158

Your player is not taking ownership of their condition A disclaimer before I start, first I'm not familiar with the AL's rules and recourse for DMs dealing with problem players. Secondly, I'm not a psychiatrist or doctor. That being said, I do LARP and have ADHD myself. The former means you end up being friends with a lot of people with weird personalities ...


122

Yes, let his character get the fate he deserves Storytime: In one of the first games I ever ran at a convention, there was a player that was doing exactly what you described: charging ahead, thinking he was better than everyone, not playing as a team, etc. The next time he charged ahead though, all the enemies were of course waiting to gang up on the ...


103

I don't know your player, but I know something about playing D&D in AL with ADHD. That's my hobby. I also know something about working with young adults with ADHD in structured settings. That's my profession. We shouldn't be trying to diagnose your player over the internet, so let's stick with the facts as you've laid them out: a player is disruptive, ...


85

You certainly have the authority to "boot" this player from a table. In addition to the usual "DM makes decisions for the fun of everyone" boilerplate language that is found in adventures, take note of the following lines from the Adventurer's League Code of Conduct (found at the end of both AL Player's Guides and AL DMGs): Participants must conduct ...


65

There has not been an official statement of how Xanathar's Guide to Everything will be implemented in the D&D Adventurers League1. The reason being is that the AL admins haven't had a chance to look at it, since it's not yet complete. The AL tries to be as inclusive as possible with official Wizards of the Coast D&D products, but we cannot make ...


58

You were right! In that type of situation, everyone is ready to begin fighting at any moment. Everyone basically is 'readying' for their fight - not just the PCs. Readied Actions These actions do require a trigger to be specifically stated, as well as the action they will take if triggered. In a general situation, most Readied Actions take place during ...


52

Version 1.1 Player's Guides The “+1 rule” is shorthand for the restriction on being able to use the Player's Handbook plus one extra source to build your characters for the Forgotten Realms campaign. WoTC has two different campaigns that utilize different limitations (currently v1.1). Forgotten Realms maintains the "+1" rule (see below) Eberron ...


49

I play this character. My GM and I discussed the build extensively before starting Storm King's Thunder because I was worried about this. Both from pre-planning and from experience, here're the things we've come up with: 0. Discuss this with your player. Be open and tell the player that you're struggling to engage all of the party while allowing their ...


48

The D&D Adventurers League does not dictate who can and who cannot sit at your table. All games are organized by the owner/operator of the location. In a home game, that's the home owner. In a store or convention setting, that's the store/con owner or organizer as dictated by the owner. Most stores or conventions have a desire to sit everyone and take ...


48

Roleplay Let's assume you play an elf (which you are not in real life). And you play a ranger (which you are not in real life). The character can shoot a moving target without fail (which you cannot in real life). And has a bunch of friends that can cast spells and lay on hands (your friends in real life only eat pizza at astonishing speed). Your character ...


48

Reactions come after their triggers, except when they don't If the timing is specified in the ability, use that timing. Otherwise, reactions occur after the trigger. This entire thing is a matter of specific over general. In 5e, when a specific rule and a general rule conflict, the specific rule wins. Xanathar's Guide to Everything outlines the general ...


48

First things first. This is tagged as AL and I will be giving AL answers. First thing striking me is that half the post is about how the Code of Conduct was ignored essentially the entire session. From AL Player's Guide, p.6: Follow the DMs lead, avoid arguing with the DM or other players over rules. Just to make a point, the FAQ states these two important ...


47

No. Consider the following excerpt from the AL FAQ: What Rules Do I Use As a D&D Adventurers League Dungeon Master, you are empowered to adjudicate the rules as presented by the official materials (PHB, DMG, MM, etc.). Run the game according to those rules, but you are the final arbiter of any ambiguities that might arise in doing so. (Emphasis mine.) ...


46

You do not have to land to avoid falling under most circumstances There is no mention of this in the SRD entry about flying movement, which only states the following about flight and falling: If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to ...


44

My insurance company? New Ork Life, why do you ask? There are a number of Q&A's on this site that ask "What good is gold in 5th edition?" since the Wealth By Level (WBL) framework is no more. Our first group discovered that as we went up in levels, and needed our spellcasters to cast higher level spells, gold was required to buy spell components for ...


