New answers tagged

2

Cantrips are spells, so green-flame blade is a spell and you can reroll its fire damage To quote the feat: When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another 1. So the question is whether green-flame blade is a spell. To quote the rules on "...


0

Green-flame Blade triggers Flames of Phlegethos The feat Flames of Phlegethos reads (XGtE, 74) You learn to call on hellfire to serve your commands. You gain the following benefits: Increase your Intelligence or Charisma score by 1, to a maximum of 20. When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but ...


3

Flames of Phlegethos works for cantrips too. There is no spell level restriction mentioned in the feat description, so Flames of Phlegethos works just the same for cantrips as it does for leveled spells; the feat description says: for a spell you cast And whenever you cast a spell Cantrips are spells, so they qualify for the feat if they deal fire damage ...


3

Yes. First, the end condition of the spell: If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature. So when the creature can no longer see the caster, it may make the save. On a success the effect ends, on a failure, return ...


7

The Step action is going to be mechanically worse than the Disengage action Moving 5 feet is a small benefit Personally, I don't believe moving an additional 5 feet is a significant benefit in most situations. Often that small extra distance won't change anything because your opponent is faster or was already slower or just has ranged attacks. The only time ...


6

You can take each feat only once. Unless the feat's description says otherwise. PHB page 165, second paragraph of feats. As an example of a feat that can be taken more than once in the PHB there's Elemental Adept. A sorcerer using the metamagic distant magic would double the range on top of the benefits of the feat, since it's not a feat taken more than once ...


4

It's up to the DM As you've noted, the language is unclear and this also remains Unearthed Arcana. There really isn't a clear answer because the mechanic isn't clear and it's new. Referring to other mechanics can help guide a DM to an answer, but it's just a guide. Instead, I'd go with what makes narrative fun. I can't think of any good reason to not allow ...


4

Yes, all other playable races are humanoids. Although we do not have many other leads to follow, we can only find in Centaurs and Satyrs that the creature type is stated in the traits of the race. As a parallel that could (sort of) confirm this, we have the warforged, that against all expectations still counts as a humanoid. Further proof of this is in a NPC ...


16

Minotaur player characters are barrel-chested humanoids. It says it in the introduction to the playable race, and on page 18 of Guildmaster's Guide to Ravnica and page 22 of Mythic Odysseys of Theros: Minotaurs are barrel-chested humanoids. So a minotaur is affected by hold person. As you have observed, the two playable races that are not humanoids are ...


2

Any saving throw against any spell you cast, no matter when the spell was cast. For a target to have disadvantage against a saving throw, the following conditions must be met: the hound is within 5 feet of the target The saving throw is against the effect of a spell that you cast These are the conditions. Let us examine several scenarios. Assume the hound ...


2

Yes. The conditions for the target having disadvantage on the next saving throw are spelled out in the Eldritch Strike feature description: you hit a creature with a weapon attack the spell triggering the saving throw was cast before the end of your next turn. Naturally, a spell cast before you make the attack was cast "before the end of your next ...


13

No, having natural armor is not wearing armor. The quotes you give provide ample support for this: you are ill-suited to wearing armor. [...] You gain no benefit from wearing armor your speed increases by 10 feet while you are not wearing armor It seems pretty clear that the tortle's shell is not "wearing armor" and thus wouldn't impede the Monk ...


5

No, because it's not actually armor. The natural armor ability you quote even makes the distinction between worn armor and natural armor when it says, “You gain no benefit from wearing armor,” and Unarmored Movement is only disabled when you are wearing armor. An unarmored Tortle Monk is not wearing armor, so it gets the benefit of Unarmored Movement. Even ...


9

A tortle's alternate AC calculation (AC 17) is no different from a Warforged's +1 AC bonus -- that is to say, neither of them are armor, and neither of them have any effect on Unarmored Movement. Furthermore: You gain no benefit from wearing armor Implies that your natural tortle shell does not, by itself, count as wearing armor.


3

You can’t willingly move closer Staying at the same distance is not moving closer.


21

Yes, a frightened creature can circle the source of its fear. There are no secret rules and I'm not sure this needs that much more clarification. If you are 10' away from a creature you are frightened of then you can circle it, as long as you do not move closer. This is not too dissimilar to my sister fearfully circling the spider in the middle of the room ...


0

For completeness' sake, handling the Broom at my table works by adding the following text to the Broom's description: The Broom is not a mount or a vehicle. It can't move more than its speed per round. Whoever the Broom is carrying has a hovering speed equal to the Broom's. In essence, this gives one of the players a 50ft flight (hover) speed (which can't ...


