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69 votes
Accepted

What can I do about players who "cheat" when answering the end of session questions?

You're part of the group You say in your question that "the GM has to ask the players 3 questions". That's not true, though. The End of Session move says the following: (emphasis mine) Then ...
Patta's user avatar
  • 9,756
65 votes
Accepted

How do I move forward when an impending doom was stopped by accident?

What happens when a king doesn't get what he wants? This is not a trick question. What you should do next depends on what your prep about this front says about King Cyndemund and why he wanted the ...
Glazius's user avatar
  • 41.1k
59 votes

What is the practical difference between "a Wizard PC" and "another worker of arcane magic"?

It's important to remember that Dungeon World is a much more narrativist system than D&D, which is more simulationist in most editions (especially 3.X). In a simulationist system, the primary ...
Oblivious Sage's user avatar
  • 55.3k
58 votes
Accepted

How do I play a dumb and stupid and Intelligent Hill Giant?

There's no conflict. The intelligent tag sets a very low bar — it just means that it's a type of creature that has more than instinct or animal cunning going for it. Its definition is: It’s smart ...
SevenSidedDie's user avatar
52 votes
Accepted

What's wrong about addressing the players in Dungeon World?

It's all about immersion This part of your question jumped out at me: I can see two ways of expressing the relationship between players and their PCs: either they act in place of the characters (“I'm ...
MJ713's user avatar
  • 1,373
51 votes
Accepted

Dungeon World after much D&D (3.5E, 4E and 5E) - struggling with what degree of "fiction first" applies to moves

It isn't OK. I don't mean in the sense of “oh no everything is broken now!”, but in the sense of “yeah, Dungeon World is way less fun, and it will fail to be awesome in ways you wouldn't even know ...
SevenSidedDie's user avatar
49 votes
Accepted

How do I kill the party?

You're most certainly not here to tell everyone a planned-out story. -- "Agenda", from the GM section on the repo. And you've felt that friction trying to make it happen, haven't you? ...
Glazius's user avatar
  • 41.1k
43 votes

What are the limits to repeating a move in Dungeon World?

You seem to have misunderstood one of the most fundamental rules of Dungeon World: You don't make the moves Moves just happen when their trigger is met. That means you cannot tell your GM that you ...
kviiri's user avatar
  • 54.1k
41 votes
Accepted

Can a player choose not to trigger a Move?

No When a player character makes an action that fulfills the conditions for triggering a move, the move is triggered. This is explicitly stated in Dungeon World rules, under Making moves: A ...
kviiri's user avatar
  • 54.1k
37 votes
Accepted

What is valid for a "worse outcome" with a 7-9 on Defy Danger?

The way you handled it does technically fulfill the "worse outcome" choice for the GM. However, you ended up in the same situation you were in before. Nothing changed. The PC is still on the wrong ...
iraserd's user avatar
  • 2,976
37 votes

How do "monsters" attack if the PCs don't engage in combat first?

Monsters (or NPCs in general) don't make specific moves. Instead, the GM will make moves whenever the players present a golden opportunity (amongst other things) So if the PCs don't engage in combat, ...
Erik's user avatar
  • 81.5k
35 votes
Accepted

When players do the "Take Watch" move, do the results of the roll determine whether something "bad" happens?

You're right, how a Dungeon World GM figures out what dangers (if any) threaten the PCs while they're sleeping doesn't work like in other games. How the GM handles Take Watch is somewhat complex. Let'...
SevenSidedDie's user avatar
34 votes

How does one treat Dungeon World's Princess class move: Unicorn?

It seems to me that the Unicorn has exactly the same status as a Ranger's animal companion. There are modifiers to the Princesses moves - a Pastel Unicorn adds +1d4 damage to the Princess, for example,...
Slow Dog's user avatar
  • 1,682
33 votes

How likely is success in Dungeon World?

The result of a roll is a bit more complicated than just 2d6+mod. Some moves, such as Aid, Bolster, and some item effects, grant +N forward or ongoing. Others, such as Interfere or Conditions, provide ...
Joel Harmon's user avatar
  • 16.1k
33 votes
Accepted

How many setbacks in Tricks of the Trade, and who chooses?

