D&D 3.5e — “Mettle”
In D&D 3.5e, evasion allowed someone to take no damage on a successful Reflex save against something that usually had halved damage on a successful save. This feature was originally available to monks and rogues, and became available to other classes via supplemental content.
Later in the same edition, additional classes were ...
Your quote appears to be from an article Graeme Barber wrote where he complained about the alterations WotC made to an adventure he wrote, so the idea of "good yuan-ti" is entirely his own and was ultimately not included in the final product, but you might be referring to his comment about the Tomb of Annihilation. As I am actually DM-ing this ...
Her corpse will appear on the Astral Plane.
In DnD, when a god dies, their corpse will appear on the Astral Plane as a giant stone statue of them. These god-corpses are basically the only solid ground to be found there, and the Githyanki use them as the basis for building their cities.
Here's another SE question discussing the potential uses for the corpses ...
Oh, Very Very Yes
If you want some dead gods, come on down to the Avatar Trilogy, where Bane got Banedead, Bhaal rolled over, Myrkul went from being God of the Dead to dead of the god, and other such fun events. They're not the only ones - just some of the many who had themselves a very bad day during the Time of Troubles. Each one had the bad luck to be ...
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People play RPGs for different reasons. Some like to RP (at varying depths and styles). Some like to roll dice and knock heads. Some like to sit around with a group of friends and the game is just a vehicle.
What is it they enjoy about the game? What are they -- as their characters or as the player -- interested in doing? If you're ...
Auril is featured in Icewind Dale: Rime of the Frostmaiden.
Auril the Frostmaiden is an antagonist in the adventure Icewind Dale: Rime of the Frostmaiden, which gives some info on what happens to her if she is killed:
Yes, they exist in the larger D&D universe
In the Curse of Strahd campaign for D&D's 5th edition, one of the random trinkets that an adventuring party may find (from page 210) is:
A pocket watch that runs backward for an hour every midnight
People will be quick to point out that Barovia is not Faerûn, Dragonlance/Krynn, or Greyhawk but I think ...
A creature's secret true name is not their common name.
In short, there's no rule that says a devil has to use their "true name" when signing a contract with a mortal. The name devils go by is merely their common name, and their true name is always kept secret.
Dragon Magazine #68 (Dec 1982), p.56, From the Sorceror's Scroll, introduces a spell ...
Well, in Xanathar's Guide to Everything there's the Orb of Time. It's a common magic item that, using an action, can show you whether it's morning, afternoon, evening or nighttime; it basically works like a pocket watch. Common magic items are around 100gp. That points toward the most basic version of a pocket watch being around that price.
Those 1000gp are ...
There is not a direct in-lore answer to this that I am able to find. So the best I can do is a partial frame challenge and suggest you look at how this could be done by looking at history and even modern legal rules to establish your rules.
Here's what we know
Though devils all have common names, every devil above a lemure in station also has a true name ...
It’s impossible to prove a negative, but I’m rather sure there is nothing official that covers this. To that end, here are all the most likely sources across all of D&D to cover something like this, and how they don’t.
Note that numerous sources discuss how fiends all have names other than their “true name,” that they could use for this purpose. As ...
I think this is a misunderstanding of what a 'true name' is. A true name isn't a legal name required for all official documentation; it's something mystical and intensely personal. It's the name on your soul, not the name on your birth certificate.
I am, in part, drawing this understanding from real life literary sources such as Egyptian myth (wherein Isis ...
The lore is weak and incomplete on the point you are asking, so different authors/creators will likely use whatever is more convenient for them, or continue to gloss over exactly what is happening.
I can't think of any 5th examples, but most of the times when a contract is entered, it's not so much the act of signing their name, but using their blood. Their ...
This site has a Forgotten Realms map that allows you to calculate distances between two points as the crow flies, or along a specific travel route (road or river) by using waypoints. I compared it to maps in WOTC 5e adventures and it seems to be accurate. It's not quite as handy as a chart listing all the cities and towns, but still handy and a lot easier ...
The Heroic method of rolling characters calls for 2d6+6. This prevents scores under 8 but actually increases the odds of an 18.
An alternative would be 2d4+6. Max score of 14, min score of 8, thus allowing some randomness but still keeping everyone in the same range.
Choose class first, then roll
Choose the character class first, then roll 4d6-drop-lowest down the line.
If the prime requisite is lower than 13 (roughly a 50% chance), you may choose to reroll the entire array (again and again, if necessary).
This ensures that the character either is competent in his area of expertise or has surprising strengths in other ...
The usage of these modifiers has always been ad hoc
There are patterns, but they aren’t officially defined or anything. Most of them just come naturally out of the English meanings of the words.
The most notable usage of these adjectives are in the “X,” “Improved X,” “Greater X,” “Perfect X” series of feats—Two-Weapon Fighting being the ...
Historically, spells were ranked
Up until 4th edition, spellcasters would adopt higher ranks of a given spell. These ranks could be signaled in a couple ways:
Summon Monster I
Summon Monster II
Summon Monster III
Each rank of the spell was more powerful than the last in some way and the ...
According to Dungeon Magazine #70, Kingdom of the Ghouls, p. 71:
The god of the ghouls is unknown to outsiders; often called the Lord of Rot and Shadow, or simply the Lord of All Ghouls, many scholars believe the creature is an Abyssal Lord, though others believe it is some form of greater yugoloth or demi-god. In fact, the power answering ghoul ...