22

RAW: The flier can escape the surface. Depending on our flier's normal and flying speeds and the condition of the water (normal or difficult terrain), she'll be able to escape just fine, it's only a question of how long it takes to get out of being prone. If she's lucky, she'll fall, land, and not be prone because she took no damage from the fall, whether by ...


-6

A wizard can cast a spell they have in their book but not readied as a ritual spell, adding 10 minutes to the casting time and it doesn’t use a spell slot. This is very helpful for spells like detect magic and identify. Also fun way to use it is if you can find an outpost of enemies and have hidden yourself and enough time, ritual cast a free fireball to ...


5

The damage can be applied more then twice a round though. Turn 1 It is intially cast, doing damage. Turn 2 the creature's turn; it does not move out. Maybe it is afraid of OA from nearby fighters. bonfire does damage. Turn 3 a player push the creature out of the bonfire. Turn 4 a player pushes the creature back into the fire. (Example, by using thorn whip). ...


1

The origin of the cast is not affected, as stated on p. 204 of the Player's Handbook. Caster can be in the middle of the cube and not take damage. The description of the thunderwave spell says: A wave of thunderous force sweeps out from you. Think Gandalf in the Goblin King Den. Everyone, including his party, was knocked to the ground and he stood ...


10

The text is not clear on whether you're magically opening an entrance to a pre-existing space, or magically creating a space and then opening an entrance to it. But the spell is, in general, vague on the details. For example, rope trick does not specify what the space is like on the inside -- whether the environment is exactly like what's right outside, what ...


1

I am looking for a way to explain how the level 0/1 got to Faerûn. He does not need to be the source of the effect. Possibly the best explanation is no explanation (yet). The Warforged PC may remember little to nothing if the player isn't familiar with Eberron lore. Or the PC may remember their life in Eberron with perfect clarity, up to walking into a cave ...


3

A very technical reading of the spell actually implies the the space vanishes while the entrance remains, but likely refers to both the entrance and the space itself. Rope Trick says: You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of ...


4

Wizards and Clone This is a great chance to use the wizard exclusive clone spell. First cast the Clone spell as many times as they can. they will have to wait 120 days from the first casting but once that is done they last forever. This creates a supply of perfect back ups. If the wizard dies their soul just returns to the next clone in line. Clone is ...


11

Any character with simulacrum, or better yet, wish. At 20th level, you are a paragon among mortal creatures, being able to contend with fierce monsters on your own, and some of the most powerful enemies when in a group. As such, a simulacrum (which is just a slightly weaker version of yourself) is the ideal companion to send with your party if your are ...


6

The second interpretation is the correct one You can sneak attack if ((you have advantage) or (an enemy of the target is within 5ft, etc)) and the attack is made using a finesse or ranged weapon. But why? D&D 5e rules work on the principle of Specific Beats General: If a specific rules contradicts a general rule, the specific rules wins (PHB > How ...


9

The word isn't defined in-game so it takes its normal meaning The definition of mineral is "a solid, naturally occurring inorganic substance." Or, in British English, a fizzy soft drink but that doesn't seem applicable. Quartz, feldspar, diamond, even sandstone (although you'd need a lot to be worth 25gp) are all minerals, even if they are ...


17

Vow of Enmity requires you to see the target. Vow of Enmity says: As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. If you read this ability from the character sheet on DnDBeyond, the phrase “you can see” is notably absent from the description: This is a mistake in DnDBeyond ...


7

Due to new information gathered from my question Does Rope Trick create an extradimensional space, or does the space already exist?, a lot of this answer falls apart. I am going to leave the answer as-is, since it has received a few positive votes. I still believe that the wording implies that the cells exist, simply because it never says that the cells are ...


7

This works for ongoing spells. The Psychic Strike ability has 2 conditions that must be satisfied: you deal damage with a sorcerer spell that spell expended a spell slot So any time you deal damage with any sorcerer spell of 1st level higher that you cast by expending a spell slot, you meet the conditions for using Psychic Strike (as long as you haven't ...


-3

I think as long as character STR is 10 or higher, you should allow it. However, I also think that by allowing it, the bonus action should be less damage. UA has a fighting style that allows 1d6 unarmed strike damage (1d8 if other hand is free...THE CROWN!). If the character uses his or her bonus action for a second unarmed attack, I think it should have to ...


