New answers tagged

2

Make combat harder when it happens; XPs for social success My brother does this. This experience-based answer is from an RP-heavy campaign that's been going on for over two years. We spend a lot more time traveling, exploring, and interacting with his NPCs than we do in combat. We do a lot of role playing, not a great deal of dice rolling, as we go about ...


3

Nothing more, unless there are ethereal beings in the cloud According to the DMG, the Material plane could be seen from the Ethereal plane: From the Border Ethereal, a traveler can see into whatever plane it overlaps The Ethereal plane does not duplicate things from the Material plane. Instead, you can see one plane being on another plane. You can always ...


4

This is basically correct, with just a couple minor issues. I would avoid using the term "spells known" with a wizard. "Spells known" is a specific mechanic used by certain casters, like sorcerers and bards, who just know a small number of spells and don't have to deal with spell preparation. Bringing it up in the context of a wizard ...


1

If you can't see in the Material Plane, you can't see into the Ethereal Plane either Truesight (such as that granted by True Seeing) gives you the ability to see into the Ethereal Plane, but your point of view is still located in the Material Plane. This means that any (non-illusory) opaque object or effect in the Material Plane blocks your vision as it ...


6

The way I interpret true seeing is that if you can see an area, then you can see any ethereal creatures or objects in that area (among other things). If you're in a fog cloud, or wearing a blindfold, or have a bag over your head, you can't see at all, so your true seeing is functionally blocked as well. As far as walls go, we're told that material objects ...


-2

Create an outsider 3.5e and Pathfinder Unlike most other living creatures, an outsider does not have a dual nature; its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, ...


-4

Disclaimer 1: I'll refer to this summary of what a dhampir is for the purposes of answering your post because I don't want to buy the book. Disclaimer 2: this is how I would expect a reasonable GM to interpret the text to keep game balance. Other rulings may apply due to Rule Zero. The logic of a Dhampir is that a character is something between their "...


-2

You wouldn't use group check for stealth, primarily because the rule states that it is uncommon, and intended to be for group activities. If I needed to operate a machine with multiple stations, group check would work here. If I was running a store, group check would work here. But stealth is different, because it has its own check, and stealth checks for ...


5

Correct Another way of thinking about spells an spell slots is to think of each spell as being like a special gadget you can use to produce a certain effect. Spell slots are batteries you can use to power up the gadet. Each spell/gadget has a minimum power requirement for the slot/battery in order to make it work. However, in many cases, you can use an even ...


2

It most likely does not effect worn or carried items, normally This explanation will rely on two creatures that have a similar mechanic to the green slime: The Rust Monster, and Black Pudding. Both the Rust Monster and Black Pudding are creatures that can harm equipment. The Rust Monster's antennae attack will slowly damage WORN or CARRIED armor at a slow ...


10

Yes, probably. Your vending machine analogy did not make sense to me, but it seemed to convey the same idea. (I compare spell slots to ammunition; it is used or unused and the slot needs to be at least as powerful as the spell.) On all other points, you seem to have correctly described the mechanics of a wizard's spellcasting. Aside: There is value for a ...


6

While this answer may not fully address all of your concerns: Yes, you appear to have a basic understanding of the mechanics of playing a wizard. I've run tables with players with very young and reading deficient players before, and one thing I highly recommend for such players are index cards. Create an index card for every spell known that you have, with ...


8

When making an ability check using the tool, you add your twice your proficiency bonus to the result. The feature you cite allows you to select a skill or tool proficiency. Thereafter, whenever you make an ability check with that skill or tool, the formula is: d20 + ability modifier + (2 x Proficiency Bonus) I recommend reading through the basic rules for ...


6

When taking a lineage, you retain two things from your original race: skill proficiencies your climbing, flying, or swimming speed Any other trait you had is lost, including all the other examples you list. Proficiencies include those features that say you gain proficiency with a particular skill or tool. For example the Half-Orc's Menacing trait says: ...


1

Other answers have touched on the the ... logistical difficulty ... of a ghost casting Obtain Familiar - that ghosts can't cast spells and don't gain class features (etc.) of their hosts. However, let's look at the question from the other angle: what happens if creature A is inhabiting the body of creature B and casts Obtain Familiar while doing so? Maybe A ...


-3

Try making traps and puzzles that can be solved using a combat-based skill, but is not necessarily for combat. For example, the party might come across a chamber that requires breaking several seals in rapid sequence to access. The party might be able to do it with coordination, but so could someone with flurry of blows. You could also make custom skills/...


