-63. A description and set of racial traits for Sea Elves is found on pages 62 and 63 of Mordenkainen’s Tome of Foes, as well as a brief description (including racial traits) on pages 163-164 of Explorer’s Guide to Wildemount. This information can also be found here at DNDBeyond, but requires that you purchase MToF or at ...


9

No, Summon Undead does not create undead. Though their language varies, spells that create undead all say that you're converting bones or a corpse into an undead creature. I've listed relevant excerpts from several spells below. Animate Dead This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range....


9

It’s up to the DM, but the language does not contain an explicit restriction. This section is actually quite short: Sometimes you pick a skill proficiency that ends up not being very useful in the campaign or that no longer fits your character’s story. In those cases, talk to your DM about replacing that skill proficiency with another skill proficiency ...


9

The familiar functions normally, but you don't. Your familiar is still your familiar. Find Familiar says: Your familiar acts independently of you, but it always obeys your commands. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it ...


9

RAW, you can do this, but it’s definitely an oversight. You have correctly observed: spellwrought tattoos are very similar to spell scrolls. Replicate Magic Item says: Alternatively, you can choose the magic item from among the common magic items in the game, not including potions or scrolls. You cannot replicate spell scrolls using the feature, and since ...


8

If possible, the creature grows and is squeezing. When it grows, its weapons grow accordingly. Let's say a Medium creature is in a 5ft-wide tunnel, and is Enlarged. Then it is now Large and squeezing: A creature can squeeze through a space that is large enough for a creature one size smaller than it. Thus, a Large creature can squeeze through a passage that'...


8

Use Summon Undead instead of Animate Dead It's definitely possible that this won't quite fit the concept you were hoping for, but it could definitely work as a flavor of "necromancy with consent". The necromancy spell Summon Undead from Tasha's Cauldron of Everything allows you to call on "an undead spirit" to assist you. It's not ...


8

It is never better than Medium Weapon with GWM Taking disadvantage on all attack rolls is a pretty large penalty. Generally this is a worse idea than using the other abilities available to you. Taking a level 1 barbarian with a strength of 16 wielding a medium or large great axe I created the chart below. (Charts ignores critical hits) As you can see from ...


8

Take care of whatever depleted their original food supply. Griffons remain in an area until their food supply has been exhausted. Griffons are highly territorial, so they will not leave an area unless there are serious reason to do so. Changing the Griffons behaviour revolves around solving the issue that leads to depleting their food supply. Thus it is in ...


8

I think this is a misunderstanding of what a 'true name' is. A true name isn't a legal name required for all official documentation; it's something mystical and intensely personal. It's the name on your soul, not the name on your birth certificate. I am, in part, drawing this understanding from real life literary sources such as Egyptian myth (wherein Isis ...


8

Proficiency with a weapon does not grant proficiency in improvised attacks using that weapon This fact is covered in the following: When throwing a melee weapon without the thrown property is the proficiency bonus still added to the attack? To quote the highest-scoring answer: With this information, you effectively have two choices: Have your DM treat ...


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