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53

People In each of your examples the term "humanoid" could be replaced with "people". A more common-language approach may be easier to work in-game than trying to shoehorn a more awkward word. The only thing lost is the distinction between humanoid and non-humanoid personages (for example, the Beholder mentioned in the question). However, ...


25

Yes +3 to Charisma is a legitimate choice and also slightly better than adding the +1 to a different stat most of the time. It's also not a typo but intentional, as evidenced by Crawford agreeing that's what the rules say: Q: Is it intentional that Changelings can put their floating +1 in charisma giving them a +3 to charisma ASI? — ProfNesbitt, Nov 21 ...


20

Folk(s) Means same as "people", especially "common people", or other somehow defined group of people. Examples: Townsfolk. Folk of the realm. Poor folk. Hey folks! Those pitiful folk of the material plane! What kind of folks live here in this town? Some examples of use from RPG and other fantasy texts I found: D&D PHB has Folk Hero ...


16

Different languages are different. We translate it all to English anyway, so the word that means that body-shape really is "humanoid" for us, with the etymology that entails. If Common is a human-dominated language in your world, then it may well do the same (to the likely annoyance of at least some members of the other races). If it's not, it ...


13

A dream pastry's trance is not sleep; it's a specific kind of trance. It's more like a drug trip than anything related to rest, so there's no reason it would necessarily work differently on creatures that don't sleep or dream (including Warforged, if you going to be looking towards an Eberron/Ravenloft crossover). A magically-induced hallucination isn't ...


13

Yes, there are more than sixty-seven kalashtar. There are also more than sixty-six, since the kalashtar bound to their leader, Taratai, sacrificed themselves to produce the shroud resonators that protect Adar (Secrets of Sarlona, pg. 24). Sixty-seven rebel quori survived the exodus from Dal Quor, and every kalashtar has a bond to one of these spirits. The ...


13

The Creation Forges that House Cannith uses1 to produce warforged are based on a Quori design.2 The quori used warforged during their invasion of Xen’drik some 40,000 years prior to the typical Eberron campaign. House Cannith found the ancient Creation Forges of that war in its expeditions to Xen’drik and has used them as the core of their own warforged ...


12

No one can join two different Dragonmarked Houses. All Dragonmarked Houses have signed a treaty in which they pledged their neutrality among the nations, and their independence from one another. By law, the Dragonmarked Houses must maintain their separation from one another, and that does not apply only to the dragonmarked themselves—it applies to the ...


12

Not anymore, as of the 2020 errata As noted in Please stop being evil's answer, this was previously allowed by the rules, and even confirmed by rules designer Jeremy Crawford as a valid reading of the rules in an unofficial tweet from November 2019. However, this was been changed to no longer work, as of the November 2020 errata for Eberron: Rising from the ...


12

TLDR: In your specific case, Lizardfolk are from Volo's Guide To Monsters, a book that is not allowed in DDAL Eberron play, and it did not start the Eberron Campaign at level 1. It is not a legal character for Oracle of War Eberron DDAL play. They are entirely separate campaigns. DDAL's Forgotten Realms campaign and DDAL's Eberron campaign have different ...


11

Yes The Infuse Item feature states: you gain the ability to imbue mundane items with certain magical infusions. The magic items you create with this feature are effectively prototypes of permanent items. Additionally, the specific Radiant Weapon infusion says: This magic weapon grants a +1 bonus to attack and damage rolls made with it. (all emphases are ...


10

TL;DR: you want to be a human (variant) Divine Soul sorcerer. To start with, let's figure out what magical defenses we are dealing with. The level 1-3 wizard spells we are up against are as follows: alarm illusory script snare arcane lock Nystul's magic aura glyph of warding Leomund's tiny hut magic circle nondetection The sorcerers can't contribute ...


9

It isn't totally clear As with many things we ask about on this site, this answer isn't perfectly clear. We can look to other abilities to help guide us to answer, but we can also bring our expertise to the table as to what would be more fun and thematic based on the descriptions we have. Similar mechanics Find Familiar offers a specific set of wording that ...


9

Kalashtar have no special reactions to possession Eberron: Rising to the Last War simply doesn’t mention any, and there are no “hidden rules,” as we like to say—so the rules say that kalashtar are subject to possession the same as anyone else, and nothing special happens. The book discusses quori possessing humanoids, and the Chosen and Inspired are already ...


8

In the absence of a clear statement within the ability description itself as to whether Eye Thief uses her own senses or the target's, we should interpret the ability in the most straightforward way. Since it's specific that Belashyrra sees through the other creatures' eyes, I would think the most straightforward reading of that is that she sees exactly what ...