A 7–9 on Tricks of the Trade is a game of “Would You Rather?”, with the GM asking the question. “[T]he GM will offer you two options between [three options]” means that the GM will be selecting two, ...
SevenSidedDie's user avatar
32 votes
Accepted

What to do when a player doesn't Defy Danger (especially if they should)?

Remember, the player doesn't get to declare a move, they get to describe a response in the fiction. If you've advertised a threat, like a hill giant's club rushing at a character and the character ...
gomad's user avatar
  • 33.4k
32 votes

How do I 'advertise' my skills to other players/characters?

"Y'all know me. Know how I earn a livin'." (chalkboard scratch optional) They do all know you. They've written you in their bonds, and if not that, then at least you've written them in yours. You've ...
Glazius's user avatar
  • 41.1k
32 votes

How can I prevent Discern Realities from being an info dump?

“You don't have time for that” The Discern Realities move was modeled after the “Read a Sitch” from AW. At first glance, it just incorporates “Read a Sitch” and "Read a Person" into a single ...
enkryptor's user avatar
  • 69.8k
30 votes

What triggers the Princess's move Speak From the Heart?

The short version: it takes time and quiet to trigger Shouting questions at the Princess in the middle of making (or setting up) some other immediate move doesn't trigger Speak From the Heart, but ...
SevenSidedDie's user avatar
30 votes

How can I answer "Who's really in control here?"

"Who's in control" has several distinct aspects, which I'll detail below. But, for starters, you're probably overlooking the most obvious answer: "Clearly it's you, killer. What do you want to do ...
Alex P's user avatar
  • 29.3k
30 votes
Accepted

What does it mean to offer a worse outcome?

And Now The Rest Of The Quotation "worse outcome, hard bargain, or ugly choice" is language quoted from Dungeon World's parent game, Apocalypse World. Specifically from the downside to the move Do ...
Glazius's user avatar
  • 41.1k
29 votes
Accepted

How would failing to avoid an avalanche play out in Dungeon World?

Depending on your style of gameplay there are many possibilities that could happen immediately after failing that DD+DEX. With style of play I mean are you doing a rather slow paced, fundamental type ...
iraserd's user avatar
  • 2,976
29 votes

How do I kill the party?

You cannot do this if you will only accept the outcome that the party is killed. A central agenda point for both GM and players in Dungeon World is "Play to find out what happens!". If the ...
ACuriousMind's user avatar
28 votes

Should I ask permission to deviate from the perceived script?

Dungeon World campaigns cannot have a script Dungeon World has rules that the GM is required to follow. Many of those rules say explicitly, and require to function properly, that the GM never lock ...
SevenSidedDie's user avatar
28 votes
Accepted

New GM: How to keep control of a game

There are some very specific mistakes you can make in DW that likely led to this state of affairs: You say you "planned a scenario", but by the very nature of DW you can't really plan a scenario: you ...
ACuriousMind's user avatar
28 votes

What does it mean to offer a worse outcome?

First things first, your worse outcome was perfectly fine. It just has to be a success (because a partial hit is a success), but worse than if they'd got a hit (10+) would have resulted in. So think ...
SevenSidedDie's user avatar
27 votes

Dungeon World after much D&D (3.5E, 4E and 5E) - struggling with what degree of "fiction first" applies to moves

It is definitely not "as intended;" the DW rules make it very clear that a player never says when a move is triggered. They say what they are going to do in the in-game fiction, and then you say what ...
mxyzplk's user avatar
  • 175k
27 votes
Accepted

How to respond to the Arcane Art 7-9 result when there are no immediate threats?

Unwanted attention doesn't have to be dangerous, it just has to be unwanted. The bard stops playing, and then they hear a rustle and clicking almost right beside them — but there's nothing there. ...
SevenSidedDie's user avatar
27 votes
Accepted

How are non-antagonistic conversations supposed to work in Dungeon World?

I think it's helpful to frame things in context of your Agenda: Portray a fantastic world, fill the characters' lives with adventure and play to find out what happens. What you do as a GM should ...
Dan Bryant's user avatar
  • 1,772
27 votes
Accepted

How does it affect the game if PCs have lower maximum HP?

Unless you revise damage and/or healing, this will take "deal damage" out of your toolbox as a GM quicker than you'd want. Apocalypse World introduces the "harm move" as a way of ...
Glazius's user avatar
  • 41.1k

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