89

You are not a problem player You said "I'm a problem player", but also have the self-awareness to recognize "I’m ruining everyone’s fun". This means you are not a problem player. You are a player with a problem. You are looking to improve and willing to work for it. You will be fine. You are spending time with some friends. Everyone is trying to have fun, ...


25

As a person who started playing D&D as a 'de-facto DM' for his group for 8-10 years, this was a big struggle of mine when I started sitting at the table as a player ! I had very precise ideas on the "why" and "how" every NPCs and monsters would/should act, how the World should work (I was especially harsh on one of my friends who 'dared borrow' my ...


19

This is found in the Faiths and Avatars sourcebook (p. 30): Ao (Lord Ao, the Hidden One) Over-power of the Cosmos and Realmspace PORTFOLIO: Creation of deities, maintenance of cosmic balance [...] Before the Time of Troubles, the question of who the gods answered to was a philosophical conundrum better suited to sages than priests....


17

Completely feasible, unless you're playing 4e As much as people like to pretend you 'need' a Cleric or a Rogue or a Tank or whatever in the party, you really don't. This is true for every edition of D&D. Having only a single player just means you focus the campaigns you run around the character choices that player makes. If you, as the DM, say "There'...


17

I had a similar dm to player problem, I had trouble giving up control. I broke myself of the habit by playing several characters in a row who were purposefully designed to either do the wrong thing in many circumstances or who would have no idea what to do. (reclusive wild druid, fearful panicky shapeshifter, obsessive forgetful wizard). Characters who in ...


13

They start with their own personality, yet they can and do change afterwards. This question is rather difficult to answer in a manner that would satisfy everyone: it is best left to individual interpretations based on precedents. I suggest you have a look at the list of deities who were previously mortals and pick some examples and read about them on the FR ...


11

I was part of the 1985/86 group, at that time there was no official record. There was a 5 minute break every hour but you could stack them for a longer break. We did several 24 hour sessions beforehand to train. We were dosed up on coffee and coca cola. We practiced in Ilford but the record was set just off Trafalgar Square in some sort of basement of a ...


10

Yes, it is absolutely feasible, but it is different. Yes, I have played more than one edition of DnD with 1 player and 1 DM frequently. You mentioned that you are interested in all editions so I will address those I am familiar with. I have done this frequently using DnD 2e and lightly with 3.5e and 5e. It can work very well, though it does require some ...


10

There are three different types of invisibility discussed in a Dragon Magazine article called Seeing is Believing contained in issue #105, which are physical, psionic and illusion. As psionic is a mind effect for other people, yes, the practitioner would be able to see themselves. For physical, the only item they state that produces this effect is Dust of ...


9

A "sorcerer" kit appeared in Arabian Adventures (1992). The sorcerer as a spontaneous arcane caster was an original invention of D&D 3rd edition. Prior to this, sorcerer was just a synonym for "wizard". However, there were several kits or classes in AD&D known by the name "sorcerer". Classes named "sorcerer" Original D&D (1974) used the name "...


9

A good amount of information can be found in the Forgotten Realms wiki entry for Ao. To quote just the beginning of the wiki entry (it is far too large to reasonably quote everything in this answer): Lord Ao, known as the Hidden One or the One Who Is Hidden, was the Overgod of the worlds of Abeir-Toril. As Overgod, all deities and primordials of Abeir and ...


9

Yes it's feasible; I've done solo adventures in three editions Question How feasible is it to play D&D with one DM and one player? Very. I'm more interested in 5e, because if I were going to attempt it, I'd attempt in that edition. I am interested in past editions mainly just to satisfy curiosity Solo Adventures in D&D 5e I ...


8

There does not appear to be a hard canon answer The general plan for Dark Sun as a setting was "you're either here or there, not both." Athas is intended to be remote and inaccessible, and on the rare occasions where some form of portal existed allowing departure from the Crimson Sphere, that was... sort of the point. Leave and don't come back - who would ...


7

The sun of Athas doesn't follow known stellar evolution. This is difficult to answer in a D&D context, since the sources don't explain how exactly magic was used to transform the sun, or whether the real-world laws of astrophysics apply in the Dark Sun setting. We only know that the inhabitants of Athas used powerful magic to transform the sun from ...


