New answers tagged

1

Firbolgs cannot inherently cast Detect Magic as a ritual The rules for ritual casting are given in the Spellcasting chapter of the basic rules: Certain spells have a special tag: ritual. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. The ritual version of a spell takes 10 minutes longer to cast ...


0

Yes, you still need concentration Planar Binding says that If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell. Note that the spell duration is extended, not replaced or changed. Hence, if the duration of the summoning spell was Concentration, up to one hour, Planar Binding ...


-3

I am an old school DM from the early 70's and I started with Gary Gygax and the Basic starter set that came with rule set dice and a box of miniatures. I know what 5e says but 5e MM makes little sense with not giving a Ghoul Multi-attack. The Ghoul is always starving for human flesh. It will ignore attacks while eating until it gets hit a few times unless it ...


-1

Not quite but it certainly helps against them! To give an example (as seen in Allan Mills' answer) Major Image Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) ...


2

I was asked to turn my comment into an answer so here it is. Keep in mind that this is an answer to the general question of dangerous campaign and some aspects might work less well with evil and inherently selfish characters. Also I freely admit that I took some parts from the other excellent answers. Make their deaths meaningful Think of any book or ...


7

You choose whether to use it at the end of a short rest Like you quoted, the timing for the ability is simply: When you finish a short rest, you can cast one of the following spells This means that each time you finish a short you can choose to use this feature (you don't need to plan ahead). However, once you choose to use it, you must wait until you ...


13

There are two places in Ghosts of Saltmarsh where sinking is dealt with (in particular sinking from a hole in a ship take an hour from the primary example given) In the adventure: The section on states: [...] Holing Attempts to hole the ship and sink it requies the use of axes or similar implements applied with vigor. The undertaking takes 5 minutes [....


1

No The basic rule for targeting reads: To target something, you must have a clear path to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on the near side of that obstruction. The relevant point here ...


0

No, a dragon's breath cannot, in general, pass through Leomund's Tiny Hut The key line of the spell that prevents it is emphasied in this quote: Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend ...


0

This looks like plot device magic. That is, there's no "standard" monster / trap / spell / notoriously unsanitary inn that gives you Red Worms of Being Unable to Polymorph. This is something the DM has chosen to inflict on you, which they might do for any of several reasons: As a puzzle. This is basically how you're approaching it in this question: as a ...


0

Based on RAW, each infused pouch will work with any of the other infused pouches within 100 miles of it. Therefore, your interpretation of passing notes like that would not work as you're intending. That being said, an Artificer could specialize as an Archivist, infuse the pouches, and then at 6th level use Magical Telephony (description below) to ...


3

TLDR: Yes the Great Sword is superior to the Great Axe because it has more dependable damage output. So you will kill enemies with fewer hits. Even when you boost the average damage from the great axe beyond the great sword, this is done by having a higher chance to critically hit and deal more damage on average by a critical hit. Yet was this extra damage ...


0

The answer is complicated by the fact that several variant writeups of this spell exist. If one bases the answer on the writeup linked in the body of the question: Leomund's tiny hut (which, BTW, is not Leomund's original!) then the hut as described has a major vulnerability: it is open from below, as the forcefield is a hemisphere. Digging under is not ...


4

Design a useful cosmology So, what happens when you die? If it's just, like, oblivion or something that's 1) not very RAW compatible since you can be questioned and make decisions and raised from the dead and stuff and 2) a really easy way out of Hell for most of the souls trapped there. So the character just ending when you die is kind of a bad idea as a ...


3

Provide players with something other than individual characters to invest in When I GM, I prefer to do it in a very gloves-off fashion. The world is deadly and if the dice (or the inevitable consequences of an action) say you die, you die. So I regularly deal with the question of how to keep players invested in the game after the deaths of their ...


4

You can't cast on something behind cover or out of range, even if you can see it. Relevant question: Is it possible to attack enemies through a scrying sensor? You could cast a spell using Hag Eye if the path is obscured visually, such as by Fog Cloud, as long as there is still a clear path and the target is in range. If there isn't a clear, direct path or ...


2

Gritty Realism impedes Dungeons the most because of time constraints. Although I already gave a lengthy answer, let me give another, simpler reason why Gritty Realism impedes Dungeons more harshly than any other adventure type: Resting converts time into other resources (hit points, spell slots, class ability uses, item charges, and so on). Gritty Realism ...