5

Several subanswers: an in-universe thought sandwiched by two meta/GM-ing tips Zeroth-level note - from your description, it's not clear to me that you know a solution to this book besides "Well, let it end the world, I guess?" While players can often come up with new answers to this kind of puzzle, you should be starting with at least one idea in ...


-2

Each class has useful non combat applications to their abilities that can come up if you add in time pressure and difficult situations. Fighter Second wind lets you disarm traps and heal, leap from high places and heal, and generally do lots of cool things that taking more damage lets you do. You can enable this with situations that value being able to tank ...


7

Choose for your artifact to work differently The problems you are having are caused by your decision about how the artifact works. But you can just choose to make a different decision and have the artifact work in a different way. (In that way this is very similar to a My Guy Syndrome problem!) If your group doesn't know all the rules of the artifact yet, ...


-4

According to Jeremy Crawford, all magic arrows lose their magic if they hit. @rwallace8665 Bonuses stack, unless a feature or item tells you otherwise. And remember that magic ammunition loses its magic when it hits. Source: Does magical ammunition stack with a magical weapon?


4

Pull from Their Backgrounds There's already some great answers here but there's one section of the character sheet I don't see mentioned: the background. A Character's Class Is Not Their Background Fifth edition is written where class doesn't tell you much about the character. Is the monk inspired by a Japanese samurai or an Irish dragon slayer? Is the ...


1

As far as i know ability score changing items should be treated same as your stats as long as you wear them. wearing the Amulet of health will increase your HP, and the Gauntlets of ogre power will make your STR attacks to add 4 to damage. Similarly, since his INT is a (+4) as long as he wears the headband, all the INT related effects will be modified ...


4

Adjust your perceptions For sessions that are focused on investigation, exploration, NPC interaction, etc., it feels like the majority of a character sheet becomes useless, with the exception of skills. It almost doesn't even matter that one character is a monk or another is fighter. While this will heavily depend on what class and subclass choices the ...


4

I'm unaware of any specific errata or advice in 5e about this specific situation, but there's no reason why if the Artificer's ability text says the uses per day are based on his Int modifier and his Int modifier increases, his uses per day would not also increase. That seems to be basic logic in the situation. PF and DnD 3.5e had a rule about ability score ...


8

5e if very combat centric and attrition centric. A less intense social or investigation game tend to just not be what 5e is focussed on. While I'd personally suggest you switch system, I can describe what I did in my game for dealing with those kind of situation. For context, in my latest game, I've switched to using the standard 5e rules for "dungeons&...


12

This is called 'arguing for advantage', and it's not really a problem unique to DnD. 'I should get X because of Y reason' isn't usually about the Y reason - the person just wants X. The Y can be anything, and frankly doesn't matter. When your human perception and judgement (aka basic social interaction skills) tell you that someone is arguing for an ...


4

There appear to be no actual mechanics for magebred animals in 5e A search on dndbeyond.com for any of the terms "magebred", "magebreed" or "magebreeding" should find any officially published 5e material which uses the term, but it only turns up the same references you have already found - I can't find any game statistics for ...


7

To get Shield proficiency without multiclassing you could use the Mountain Dwarf, Hobgoblin, or Githyanki races, all of which provide you with light armor proficiency. If your DM allows the Supernatural Gift from Mythic Odysseys of Theros with feats, you could also get the Moderately Armored feat right off the bat at 1st level. Choose to get money for ...


16

This is intended as a compliment to the other answers, to address avenues they don't explore at all... My background: I was part of the ~7 people co-running a college level club with a coordinated-across-tables campaign of oneshots. Different DMs had different styles, but had to be ready for characters with any stat setup (for the group level) to be present. ...


7

Sure. The spell tidal wave says: You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. The spell makes no assumptions about being cast in the air, on the ground or even in the sea itself. The section of the rules on targets makes clear that targeted areas ...


0

Wall of Fire is opaque, so it blocks line of sight, but nothing there allows it to block line of effect (things can pass through it and attack through it; it does not provide total cover, see A Clear Path to the Target and Areas of Effect in spellcasting rules). An area-of-effect spell like Fireball cast on one side can therefore reach those on the other ...


7

Primal Savagery targets two creatures. Primal Savagery has a range of self, so you are one target, and it targets another creature, for a total of two targets. Since War Caster stipulates that the spell must target only one creature, Primal Savagery is ineligible. Primal Savagery isn’t better than other War Caster eligible cantrips, so just let it work. ...


7

Let's look at the description of the Deception skill: Your Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to fast-talk a guard, con a ...


