New answers tagged

4

Entering Heavy Plating Mode does not have a required minimum Strength score The Warforged's Integrated Protection features states: [...] You can alter your body to enter different defensive modes; each time you finish a long rest, choose one mode to adopt from the Integrated Protection table, provided you meet the mode's prerequisite... Each mode's ...


1

RAI is clear. Crawford considers both to have the same name. (Sage Advice.) Because this is a Crawford twitterant (from the early period) some would consider this RAW.


0

For Mundane Items the Flail and Warhammer are the most damaging because they both deal 1d8 bludgeoning. I say these weapons over the other 1d8 weapons based on the fact that in the MM there are four creatures vulnerable to bludgeoning and the other mundane damage types do not have this trait. As @KorvinStarmast said, the Rod of Lordly Might, Flametongue and ...


-2

There doesn't appear to be any reason that a net couldn't be used in melee, if you research gladiatorial weaponry you'd see images of fighters using nets held in one hand that are meant to entangle and control their opponent, it seems like people think that the only way to use a net is to throw it like you were fishing with it but that is only one way to use ...


8

For mundane weapons, you have already found the answer. @Medix2 points out in a comment that warhammers would be a "best" choice, or flails, since there are 12 monsters vulnerable to bludgeoning damage, 1 to (magical)slashing damage, and 0 vulnerable to piercing damage. For magical weapons: a moonblade that has multiple runes on it and a Rod of Lordly ...


7

Voice of the Chain Master: Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech. {Emphasis mine} Wild shape: You can't cast spells, and your ability to speak or take any action that requires hands is limited to the ...


-1

No, because a True Polymorphed familiar ceases to be a familiar. True Polymorph states: The target’s game statistics, including mental ability scores, are replaced by the statistics of the new form. A polymorphed creature is not the original creature. For all intents and purposes, you put aside all mechanical aspects of the targeted creature and ...


5

Only your DM can answer this. Much like the linked questions in comments, the rules aren't clear enough to dictate a general case answer, even if we resort to plain-meaning-of-words interpretation. There is a solid case to be made in either direction, and only a specific DM can adjudicate it for their specific table. They don't make improvised weapons ...


0

Yes The description of Find Familiar states in part: As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. [...] If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar ...


6

There are several ways that your familiar might get dismissed. As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. If you do this then it would keep any buff spells. This means it would continue to be a bandit. Alternatively, you can dismiss it forever. If you do this then you ...


3

Yes and No. True Polymorph is a powerful tool, but it does have limitations. One such limitation is that it is only able to transform something into a creature which has a Challenge Rating. the new form can be any kind you choose whose challenge rating is equal to or less than the target's (or its level, if the target doesn't have a challenge rating) ...


14

Adamantine is a ferrous metal, at least for the purposes of a rust monster. From the rust monster's description(MM, 343): Underground Scavengers. Rust monsters roam subterranean passages in search of ferrous metals such as iron, steel, adamantine, and mithral to consume. So a Rust Monster's Iron Scent will detect adamantine items of any kind, their Rust ...


18

No, a 1 on the d20 for a death saving throw is still two failures As you've pointed out, the death saving throw has a specific rule that says: When you make a death saving throw and roll a 1 on the d20, it counts as two failures. (PHB, p. 197) It specifically mentions the number on the die, not the total, which implies that even if you somehow managed ...


5

Adamantine weapons will rust. The rust monster (Monster Manual p.262) and gray ooze (Monster Manual p.243) have abilities which corrode any nonmagical metal weapon which strikes them. Rust Metal. Any nonmagical weapon made of metal that hits the rust monster corrodes. ... Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes....


3

The Blood Hunter class is fully detailed on the DnDBeyond site. It gains a number of features such as 'rites' (taking damage to enhance your weapons), curses etc, but does not cast spells by default. Only the sub-class Order of the Profane Soul casts spells once you reach 3rd level. Their spellcasting feature works in a similar way as a warlock. A table is ...


-5

I see things a little differently as a DM. Each Fighting Style list is locked to the individual class. So you can pick the Archery style from the Ranger list and from the Fighter list because they are two different lists. You can't choose the same fighting style from the same class list, even if you later get to choose again. I built my multi-class Ranger/...


-3

This is not as clear cut as everyone is assuming. If we are believing that the rules of 5e are similar to that of MTG, then we must read each sentence as stating what it means, and not assume that two different sentences necessarily relate to each other. The phrase “you create a SUSTAINED arc of lightning” then there’s a period, as in, that happens. Then, ...


