That doesn't exist in 5e.
In general, if you need to touch the target, this is handled as part of casting the spell, with a melee spell attack to determine if you succeed. For example, shocking grasp:
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the ...
There aren't really any "touch spells" in 5e, or at least there is no AC modification for the distinction.
What spell are you thinking of specifically?
In general It depends on the spell. If it's a concentration spell like vampiric touch, you can keep trying as long as you maintain concentration until the spell ends.
If it's a straight attack like ...
No, Two-Weapon Fighting does not apply
Two weapon fighting requires that you be using a light melee weapon. Melee weapons can be used to make melee attacks.
The magic stone spell creates objects with which you can make a ranged spell attack only. Therefore, the stones are ranged weapons, not melee weapons. (The dart and net are ranged weapons which also ...
After a bit of a headache, I have an answer to a specific part of the question.
Since the other answers clearly define whether or not ammunition is reusable (yes) and recoverable (yes, you get half back), I'll leave those to this one sentence.
Is there any guidance on how long an arrow/bolt/dart should last, and is this modified by hits/misses and ...
It looks the answer is YES
Xanathar's Guide to Everything (page 133) says:
SCRIBING A SPELL SCROLL
With time and patience, a spellcaster can transfer a
spell to a scroll, creating a spell scroll.
Scribing a spell scroll takes an amount of
time and money related to the level of the spell the character wants to scribe, as ...
First, drawing from the "spells do what they say they do" guideline, the spell description does not say anything about the image being capable of movement or animation.
Second, it's hard to suggest that one object moving in concert with some other object isn't due to a physical interaction. A crown on a person's head moves as that head moves, and a ...
No; it's an illusion that's fixed in place unless you recast the spell.
The description of the minor illusion cantrip says (emphasis mine):
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create an image of an ...
Minor illusion states the following:
Physical interaction with the image reveals it to be an illusion, because things can pass through it.
"Wearing" an object involves extensive physical interaction with the wearer and, as such, would reveal the illusion.
Assign the job to one of the players!
There are many great suggestions here with various levels of craftiness or materials required to be effective. Regardless of which one you choose, one thing not mentioned is not doing it yourself! Give the job to one of your players (hopefully they volunteer!) and let them track turn order. If as each character/monster'...
I use Excel as a tracker for my initiative. I have a list of names of who is in the battle, then I put their initiative roll and use it also to track rounds in the rest of the columns.
This way I can see who rolled what (for lair effects to find the 20 mark) and keep track of what round we're in to set effects on the list.
Not sure if this counts as it does require some set up:
Half-orc hex blade warlock, with 2 rapiers .
Turn 1: use action to cast hex and bonus action to cast hexblade curse.
Turn 2: attack with your rapiers one in each hand
Damage: Crit max damage: 88 (6d8 or 48 from rapiers, 4d6 or 12 from hex, 8 damage from hexblade curse, 8 damage from bonus to stats)
Yes, you can shoot through a large creature's space to hit the smaller one behind it.*
First of all, let's just clarify what you mean by 'shoot through'. I'm assuming you're asking if you can shoot through the space occupied by the creature, not physically through the creature itself.
To understand the difference, let's look at how size interacts with ...
You seem to be able to shoot through a large creature.
The only real guidance the rules (PHB) give us on this is:
A target with half cover has a +2 bonus to AC and Dexterity saving throws. A target has half cover if an obstacle blocks at least half of its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a ...
Arauthator can easily access these apertures
Arauthator is an "Adult White Dragon", which are Huge creatures, which are 15 feet big.
As you mentioned, the hallways are 15 feet, so there is no issue with a huge creature fitting into the space. Technically, even a gargantuan creature (20 feet) could fit into the space via the squeezing rules.
The Jade Temple in Secrets of the Sokol Keep in AL season 1 (DDEX 1-2)
You can find "Secrets of Sokol Keep" here on DMsGuild. Part 3: The Jade Temple (starting on p. 17) describes the dungeon you're thinking of:
It has a spiral shape
Area 6 contains a magical jade idol that (supposedly) depicts Dagon
in the center.
You've some options
In terms of magic items, your best chance is to craft or find a wand of magic detection, an uncommon wand that has 3 charges. You can spend a charge to cast detect magic, and it regains 1d3 charges daily at dawn.
There are some other items that grant the ability to cast detect magic, such as the Orb of Dragonkind, rod of alertness, and ...
When you cannot get your hands on a magic item, the most powerful ability to detect magical effects is the Eldritch Sight invocation for Warlocks. That gives you Detect Magic at will. It requires 2 levels in the Warlock class.
Even if you can get your hands on a magic item, this invocation is totally bad-ass, especially in a campaign where ...