53

Tal's answer has lots of great advice, but specifically addressing your hardly scratching resources + combat balancing issue... Rest Variant: Gritty Realism The DMG specifically recommends using the "Gritty Realism" variant resting rule (p. 267) in adventures focusing on "intrigue, politics, and interactions": This variant uses a short ...


10

With suitable timing, each help action grants advantage on one attack As you've surmised, for this scheme to work all the helping creatures except the first one must ready actions with triggers of "after my ally's first attack", "after my ally's 2nd attack" and so on, because if they all took the help action before your turn, then all the ...


66

This isn't an uncommon problem, and there are techniques for dealing with it. I could've written this post, a couple years ago. I learned at session 0 that everyone wanted less combat and more intrigue, and had to make that style fit for 5e D&D. As such, everything I suggest below are techniques that I've discovered through long-term play of a combat-...


-2

If you want to weaken this at all then make the Blindsight dependent on sound. So the are completely blind during sonic attacks or other events like an avalanch that would create an overwhelming sound rendering her (audio) Blindsight useless. As a DM I allowed a character Blindsight 5' per level and tremorsense 2' per lvl. You just have to design your ...


0

Now with Druids having Healing word, as well as Cure light wounds, Good Berry should have some downside to eating multiples in a single sitting. When looking at a spell you should use the intent of the spell and apply discretion to it - this is definitely the case with good berry, and the phrase in the description "Provides enough nourishment to ...


0

It is an interesting low level control combination. In addition to the initial effects, as a DM I would probably compound the difficulty - assuming the pursuer made the web check but failed the grease check, momentum would have them falling and likely sliding further into the web. I would probably have required a second Web save in that instance for ...


20

In most cases, Fog Cloud is better than Darkness Fog Cloud is a very good spell, but there are some instances I will bring up why it isn't 'the best' compared to Darkness. Not every casting class gets Fog Cloud. Only Druid, Ranger, Sorcerer, Wizard, actually get access to Fog Cloud on their casting spell list. (It is a Domain spell for Tempest Domain ...


14

It was in 3.x, but not anymore The Bluff skill from the previous edition had the exact case you're asking about: Delivering a Secret Message You can use Bluff to get a message across to another character without others understanding it. However, the paradigm was shifted in 5e. You don't "use Deception" anymore. Instead, players are supposed to ...


18

This particular phrase is about the "Actions in Combat" section from the PHB. The "Actions" section from the introduction to the Monster Manual says (p. 10; emphasis mine): When a monster takes its action, it can choose from the options in the Actions section of its stat block or use one of the actions available to all creatures, such as ...


6

The 'Actions in Combat' section of the PHB; page 192 and 193 This page lists several actions that may be taken in combat. It's not exhaustive, but it does provide a good guideline of what to expect another creature to be able to do. There is even a helpful blurb that explains you can improvise actions; this would apply to NPCs as well. The gist seems to be......


3

Strictly, if you wanted to follow the rules as written: Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally’s Attack more effective. If your ally attacks the target before your next turn, the first Attack roll is made with advantage. Not ...


-2

DM discretion, but taken literally, the text explicitly says "The simulacrum lacks the ability to learn". That doesn't mean it can't follow orders, but it does imply it doesn't doesn't learn anything. A bit like a computer, perhaps. Under this interpretation, you could tell a simalcrum "go to that building, look in the window, then come back ...


15

Thieves' Cant Rogues gain the class feature Thieves' Cant at 1st level: During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a ...


6

The source of the advantage will tell you. Generally, whatever rules text is granting advantage will explicitly tell you what attacks it applies to. If it only applies to the first attack roll, it'll say that. For example, true strike says: On your next turn, you gain advantage on your first attack roll against the target So there's no doubt that the ...


41

This is possible and not broken No part of the rules prevents the scenario you've described so it does work. Now let's address why it isn't as strong as you think: This requires a very specific kind of encounter environment. You must be in an unreachable position, have enough ammunition, and be able to see your opponents who cannot be too far away lest you ...


42

You are describing a sound tactic (in the game and in the real world) It has been said that the goal of military action is to take a fair fight, and make it unfair. Most of martial history, from drone strikes to throwing rocks from a high place, has been about giving yourself an advantage. And this is no different. In the real world, when firing from behind ...


9

Of course all characters that fail their save against the web are stuck in it. Once a character saves against the web, how hard is it to leave the area? A web is a 20-foot cube, and a grease is a 10-foot square, so we might get a situation like this: . . . . . . . . . . w w w w . . . . w G G w . . . . w G @ w . . . . w w w w . . . . . . . . . . so the ...


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