5

Well then, let's go through the editions. In all versions of D&D, the holy sword is a magic weapon (with high "plus" value) that grants extra powers to a Paladin: 0E Greyhawk: Holy Sword: negate spells 1" radius (30' outdoors, 10' otherwise. Yes, effects changed size based on surroundings). 1E & 2E DMG: Sword, Holy Avenger: magic resistance 50% (...


5

Short answer: they didn't originally have to be Lawful Good The original Paladin as published in Greyhawk was aligned as Lawful. Full Stop. (This is a very minor frame challenge). The alignment matrix in Men and Magic (TSR, 1974, Gygax Arneson, p. 9) showed three: Lawful, Neutral, Chaotic. That's it. The two-axis system was first shown in a Strategic ...


5

The Rod of Seven Parts and Fiendish Codex I are the primary sources for information on Miska the Wolf-Spider, but some other sources mention some details: Magazines The Planescape Index lists the following magazine pages as referencing Miska or Mishka the Wolf Spider (spelling varies between publication): Dragon #343, page 67: An ancient druidic cult who ...


4

No, most devils hide their true name with extreme secrecy. According to Tanetal's entry at the Forgotten Realms wiki, Tanetal's habit of peppering his speech with Latenat, his own name backwards, is a trait peculiar to himself, and not a typical part of true name lore. According to AD&D 2e's Faces of Evil (1997), p. 7, devils and all other creatures ...


4

This is a name that morphed slightly, but you are correct in your base assumption that in the original editions, the lands were simply called the Core Domains or Lands of the Core. However, in some of the later core rulebooks, it was shifted and began to be called the Domains of Dread. This occurred with the core rulebook Domains of Dread, and also referred ...


4

First of all, good on you for taking your DM seriously and wanting to improve your behavior at the table! As other answerers have said, this already proves you're not really a problem player. It sounds like you've been doing your best to contribute to the fun at the table, it wasn't working out for reasons you didn't realize, your DM talked to you about it ...


3

Reading your question, it sounds like the problem is that some of the characters are stealing from the party, and it's dampening the fun for the rest of the group. When I am the DM, I tend to solve this directly, by telling players they can't steal from the group. ("You find 100gp in the chest. Everyone mark down that you gained 20gp.") That works pretty ...


3

There isn't much outside of the Rod of Seven Parts adventure. Miska is mentioned or detailed in only a few places 2nd Edition DMG - Mentioned briefly, under the listing for the Rod of Seven Parts sample artifacts 2nd Edition Book of Artifacts - Brief mention/description, as related to the Rod and its destruction Dragon Magazine #224 - Article on the history ...


2

When I was DM in DND 3.5 I also came across this deity. After reading his description I saw parallels to the slavic great deity "Rod" which is essentially the whole universe. Because he is everything, when someone worships him they are not only worshipping the good but also the bad. Consequently, aspects of "Rod" became their own deities which can be ...


2

That would be no True names aren't a concept referenced particularly or specifically with devils. In their first appearance (AD&D's first edition Monster Manual), it was noted that devils needed their names spoken in order to enter the plane of the speaker. Also, the novel doesn't limit that to devils... The pit fiend in question, when ruminating on ...


2

The answer by JohnP is great for AD&D 1e. Here is an answer for 3e. The d20 system reference document states in the description of the spell Invisibility: If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so. The key point is that the ...


2

It is already a great start to be aware of your effect on your group (and to be willing to improve), because bossy players can clearly be the difference between a good and a bad group in my opinion. To add my contribution to the other great replies, I would say that you are maybe "meta-thinking" the game too much, your character may not know all the ...


2

Advanced Dungeons & Dragons 2nd Edition I sometimes played with only one other friend. We never played any actual published adventures, just homebrew. Dungeons & Dragons 5th Edition UA (playtest content) has rules for sidekicks, that can help fill out a party. I'm told that these rules were incorporated in to the essentials kit (thanks V2blast). ...


2

I haven't played D&D in over 25 years, so take this with a grain of salt. One player doesn't necessarily have to mean one player-character. Playing basic D&D in the late 80s/early 90s, my friend and I would take turns: one would be the DM, the other would play a set of characters in the campaign. Neither of us really did much role-playing, but the ...


1

The DM needs to establish ground rules, or else these behaviors may continue and escalate. D&D is one of those systems that assumes the players will cooperate. When the player characters turn against each other, they stop working together and mistrust each other instead. Left unchecked, this often leads to players not enjoying the game or unfriendly ...


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