There are several magic items that let the user cast detect magic.
There are several such magic items; unfortunately, as far as I know, none of them are explicitly available in CoS.
The items are:
Wand of Magic Detection (Uncommon, 3 charges, one cast per charge, recharges 1d3 charges at dawn)
Rod of Alertness (Very Rare, No restriction)
Staff of the Magi ...
Anyone can attune to the Gauntlets of Ogre Power
You can read up on attunement in the freely available basic rules.
Here are a few of the most relevant excerpts:
Some magic items require a creature to form a bond with them before their magical properties can be used. This bond is called attunement[...]
Without becoming attuned to an item that ...
One bolt is recovered, the PC chooses which one.
At the end of the battle, you can recover half your expended
ammunition by taking a minute to search the battlefield. PHB.146
The weapon properties section of the players handbook states that a character who takes a minute to search the battlefield will recover half their expended ammunition.
The crossbowman recovers one bolt, of whichever color the GM decides.
Page 7 of the PHB indicates that when you have to divide, you always round down. Half of 3 is 1.5, which rounds down to 1. Unless there’s a compelling reason for one particular color to remain (you shot it into a soft target that immediately died, for instance), it is equally likely to be ...
At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. (PHB p.146)
Whenever you divide a number in the game, round down if you end up with a fraction, even if the fraction is one-half or greater. (PHB p.7)
Which bolt? There are no rules covering this. Absent rules ...
Darts aren't ammunition, they're a simple ranged (thrown) weapon. (PHB p.149) So you handle them the same as you'd handle a thrown dagger, or javelin, or handaxe, or light hammer. Which is up to you and your GM: there are no rules covering this.
When I've been in this sort of situation I've allowed players to find all of the thrown weapons that ...
Ammunition is recoverable and usable.
At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. PHB.146
A character who takes a minute to search the battlefield will recover half their expended ammunition.
To adjudicate what half of the ammunition is recovered, the PC who expended the ...
I just want to add some real world experience as a whip wielder in real life. One of the things we do for tricks is to dip the "popper" the cutting part of the whip in ink. We do this to color our targets. One dose Wil last 5 or so hits, and gets into the target.
I can't speak to how real poison works, but as far as getting poison into a wound it ...
In Xanathar's Guide to Everything p. 74, there is an excellent racial feat available only to drow called Drow High Magic, which I think is worth being a full-blooded drow for.
It allows you to cast detect magic at will, and allows you to cast levitate and dispel magic once per long rest using the feat (you learn all 3 spells).
In our games, the at-will ...
Does it work according to the rules, yes.
Purple Monkey answered this completely, but we like answers to be self contained. Yes, the rules allow poison on slashing weapons and whips are slashing weapons. Therefore, RAW, whips can be poisoned for full effect.
Does it make sense in the real world, no.
Poisoned weapons in the real world do not work anything ...
Superior Darkvision is the major advantage
The most significant mechanical advantage that a Drow has over a Half-Drow, and indeed most other races, is their 120-foot darkvision. Drow can see in the dark about twice as far as most other creatures with darkvision, which - in their natural environment of the lightless underdark - allows them to effectively ...
Yes, this works according to the rules. Whether it "makes sense" is up to you.
You've already quoted the relevant parts of the rules.
Poison, Basic. You can use this vial to coat one slashing or piercing weapon... PHB, page 153
A whip is a slashing weapon. There's nothing to say that it only applies to bladed or metal weapons.
As for whether it makes ...
On the "flaws" of DM based RPGs is that players know there is "off the rails" unplanned stuff, and "story hooks" for long well laid out and planned adventures. The off the rails stuff is fun and all, but it can never match the epicness of Defeating The Big Bad of Evilness (tm). This means that even if players KNOW they have multiple options, they can find ...
Assuming the line of succession was properly followed. (Not the original Wrogar who was part of kicking off The Last War...Aurala has a son named after the original)
We have no details on this in 5E sources, so we have to look further back. This takes us to Dungeon Magazine #170 where we get the following blurb
Prince Consort Sasik d'...
It's probably too strong
Firstly let's compare to what other 1st level domains get.
Arcana: Arcana proficiency, two Wizard cantrips
Death: Two martial weapon proficiencies, Reaper*
Forge: Heavy armor proficiency, smiths tool proficiency, Blessing of the Forge*
Grave: Circle of Mortality*, Eyes of the Grave*
Knowledge: Two ability proficiencies
Life: Heavy ...
Proposed feature seems reasonably balanced
tl;dr The advantage of being able to deal damage and attack in the same round is more or less balanced out by changing the resource cost to spell slots and certain spells.