7

You do have to actually whisper, but nobody else will hear you; what others creatures notice would be up to a GM The feature states: As an action, you magically whisper a phrase that only one creature of your choice within 30 feet of you can hear... This is a result of spells and features not having any sort of "fluff" text in fifth edition. This is ...


2

Based on the same Sage Advice about Druids and Metal, a Druid should still get any magical bonuses/abilities from metal armor or shield, if 1) they choose to wear it and 2) the magical ability or item isn't restricted to a class, like Holy Avenger swords are restricted to Paladin class only for their magical abilities. A good druid just wouldn't want to ...


7

They're expected to be found while adventuring There's really nothing specific to material components as opposed to anything else the players might want to locate: They find them in the course of their adventuring. Some might be found in a treasure hoard of some monster, and some might be found by finding the right person in a city who has what they're ...


6

By Rules As Written, Probably. Out of context, the sentence is unambiguous: You fall prone after using the Dash action. Done. By Rules As Interpreted, Probably Not. In context, the sentence derives from the title and preceding sentence about moving on foot, hence that modifying clause can be implied, and the effect doesn't necessarily apply to other types ...


18

The rules simply didn't take the flying case into account. You'll notice there is no reference in any of the entries in the table to losing a wing instead of an arm. I think it was simply written before these flying races became playable. The highlighted text makes perfect sense if you are restricted to using your legs to move around but makes no sense if ...


12

One ability will work, the other won't Although the ability is called "Rust Metal", the text indicates that the weapon corrodes rather than rusts. The exception being magical weapons, but adamatine weapons are not magical. Xanathar's Guide is the only place they are mentioned and this is what it says about them: Adamantine is an ultrahard metal found in ...


32

Adamantine is a type of ferrous metal so it will be affected by Monster features which corrode and rust, including the Rust Monster's Antennae feature The "Adamantine Weapons" section of Xanathar's Guide to Everything (page 78) states: Adamantine is an ultrahard metal found in meteorites and extraordinary mineral veins. In addition to being used to craft ...


11

There is nothing special about material components as loot or purchasable items. They are loot, and/or purchasable items. I'm definitely open to any official publication or comment, but my impression of the official material I'm aware of is that the DMG already contains all the information needed to offer price-bearing material components as loot or goods ...


-1

The drow themselves do not create adamantine weapons. They only buy it from the duergars and enchant it. So the enchantment would be destroyed by sunlight, but the weapon itself wouldn't.


3

The spell is usually left up to the GM but some commands, such as "Grovel!" have specific, predetermined effects. "Grovel!" does apply the Prone condition; "Halt!" does not apply the Paralyzed condition (or any condition) Much of the spell is left up to the GM's interpretation: You might issue a command other than one described here. If you do so, the ...


2

Ignore the actual order things are done, use an order that's easier to calculate, and don't be scared to approximate Instead of first rolling stats and then rerolling if there aren't two 15+s, we can achieve exactly the same result by first rolling two stats that must be 15+ and then rolling the rest 'normally'. To do this in anydice, what we want to do is ...


0

According to the module, the wagon is "packed full of an assortment of mining supplies and food...." So, even if your players brought the wagon to the Cragmaw Hideout, where/how would they find room in the wagon for the "bulky" Lionshield Coster crates? They'd first have to deliver the wagon supplies to Barthen's Provisions, have the wagon unloaded, then ...


12

You don't get extra damage on the later attacks Green flame blade doesn't have a duration of 1 round. It is Instantaneous. The spell has you make one attack, which gets extra damage. No other attacks do so. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise ...


1

I feel like the math is off here somewhere, but I can't explain it, but maybe I can represent it using numbers. Consider the following situation: Player Character with an AC of 16, vs a creature with ATK bonus of +5 In order for the character to 'take damage', the attack roll on a d20 would have to be 11 or higher. 1-10 would be a miss, 11-20 would be a ...


30

The following anydice program will show you what the statistical distribution of ability score results for the Colville method looks like. function: roll ROLL:n min MIN:n{ if ROLL < MIN { result: d{} } result: ROLL } function: colville ARRAY:s INDEX:n { if (ARRAY >= 15) < 2 { result: d{} } result: INDEX@ARRAY } ROLL: [highest 3 of 4d6] ...


8

Through my methods, I found 5,236 unique different dice pools that result from the Colville Stat Distribution. I've posted it here, as the length of the table violate's Stack Exchange's hard limit on post length. You can review it yourself and run data processing on it if you want to examine some stats on it that haven't been provided here or in other ...


25

You only apply the strength modifier once because unarmed strikes don't involve a weapon Unarmed strikes are considered melee weapon attacks, but don't involve a weapon Unarmed strikes are melee weapon attacks despite not being made with a weapon. The errata for the PHB states: Weapons (p. 149). Unarmed strike doesn’t belong on the Weapons table. This ...