7

Sneak attack always requires an appropriate weapon. Your rephrasings to use OR and AND are not valid rephrasings of the rule. You can use that sort of rewording to make the rules easier to remember or jot them down as notes, but the rules do not include a bunch of ORs; you're making that up yourself and introducing ambiguity that wasn't originally there. ...


14

You can use the Help action to give an ally advantage on an ability check. The Help action is what you are looking for: You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes ...


8

No, unless you choose the class associated with your spellcasting feature. Without loss of generality, suppose we are a Wizard who takes the Magic Initiate (Cleric) feat. Then the feat says: choose one 1st-level spell from the cleric's spell list. You learn that spell and can cast it at its lowest level. So this spell is a cleric spell. Even if the spell ...


7

Yes, this works. In particular, casting a spell with your spell slots as an Eldritch Knight or Arcane Trickster requires two things: you know the spell, and it is a wizard spell. The spell gained from Magic Initiate (Wizard) satisfies both of these conditions. Magic Initiate (Wizard) says: In addition, choose one 1st-level spell from the wizard's spell list....


12

Artisan tools are themselves a discrete game item. Tools are described in the PHB: A tool helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick a lock And artisan tools: These special tools include the items needed to pursue a craft or trade. You cannot improvise a piece of special tools needed to ...


2

Combat rules, including instant damage, apply to monsters The rules for Instant Death are listed as a part of the chapter on Combat. This chapter is introduced with the following (emphasis added): This section provides the rules you need for your characters and monsters to engage in combat, whether it is a brief skirmish or an extended conflict in a dungeon ...


3

Not unless the attacking enemy is within 5 feet of you. The third benefit of the Sentinel feat reads (PHB, p. 169-170): When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature. The description of the ...


2

I know its an old thread, but for other people who might look for it. On page 195 of the Player's Handbook Contests in Combat (PhB p.195) Battle often involves pitting your prowess against that of your foe. Such a challenge is represented by a contest. This section includes the most common contests that require an action in combat: grappling and shoving a ...


0

You lose concentration on a spell if you are incapacitated. There is nothing that explicitly says you are incapacitated while you are an object, but it is quite clear that you are. The incapacitated condition says: An incapacitated creature can't take actions or reactions. Notably, a creature that is only incapacitated can still use its movement. An object ...


22

You lose concentration on a spell if you are incapacitated. There is nothing that explicitly says you are incapacitated while you are an object, but it is quite clear that you are. The incapacitated condition says: An incapacitated creature can't take actions or reactions. Notably, a creature that is only incapacitated can still use its movement. A penny ...


2

Magical force is usually visible; mage armor remains ambiguous Other spells/effects than mage armor deal with magical force: Armor of Agathys involves a protective magical force, but looking at the spell it is probably related to the cold counter-damage. Given that imprisonment's other effects all have visible manifestations, we could reasonably conclude ...


1

Yes, however... Symbol is a powerful 7th level spell capable of causing massive damage, fear, and various forms of complete incapacitation. Discord appears to model the trope of heroes being magically compelled to fight among themselves. They are not prevented from attacking, and the spell only restricts their speech to bickering rather than communication; ...


-1

It can be any shape you want up to the dimensions indicated RAW ruling does not indicate it is a specific shape so it is not As described in PHB P7, under the Specific beats general section, Spell rules are specific to each spells and self contained, using other unrelated spells descriptions to try and determine how the wall of fire works is not the right ...


-1

I am on the opposite opinion as steel wind requires on to flourish the weapon which a flourish is intended to be seen for intimidation. It is a spinning, or working of the weapon. I don't feeling you can use steel wind while invisible or you leave our the key ingredient of the spell.


5

No, since a wereraven can't speak in raven form. From the wereraven statblock (Curse of Strahd, pg. 242): Languages Common (can't speak in raven form) The mimicry ability states: The wereraven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. Verbal components are described as: Most spells require ...


20

By the strictest rules, we can expect a character that cannot speak to be unable to cast spells with Verbal (V) components: Most spells require the chanting of mystic words. The words themselves aren’t the source of the spell’s power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, ...


-1

Relevant developer tweet As stated in the relevant tweet, prismatic wall IS triggered by forced movement. It is a 9th level spell, and it's meant to be insanely powerful. Many of the contrived interpretations here make it barely better than a 9th level, cool-looking, wall of force (a 5th level spell), with a bit of sight/spell blocking added. But if this ...


4

The first interpretation is correct. In the first bulletpoint of the wild shape rules it reads that "Your game statistics are replaced by the statistics of the beast" and "You retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature". An attack is neither a skill nor a saving throw proficiency, ...


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