Allows to more easily heal and do damage in the same round.
This allows a cleric to do both healing and damage in the same round. The level 8 ...
The general standard used for magic (and game rules in general) in 5E is "Spells only do what they say they do."
If Glyph of Warding included a "This spell has been triggered" notification, then it would say so. It does not, so it doesn't. All it says about activating is
When triggered, the glyph erupts with magical energy in a 20-foot-radius ...
Only if you are close enough to hear the explosion / spell effect
Otherwise, the glyph's spell efect, or explosive runes, will go off and you won't be alerted by the glyph spell itself. Since you specify "across town" the most general answer is: no, you won't hear it.
An exception: if you had cast a spell glyph with Thunderwave, for example, and were ...
Nothing in the spells description gives the caster any awareness of when the glyph is triggered, and the glyph does not require concentration (which would alert the caster when it ends)
It is worth noting however that an exploding glyph would make some noise when triggered, the closer you were and the better your perception, the better your chance of ...
Create some big printed sheets. At the top of them put the option you foresee. Give them different colors.
Include a rough sketch of what they'd do to do the headline action, so you agree on what "ATTACK" means (CHARGE with weapons drawn).
The point of these props isn't to railroad, but instead open up some options. Explain that these are not the ...
Dispel magic ends the effect on only one target
1. This is a confusing area. RAW would appear to suggest that dispel magic should end the effect on both targets:
The rules for twinned spells state:
When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to ...
Only one target will be affected by Dispel Magic in this case
Dispel Magic states:
Choose any creature, object, or magical effect within range. Any spell
of 3rd Level or lower on the target ends. For each spell of 4th level or higher
on the target, make an ability check using your Spellcasting Ability .
The DC equals 10 + the spell's level. On a ...
Is this a valid "response" to a successful intimidation check?
Only Your GM Knows
Any response can be valid because your GM knows things that you and your PC don't. Maybe this NPC reacts like this when he's intimidated because of something that has happened to him in the past. In this case, the answer would be YES.
Maybe your GM did not foresee the ...
The infusion fades and you must infuse the gem again
You already quoted the relevant part:
If it dies, it vanishes, leaving its heart in its space.
From the description about "Infusing an Item" in the Artificier description it states (emphasis mine):
Your infusion remains in an item indefinitely, but when you die, the
infusion vanishes after a ...
Arauthator is Huge, and is 15x15 feet.
Any creature can squeeze into a space large enough to accommodate a creature one size smaller than itself. With 15x15 hallways he should be able to move freely through them. If the ceiling is 10 feet high, he couls squeeze into them. Any lower, however, and he would be unable to fit through.
Squeezing into a Smaller ...
If you duplicate the spell at 6th or lower level, No.
This part of a wish spell does not create the effect, it duplicates a spell. As spells only do what they say, the only part of the spell that is not a direct duplicate are written into the wish spell description.
The basic use of this spell is to duplicate any other spell of 8th level or lower....
Luckily, you're reading it wrong. The range/area of conjure barrage is Self (60 ft cone). Referring to the rules for reading spell ranges, we read that:
Spells that create cones or lines of effect that originate from you also have a range of self, indicating that the origin point of the spell's effect must be you.
You don't throw the ammunition straight ...
Only if you choose
The range of conjure barrage (PHB 225) is listed as:
Self (60-foot cone)
Meaning the cone the spell refers to originates in you (the caster). If you choose a point in space for the cones origin, the spell would say so.
From the section on Areas of Effect (PHB 204) on Cones:
A cone's point of origin is not included in the cone's
It's A Construct
Your Roll20 link is out of date. On D&D Beyond, Simulacrum's last line has been updated to match the 2018 eratta:
Otherwise, the illusion uses all the statistics of the creature it duplicates, except that it is a construct.
As a simulacrum is not a humanoid, and never was, it is not a valid target for reincarnate.
On Creature Types
In the definition of the Simulacrum spell, it states:
If the simulacrum is damaged, you can repair it in an alchemical
laboratory, using rare herbs and minerals worth 100 gp per hit point
it regains. The simulacrum lasts until it drops to 0 hit points, at
which point it reverts to snow and melts instantly.
While reincarnation states:
You touch a ...
You are interpreting the rules correctly. A literal reading of these rules is that the paladin would become conscious at the start of each round unless they were actually killed.
This isn't necessarily unreasonable, and it's not necessarily the best level 20 capstone ability. Compare, for example, to level 20 moon druids, who can wild shape as a bonus ...
You could make the argument that as the ability does not require concentration, that you in fact cannot turn it off until after the duration ends, unless stated in the ability, such as a Barbarians rage does.