7

Per Sage Advice clarifying the Players Guild Druid antimetal line https://dnd.wizards.com/articles/features/rules-answers-march-2016 Absolutely nothing for 5e. No penalties to spell casting or XP. Maybe they will be shunned just like a vegetarian would shun a bacontarian or a fashionista would shun someone wearing last years trend, but that's roleplay, up ...


2

RAW: If surprised, the Cloak briefly stops working during your turn. The description for Cloak of Displacement states: "This property is suppressed while you are incapacitated, restrained, or otherwise unable to move." DMG 158 The rules for surprise state: "If you're surprised, you can't move or take an action on your first turn of the combat" PHB ...


6

Is there realistically anything I could have done or do Beastmaster rangers have to accept that if their beast companion dies they will be sitting on the sidelines until they can replace it? DM flatly refused death saves on the animal companion stating it was not a PC. I'm afraid the answer is pretty simple. Don't play a Beastmaster ranger when the DM'...


35

I went ahead and implemented this in R. You can see the code here: https://gist.github.com/DarwinAwardWinner/34dd19f302bd1ef24310f6098dc3218d This code enumerates every possible roll of "4d6 drop lowest, reroll 7 or lower" in order to determine the exact probabilities of rolling each stat from 8 to 18. Then it uses these to compute the exact probability of ...


15

You can use the query browser on DnD Beyond to filter these out. Open up the browser and select "Advanced Filters", and in the box labeled "Source", select which source(s) you want items to appear from. For example, limiting the source category to Mordenkainen's Tome of Foes gives two results: Greater Silver Sword Infernal tack So just use that to select ...


2

Tell the rest of the party that you need to leave the dungeon to get a new animal companion, and do not compromise. Just like a Wizard who has run out of spells, you need to retreat from the dungeon and take a long rest to regain the functionality of your class - and Ranger is already widely regarded as the weakest class in the game to begin with. If the ...


0

If my top priority is playing D&D RAW, I would rule against allowing a character to use a weapon as an arcane focus, because that is an enumerated benefit of at least one subclass. The entry for the bardic college of swords in Xanathar’s Guide to Everything includes “If you’re proficient with a simple or martial melee weapon, you can use it as a ...


20

Misogyny disguised as humour is still misogyny And, more generally, any form of bigotry disguised as humour is still bigotry. As a white, middle-aged, middle-class male my experience of bigotry is far more likely to be as a perpetrator than as a victim. Because that's not the person I want to be, I take my cues on what is and is not acceptable from the ...


1

Probably not, but ask your DM. In 5th Edition, similar effects don't tend to stack. Combining Spells: The effects of the same spell cast multiple times don't combine, however. Temporary Hit Points: If you have temporary hit points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. Resistance: ...


4

Rules As Written they probably don't work together, so ask your GM The rules on "Foraging" (DMG page 111) state: Characters can gather food and water as the party travels at a normal or slow pace. A foraging character makes a Wisdom (Survival) check whenever you call for it, with the DC determined by the abundance of food and water in the region... ...


4

Yes. The outlander can find food for 6 "normally" so a natural explorer doubles that to 12. That would be a plain reading of the descriptions given.


7

Voice your concerns, but be prepared for the worst I've played at a table where language and other discussions were pretty rough. We had a player who was clearly uncomfortable with it and voiced their concerns. Unfortunately, the rest of the table was okay with everything and that player opted to depart the game. However, part of the problem was how they ...


13

There are actually two separate issues here. The first issue is the in-character conflict and escalation. I've experienced similar uncomfortable situations as both a player and as a DM, where something unpleasant happened between two characters and players made off-color remarks about the situation afterwards. Typically, it's the DM's responsibility to ...


0

There are a number of feats that provide advantage, which lets you roll twice and choose the better roll, just like Lucky. Advantage also stacks with abilities like the rogue's sneak attack, while luck points do not. Importantly, there is no limit to the number of times you get advantage - every single time you use the ability, you get to roll two dice, and ...


6

It should remain as it was, falling off or not as appropriate. RAW, as far as I'm aware, only discuss equipment when shifting into Wild Shape, and I'm not familiar with any rules that describe anything with respect to the reverse. So from a "things do what they say they do" perspective, nothing special should happen to the beast equipment. A creative DM ...


4

Just don't ever participate in combat Per the Initiative rule: When combat starts, every participant makes a Dexterity check to determine their place in the initiative order. So, you only make Dexterity checks for initiative when you participate in a combat. What exactly it means to "participate" isn't particularly well-defined (and has led to many ...


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