New answers tagged

3

Yes, they exist in the larger D&D universe In the Curse of Strahd campaign for D&D's 5th edition, one of the random trinkets that an adventuring party may find (from page 210) is: A pocket watch that runs backward for an hour every midnight People will be quick to point out that Barovia is not Faerûn, Dragonlance/Krynn, or Greyhawk but I think ...


2

Well, in Xanathar's Guide to Everything there's the Orb of Time. It's a common magic item that, using an action, can show you whether it's morning, afternoon, evening or nighttime; it basically works like a pocket watch. Common magic items are around 100gp. That points toward the most basic version of a pocket watch being around that price. Those 1000gp are ...


6

You can copy the same spell in the ritual book multiple times. But you can already cast a ritual spell multiple times when you have inscribed it once. Nothing in the feat and no other mechanic prevents you from copying the same spell into your ritual book multiple times. But most of the time, doing so is a waste of resources because when you have one copy of ...


7

As noted in the comments, I don't see any benefit to having the spell copied multiple times in the same book (please correct me if I'm wrong). So long as the correct amount of resources are spent for each copying (or GM could rule reduced resources based on available experience, knowledge etc.) there is nothing stopping you from making multiple copies in the ...


4

As a Cleric of Irori, I would tattoo the palm of one of my hands blue. Problem solved.


1

First let's look at how strong the game indicates that the rope is (PHB page 153): Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. How can we relate a DC17 strength check to a given amount of force? A humanoid with a strength score of 24 can consistently lift 720lbs using the following rule that doesn't ...


8

They come with a case or other appropriate container. Oddly enough, we see this in the description of the Ammunition weapon property: Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). The rules for weapons with the Ammunition property assume you have some sort of ...


16

According to the SRD on magic: If the Components line includes F/DF or M/DF, the arcane version of the spell has a focus component or a material component (the abbreviation before the slash) and the divine version has a divine focus component (the abbreviation after the slash). So it is not an universal rule that all divine spells can substitute material ...


10

Inquisitor spells can require either a Divine Focus or a Material Component (or in rare cases, both) A Divine Focus cannot be used as a substitute for a Material Component in any spell unless that specific spell tells you it can. There are some spells that require a material component for Arcane casters, or Divine Focus for Divine casters, but not all spells ...


9

Exactly that happens — a vial of acid falls from the sky A DM does not need game mechanics to describe the environment. When a vial of acid falls from the sky, the DM says "A vial of acid falls from the sky. Boom! It shatters to hundreds of glass pieces, splattering the surroundings with acid". That's all. You don't need rules nor rulings just for ...


10

When there is intent to attack by an entity capable of making at attack, you use that creature's attack. If the entity cannot attack (standard find familiar familiars, mage hand), then it can't attack. Aside from that, there are no rules for this sort of thing, and it's going to be up to the DM; the rules don't allow it, but there's tons of things the rules ...


1

According to the Rules As Written, the only way to do damage with a vial of acid is to spend an action to make an attack roll with it. If you do something else, like dropping it out of the sky, it's possible your DM might choose to rule that it does damage, but otherwise it doesn't. If your DM rules that this sort of thing does damage, your DM should be ...


0

Mounts have one slot for a usable magic item. Adventurer's Vault, where mount-slot magical items were first introduced, lays it out pretty clearly: A creature serving as your companion or mount has a single magic item slot that you can activate using your own actions (and not the creature's). -- "Companion and Mount Slot Items", p.122, emphasis ...


0

Light would continue to shine from the bullseye lantern like normal. The lantern would be rendered invisible as with anything else your carrying. Being invisible doesn't make your gear transparent nor does it stop you from casting shadows. Here's where its important to understand the spell description for invisibility: A creature you touch becomes invisible ...


1

There are certainly creatures for sale that would make very powerful allies. The Yak (for 24gp) can trample low level enemies to death (2d6+12 damage) without even needing to roll to hit. It is reasonable for a GM to ban them for this reason. However, it's worth noting that owning a creature does not give you full control over the creature. You will ...


64

The part you're missing is (ignoring story consequences). I've played with a party who were really amused about the idea that they could buy an Elephant, and then did (and named it Bongo) and brought it along on their travels. The result of them doing this was: losing a bunch of money on buying food and stabling constantly having to think about how to ...


5

It only has a will save of +7, and charm animal is only a LVL 1 spell, some ranger/shaman/druid with only a +3 comp, will have around 1/3 chance to gain an ally that will wreak the party It is already a challenge when an intelligent friend is charmed, when it is just an animal, he would be very grateful to gain his freedom be killing his old master, should ...


16

In addition to the answer by @sptrashcan referring to sleep and exhaustion levels (refer to XGtE pgs 77-78), there may be a benefit to having a tent when faced with Eldritch Storms. The description of a tent is as follows, emphasis mine (PHB pg 153): A simple and portable canvas shelter, a tent sleeps two. The descriptions of Eldritch Storms indicate that ...


17

Privacy. It is possible, during your nights in the wilderness, that there might be some things you wish to do that you would rather not be observed doing. This might be plotting to cheat your fellow adventurers, discussing who might be the enemy infiltrator, preparing spells without being disturbed, or.....other things. Status Nobody else has a tent? You ...


64

It does what a tent does: provides temporary shelter from rain, snow, wind, cold, sunlight, and so on. Depending on the severity of these conditions, the lack of such shelter could create a situation where restful sleep is impossible. In the absence of restful sleep, most humanoids accumulate levels of exhaustion, which is debilitating and eventually lethal. ...


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