8

In D&D 3.5e—for which Eberron was initially developed—there existed a spell called permanency, which could be cast on another spell effect to make that effect permanent. It only worked with a select few effects, but animate objects was one of them, so you could make a permanently-animated object by combining animate objects and permanency. Permanency was ...


8

There are zoos in Sharn, which house exotic monsters In the D&D 3.5 sourcebook Sharn, City of Towers, p. 176, the existence of zoos is mentioned: In a world full of bizarre and magical creatures, even the great cities are not free from the depredations of monsters. In fact, the bustle and chaos of a cosmopolitan environment allows some monsters to move ...


8

The Prince of Frost One option is the Prince of Frost, detailed in Dragon Magazine 374 and discussed here on Eberron author Keith Baker's blog. As I understand it the Dragon article was written to fit in any D&D setting, but it was written by Keith Baker with the specific themes of Eberron and Thelanis in mind. This Fey could be a suitable, if somewhat ...


8

Multiple reactions is probably unbalanced. Dungeon Master's Guide, p.263, recommends against allowing multiple reactions per round: Beware of adding anything to your game that allows a character to concentrate on more than one effect at a time, use more than one reaction or bonus action per round, or attune to more than three magic items at a time. Rules ...


8

While I agree with the analysis of David Coffron about what is necessary for the build, there is a better way to achieve that: be a (most likely excommunicated) heir of House Kundarak. The build Race: Dwarf, Subrace: Mark of Warding Background: House Agent(Kundarak) Class: Bard 6 or Bard 5 / Rogue 1 Ability Scores: STR 8 / DEX 14 / CON 14 / INT 14 / WIS 12 /...


7

The only form of address that appears consistently among the Sovereign Host priesthood is high priest The question says that Faiths of Eberron has been thoroughly scoured, but for the benefit of other readers, Faiths on Hierarchy, in part, says Beyond these general distinctions—councilor, general member, or priest with little involvement in the [local ...


6

There are two potential contexts for this: Game mechanics There is no alternative term in game mechanics. Period. End of story. Humanoid is a specifically defined creature type in D&D 5e (and 4e, 3e, 3.5e, and both first and second edition Pathfinder). In particular, it refers (just like the term in real life) to a standard tetrapod-derived body pattern (...


6

It is hard to speak for the developer, but it seems clear from one of the quotes: They can compress and configure these tendrils to form a wide range of simple shapes. I would interpret that this provides any simple arrangement of limbs the Hashalaq might need for a successful disguise self. Strict reading of the spell would prohibit this, but I would ...


5

Eberron debuted in D&D 3.5e, and the vast majority of content for Eberron is for that system (4e had two books and three adventures, 5e has just the one book so far; 3.5e had dozens, and they were usually much larger). In particular, the 3.5e Magic of Eberron supplement included a prestige class,1 the renegade mastermaker. Renegade mastermakers sought to ...


5

You can only acquire Greater Dragonmark in E6 with extreme cheese and a permissive DM. (tl;dr Dusk Giant cheese is the least questionable method.) Greater Dragonmark (ECS, p. 54) requires: Least Dragonmark, Lesser Dragonmark, 12 ranks in any two skills, Member of appropriate dragonmarked race and house The feat requirements are doable (Lesser Dragonmark ...


5

By RAW, You would get the full +3 AC. This is probably not intended. The druids Wild Shape states: You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. The warforged Integrated Protection says: Integrated Protection. Your body has built-in defensive layers, which ...


4

Magewrights do not appear in any UA article Ok, showing a negative is hard, but to my knowledge (and search) it is not part of a UA article. The overwelming majority of UA content is PC options (class, subclass, or races) with a few exceptions. These exceptions (magic items of eberron, ships and sea, mass combat) are generally also rule sets which need ...


4

In games I run, when problems such as this come up, I solve it by saying something along these lines: Unlike English, Common has evolved in a world where there are many different races/species of beings similar to Earth humans. As such, it probably has a collective noun for them which English lacks. We can use the word "humanoid" in our game as a ...


4

Satyr Rogue/Warlock A good option would be a Satyr Rogue/Warlock, using MOoT as your +1 book. Satyr gives Magic Resistance, which helps a lot against magic traps. Rogue gives expertise with Stealth and Thieves Tools, perfect for sneaking in and for picking vault locks. Standard Array scores: 16 Dex, 16 Charisma, 13 Wisdom, 12 Con, 10 Intelligence, and 8 ...


3

Here's a bit of a historical perspective that may not satisfy the OP, but perhaps some other visitor may find it informative/helpful. In early editions of D&D, "humanoid" was not used the way it currently is. In Original D&D (1974-1976), the term "humanoid" is not used at all. What does get used (in the official magazine ...


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