2

See if your wife can switch to using the Revised Ranger, or possibly respec to a different character build So, the thing about the PHB Beast Master Ranger is that its abilities aren't special or good and everyone else can just get an animal too if they want-- in fact regular animals you just acquire during your travels or from a store are better companions ...


-3

No, you do not need to provide material components The specific wording of the ability is that "...you can cast it by spending 2 sorcery points..." This implies that by spending the requisite amount of sorcery points, the spell is cast. Even though it doesn't say that you "don't need to provide material components", it should be noted that it also does not ...


1

Because of comments to my first answer and the fact that I personally think I only suggested options that require dices being rolled, which inherently includes a risk of the player (or panther) actually failing and dying, I'm gonna give you some more suggestions as to ways of 'shining the spotlight' on the Animal Companion that do not imply risking its life (...


3

Make little suggestions like: "hey, why don't you send the panther to scout ahead?" The big difference between any NPC and PC (including animals) is that PCs tend to be a lot more deep in RP during gameplay, so little suggestions like that will help to include the animal in the history just like another character. The rest will depend only on the ranger ...


7

I can't speak for previous editions, having not played them myself, but based on yours and others descriptions and trying to read some questions 3.5 magic item pricing, I am confident in saying 5e generally expects fewer magic items. Using the Awarding Magic Items section found in Xanathar's Guide to Everything (page 135) we can see that by 10th level a ...


4

Non-SRD content needs to be added manually I can't really prove this as a lot of the information found on the FAQ and pcgen website is outdated. However, it is clear that they only provide SRD content for 5e. A few examples of this idea from their FAQ/Page: From The FAQ: What systems does PCGen support today? (...) Due to license issues, the ...


5

Tell the story in episodes with different protagonists First a disclaimer, I have no idea about the Nine Hells, but I believe the question can be answered independently of the setting. One option to present a world were instant death is always a possibility is to plan the story independent but related episodes that are telling a different part of the story....


9

1) You can't copy Druid or Cleric spells into a spell book. From Player's Handbook (page 114, Your Spellbook sidebar): Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. ...


9

You can't have it all. If the continuous player experience is important, then it needs to be easier to avoid the "wrong" choices, non-death consequences need to be prevalent, or death needs to become a lot less of an obstacle. There are a variety of ways to accomplish any of those, but the core of the issue is that you can't have characters balanced on the ...


8

Taking a quick look through the Monster Manual, it doesn't look like there's any functional difference. The "Languages" heading in the Introduction (p. 9) says only: The languages that a monster can speak are listed in alphabetical order. Sometimes a monster can understand a language but can't speak it, and this is noted in its entry. A "-" indicates ...


4

They're essentially identical. We commonly use both phrasings in real life when talking about people. "Sorry, he doesn't speak English" or "Sorry, he can't speak English" are functionally equivalent statements. If there's any difference at all, it's that creatures that can't speak are incapable of it as a species, while in the examples you gave, one is ...


-1

Purely my opinion, but this would be one of the many occasions I rely on a random 1d20 roll as a DM. High is good (known part of world/on or near ground level,) low is bad (Unknown location/Miles out to sea and underwater.) Upon further review, the spell makes the target INCAPACITATED, which is a condition that immediately ends spell concentration, so by ...


1

They could have access to the Clone spell, and have your permission, as DM, to abuse it. They could all die in a TPK, and whoever had a clone prepared in advance survives. This wouldn't prevent PC's from ever dying, because an enemy might seek out their clones and destroy them before killing the PC, but it means they won't be accidentally killed by random ...


10

You need to find a written source As per the Ritual Caster feat's description (PHB, p. 169; emphasis mine): If you come across a spell in written form, such as a magical spell scroll or a wizard’s spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell’s level can be no higher ...


-4

The Tressym could try to escape at any moment! Since that would jeopardize your quest, don’t leave it to chance. Ensure the animal is tied up. Your wife will have a hard time being jealous when her well-trained panther is free to roam while the winged kitten is gagged and bound. This answer is informed by the D&D 5e Player's Handbook page 6 (...


12

You're going to have to ask your DM There is nothing in the rules about Baba Lysaga being able to do this - whether it's the red worm implantation (what are red worms anyway?) or that they'd prevent polymorph. You're going to need to talk to your DM about what this is and what you can do. Unfortunately, we can't help you.


