Skip to main content
61 votes
Accepted

Creating a campaign that ends with a TPK by design

Surprising your players with this will subvert the expectations the game itself is built upon. D&D is designed as a fundamentally cooperative story-telling game, and not just in a "the ...
Thomas Markov's user avatar
29 votes

Creating a campaign that ends with a TPK by design

I have had this done to me before, it is a BAD idea The basic idea of D&D is that you tell a story with the players, something I see too often on here is a DM who wants to tell a story to their ...
SeriousBri's user avatar
  • 29.9k
26 votes
Accepted

If the campaign stalls at a deadly cliffhanger and we never play again, is my character dead?

An author writes 99% of a book, and then never finishes it and won't give away the ending.* The hero is at the figurative precipice facing certain death, but the character's end is never written and ...
SevenSidedDie's user avatar
16 votes

Creating a campaign that ends with a TPK by design

You need to write a novel, not run an RPG Since you tag this dnd-5e, I'll reference the rules of that game - PHB p.6: The DM describes the environment. The players describe what they want to do. The ...
Dale M's user avatar
  • 212k
8 votes

Creating a campaign that ends with a TPK by design

You don't need to tell them, but... You don't need to tell them, and there are definitely advantages to not giving away the ending, but you'll need to soften some of your expectations and do a lot of ...
zalcarik's user avatar
  • 107
3 votes

Creating a campaign that ends with a TPK by design

I agree with all of the other answers that suggest this is a bad idea. It probably is a bad idea, and will likely end poorly. However, if you're set on it, there a few things you can do that might ...
aslum's user avatar
  • 9,202
3 votes

Creating a campaign that ends with a TPK by design

Definitely Tell Them I feel like most of the replies are negative, or saying how you must base a game around players, but I disagree. The campaign idea sounds fun (I'd play it), but as a player I'd ...
JamieB's user avatar
  • 276
3 votes

If the campaign stalls at a deadly cliffhanger and we never play again, is my character dead?

For purposes of Organized Play, which is about the only time a question like this is particularly relevant, only what has happened in session has happened. What's obviously about to happen doesn't ...
aramis's user avatar
  • 71k
2 votes

If the campaign stalls at a deadly cliffhanger and we never play again, is my character dead?

I would say that, given play styles that allow you to move your character between campaigns and DMs, your DM has an ethical imperative to not deny you the right to play your character through ...
keithcurtis's user avatar
  • 32.1k
2 votes

Creating a campaign that ends with a TPK by design

Figure out, narratively, what is reminding the players of their mortality. You have actually asked a very specific question about narrating a certain thing, and you are getting a lot of answers about ...
CR Drost's user avatar
  • 1,671
1 vote

Creating a campaign that ends with a TPK by design

Do I tell the players up front their characters are going to die in the end, spoiling the story? Or do I try to craft a narrative where [the characters] slowly come to learn their fate? Yes, both Any ...
Dave's user avatar
  • 2,871
1 vote

Cthulhu Campaign - How to create a more satisfying climax?

And now for something completely different... As a GM, you've made the common assumption the cultists are competent. It's time to mix it up. "Brothers of the Order of Darkness? No, that's them down ...
Kieran Mullen's user avatar

Only top scored, non community-wiki answers of a minimum length are eligible