42

Here's a third answer, because I don't think either of the previous ones are quite correct. As a disclaimer, though, let me note that I don't actively play 5e, so this is just based on common sense and grepping the Basic Rules. It's possible that I may have missed some relevant rule, although I don't think so. Yes, you can revive a character whose hit ...


42

I found it, page 5 of version 7.0 of the AL players guide. When you gain a level, use the fixed hit point value in your class entry. You can’t roll your hit points. Missed that but easily fixed.


42

Adventurers League is not supposed to have a minimum age requirement. When I was playing at local AL tables, one of the regulars was a 10-year old with autism and ADHD, and when he was focused he was good. When he couldn't focus we sent him on errands, which he was glad to do anyway because he'd been sitting still longer than he could really manage. The DM ...


41

Divine Intervention isn't spellcasting An important distinction here is this... Describe the assistance you seek [...] The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. The deity is not actually casting a spell. They are wielding their divine might to directly implement a miraculous ...


40

I see a couple of problems with this plan: The size of a bag of holding. While the bag has internal volume sufficient to hold Strahd, getting him inside may prove impossible. This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. Strahd, like most "boss monsters" has ...


40

Not in Adventurer's League. This is from the Tomb of Annihilation Primer, found here. This document is a guide put out by Wizards of the Coast for players and DM intending to take part in Tomb of Annihilation, and lays down the rules of play for this adventure. Do note that this quote is from the DM-only section of that document. Proceed with caution if you'...


39

According to page 24 in Curse of Strahd (using this related answer): No spell - not even wish -- allows one to escape from Strahd's domain. Astral Projection, teleport, plane shift, and similar spells cast for the purpose of leaving Barovia simply fail... A Bag of Holding may not be a spell, but reading a bit further... Magic that summons creatures or ...


38

Do I just stop going and look elsewhere? Assuming that you want to play official AL games, then you should definitely do this. The shop you are visiting doesn't supply what you want so you have to go elsewhere if you want to play AL. Can I call/write to the AL organizer and tell them that this event isn't really AL-official? I had a look through the AL ...


37

Yes, as long as you abide by the "+1 rule." The DDAL Player's guide "Character Creation" section says, in part: All of the races and classes presented in the Player's Handbook plus one other resource from those listed below are available to build your character. (p.2, emphasis in the original) Pertinent to you, both the Elemental Evil ...


35

Organized Play. D&D Adventurers League is an "organized play" system. Playing Local stores host games (often with volunteer DMs, sometimes with paid ones). Players play point-build or array-build characters in whatever adventure is being run. Character's experience total is tracked, and players can drop-in/drop-out on a session by session basis....


35

It depends. See The D&D Adventurers League Player & DM Pack which includes player's guides for the Forgotten Realms campaign (including the Season 8 Waterdeep Dragon Heist & Dungeon of the Mad Mage and Season 4's Ravenloft material, among others) and the stand-alone Eberron Campaign. Each has a section on Character Creation which includes "...


34

This was entirely appropriate. You have nothing to complain about. Do you think spellcasters should spend their own hard earned gold to help you out? Spellcasters are generally the only ones that significantly need gold in AL play. Having people set aside gold if they think they'll need Revivify is a good suggestion on the cleric's part. I'm sure others ...


33

There are several problems 1.) Nothing Leaves Ravenloft A central problem in Ravenloft is that it is all but impossible to leave that plane. Relevant text can be found here (Curse of Strahd, p. 24, bold added): No spell - not even wish - allows one to escape from Strahd's domain. Astral projection, teleport, plane shift, and similar spells cast for the ...


33

No, it can't be kept. During Season 7, the penalty was pretty harsh (permanently and irrevocably retired, as guildbounty's answer indicates). However: Consult the D&D Adventurers League Player & DM Pack for updates. When Season 8 released, they changed the guidance to be more general and less strict. You can remove it from the character and resume ...


32

Your best bet is to talk with them OOC first. Yes, this may be his character design/flaw, but if it's getting in the way of fun for you and other players it's worth discussing. Some talking points to help him clarify his character's actions: Does he realize that his actions may lead to his own and everyone else's deaths? If that isn't a problem, ask him why ...


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