4

You remain invisible - but not because of the dagger Let's look at the situation you are describing. We'll assume you are in an environment that qualifies as non-magical darkness and are fighting a creature with darkvision. In this scenario, umbral sight is what matters. You are also adept at evading creatures that rely on darkvision. While in darkness, ...


2

The rules don’t say that you give away your position “because of the sight and sound” of the attack, the just that you give away your position. So eliminating the sight and sound of the attack doesn’t do anything, under the rules. Could a DM rule that someone completely unable to perceive the attack in any way cannot glean your position from a missed attack?...


12

This player isn't the problem: your expectations mismatch is the problem You feel like you have to force the issue ... I'm worried that I'm going to have to start punishing him for basically doing nothing and so you ask: Any advice to try to get someone like Bob into the RP aspect of the game before the DM hammer has to come down? I answer:...


12

Yes, they are affected Warforged are just like humans when it comes to how they are affected by spells.: From the "Living Steel and Stone" section of the Warforged race's description (WGtE, p. 67; my emphasis): While they’re formed from stone and steel, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same ...


6

There really isn't anything you can do (until she directly asks you to intervene) It's wonderful that you are concerned about the table dynamics, but the problem right now is between the player controlling the ranger and the DM. What you can do is highlight some potential concerns to the DM, but I wouldn't do that without first talking the other player and ...


-1

Well I think you can see why he is reluctant to RP. He doesn't understand how to do it. Perhaps because he's just not familiar with the overall culture or because he has a tendency to misread cues. I suggest introducing an NPC as his mentor. Create a high level Paladin that gives him specific challenges tied to cool armor/weap upgrades. Make that NPC teach ...


28

Since someone answered what the DM should do and how he should think about the ranger's animal companion VS other, normal, beasts, let me tell you what I would do as a player since that's the actual question here. I believe that a lot of the "fun of RP" (for lack of a better term) is up to the players. The DM is NOT the only one responsible for it, so there ...


8

Yes The Shadow Magic sorcerer's Eyes of the Dark feature makes no special mention of components, therefore they must be provided as normal. [...] [Y]ou learn the darkness spell, which doesn't count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with ...


8

All creatures take the same [base] damage 5th Edition D&D doesn't stipulate that there's an "order" to which creatures get hit first by Area-of-Effect effects, and the effect of the Piercing Arrow Shot is to turn an arrow into an area-of-effect. Piercing Arrow. You use transmutation magic to give your arrow an ethereal quality. When you use this ...


0

I think people are missing the real question here. The question is: How high must a character's movement speed roughly be, to be effectively invisible while moving? The question is not: How high must a character's movement speed roughly be, to not reflect light? A better phrasing of the question, then is: How high must a character's movement speed ...


-2

I agree with everyone else here that this is not allowed in the rules and there are other rules that do exist that would give your player approximately what they're looking for without creating new rules. That being said, I also believe that fun trumps rules as long as we don't get too ridiculous. According to a quick search on google, the human eye refresh ...


6

"Start with a one shot" is effective, even with experienced players. I thought I might have them play short one-shots in various settings against different events, unrelated to the campaign, instead of letting them dive into it and tailoring the beginning around their inexperience. That's what our D&D 5e DM did for our group the first time we got ...


0

Gust of Wind 2nd level evocation A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's Duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line. Any creature in the line must spend 2 ...


20

Companion animals are like NPC's - they need personality as well as stats to shine. When a player has an animal that's part of a class feature it's a character as much of the rest of the players - the flying cat won't be able to do much as the bard isn't trained to do anything with it, if anything it should act like a normal cat, sleep, run off, hide, etc. ...


2

About a year ago some friends and I - all four of us new to Pen & Paper - started into a campaign prepared by a seasoned DM. His solution to our inexperience was to lay out the basic rules to us, help us create characters (which took a while) and then start into the adventure, letting is getting familiar with the rules along the road. E.g., no magic in ...


2

A brief adventure with water dungeons/areas is Curse of the Sea Witch. It has an undersea village, a portal to the elemental plane of water, and a few other underwater surprises. It's part of the Tides of Fate series of adventures that are all coastal themed. It's a third party author and publisher.


1

While I think that DaleM's answer was great, I just wanted to add personal experience. My group recently finished this campaign. There were 8 of us, and most of us were level 10. We also had Kasimir. Strahd had a dragonborn minion, and also Ezmerelda and our other allies were busy with Strahd's other minions (hellhounds, etc.), so it was essentially 9 ...


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