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115

The easiest way is to stop giving out XP at all. D&D very prominently features the so-called milestone rule in their Hoard of the Dragon Queen/Tyranny of Dragons adventures. They later refined that into the "Story-Based Advancement" rule that can be found in the DMG page 261, "Level Advancement without XP". They also introduced something else also ...


76

The rules as written for this, as taken from the DM DnD Basic Rules version 0.1 say: Typically, XP is awarded for defeating the monster, although the DM may also award XP for neutralizing the threat posed by the monster in some other manner. It doesn't specify how much of the XP you should award, so it is reasonable to interpret it as meaning you may ...


73

The premise of your question is flawed because the system allows for non-combat XP. Your question assumes that there is no non-combat XP in 5e, but this is not true. The DMG (pg 261) leaves the door open for awarding noncombat XP: You decide whether to award experience to characters for overcoming challenges outside combat. If the adventurers complete a ...


65

Not really, but that doesn't leave them entirely in the dark The concept of experience points is an abstraction. As said in the 5e basic rules and on dndbeyond (emphasis mine): As your character goes on adventures and overcomes challenges, he or she gains experience, represented by experience points. A character who reaches a specified experience point ...


62

Well there's no base rule on that, but there are several issues with the idea, mainly with how the DM decides the outcome of your wish. If player tried to have their character say "I wish to be higher level", the DM would very likely immediately go "hold on, your character is not aware that they are in an RPG game with mechanics like that, you can't have ...


60

It's up to the DM. Whether or not you agree with him, your DM has the final authority in deciding which actions yield XP and which do not: (DMG 261) You decide whether to award experience to characters for overcoming challenges outside combat. If the adventurers complete a tense negotiation with a baron, forge a trade agreement with a clan of surly ...


58

Yes. Your players should gain the XP for the encounter. From the "Beyond First Level" section of Players Basic: As your character goes on adventures and overcomes challenges, he or she gains experience, represented by experience points. A character who reaches a specified experience point total advances in capability. (Players Basic p10) XP is granted ...


58

Let me summarize: You have a group that prefers Milestone XP, but isn't interested in creating any new stories. And you don't seem interested in making a story of your own unrelated to the characters. The out-of-game options Your players appear to be afraid that they will not be strong enough for the challenge you have prepared. There are a few reason ...


56

As Ceribia referenced, RAW does not allow this. However, in this case I would consider it for four reasons. First, the Deck of Many Things is an artifact. Artifacts generally give the big flaming middle finger to RAW. It is what they are there for, to bend or break the rules in epic, awesome, or sometimes silly ways. Second, even up to level 24, 50K XP ...


56

Levels are just a tool for enjoying the game No one will come barging to your RPG table to check if the levels are "legit" in any way - the only thing that matters with the leveling pace is that you and your players have fun with it. This means you can and should adjust the leveling pace to match what your players want - if they feel they're growing in ...


55

I'm going to challenge your premise a bit - why not drop XP-based levelling altogether and use milestone levelling instead? In my time as a DM and a player, I've found milestone has a few advantages: Less resource management. Counting all your XP is a bit tedious. Less DM work. You can tailor encounters that are fun and play to your party's strengths, and ...


54

You can't refuse to level up... From the Players Handbook, "Experience and levels" p 58: Advancing a Level: When your character’s XP total reaches at least the minimum XP needed for a new character level (see Table 3–2), he or she “goes up a level.” (emphasis mine) That's not a something that you can choose to do or not. As soon as you reach the ...


51

Zero XP If your boss can cast Animate Objects, that’s already factored into the boss’s own CR. Spells are always part of the caster’s CR, including spells that can add new opponents, whether by summoning, conjuring, creating, or animating them. Since XP awards are derived from CR and the animated statues don’t contribute, they don’t affect XP awards.


49

First, I don't believe that "why" is something that this community can answer; this was a decision of the designers and their reasons, to the extent that they have any, are a mystery. Notwithstanding, your question is why the XP per level looks like this: Steady growth until 11th level, then a sharp drop and not reaching the 10->11 level again until 14->15....


48

I know of two approaches to resolving this issue. Give everyone the experience: Instead of giving a player XP if they write a summary, give every player XP for each player that writes a summary. This keeps the footing level for all the characters, but also encourages players to write summaries (and to harass the rest of the party about writing summaries). ...


48

The whole group divides the experience between them Each monster has an XP value based on its challenge rating. When adventurers defeat one or more monsters-typically by killing, routing, or capturing them-they divide the total XP value of the monsters evenly among themselves. If the party received substantial assistance from one or more NPCs, ...


48

By the Book I'd start by suggesting she review Chapter 8: Running the Game, Experience Points. Hopefully, the part she'll realize what she's doing wrong after reading this: Each monster has an XP value based on its challenge rating. When adventurers defeat one or more monsters — typically by killing, routing, or capturing them — they divide the total XP ...


47

There are no monsters or effects in 5e which drain levels/cause loss of experience. Most of the monsters we'd have once associated with XP drain now have attacks which will drop one's maximum HP. These include the demilich, specter, *cubus, wight, and wraith. A shadow has an attack which drops one's strength score. Even the Deck of Many Things, one of the ...


47

Two possible solutions: If the problem player continues to hunt ahead of the party on his own, sooner or later he'll get in over his head and run into a large Troll or band of Orcs. At which point he'll wish he had more backup! If he's lucky he'll only lose a bunch of hit points before retreating. Not so lucky, he'll be captured or killed. Either way, ...


46

I am not particularly fond of playing one game session and going up a level. That hardly qualifies as "earned," to my way of thinking. (E. Gary Gygax as Col_Pladoh on Dragonsfoot forum) The above quote was posted 30+ years after the original rules were printed. It supports "designer intent" in this answer. Introduction For a point closer in time to the ...


46

The rules don't say that player characters need to kill enemies to earn XP. From the Core Rulebook, chapter 12 "Gamemastering" gives an overview of how to run combats and combat rewards. The text says that the players must "defeat" monsters or "overcome" the challenge in some way, but does not explicitly say that the enemy creatures must be killed by the ...


43

No, as far as the rules are concerned, being knocked out does not affect whether you gain experience. The DMG has this to say about experience on page 260: Each monster has an XP value based on its challenge rating. When adventurers defeat one or more monsters-typically by killing, routing, or capturing them-they divide the total XP value of the monsters ...


40

Award XP for the types of play that you want to encourage. RAW, XP is awarded for defeating / overcoming encounters, but it's left up to DM discretion as to what that entails. Some (rare) groups will say that you only receive XP for monsters slain in combat. This avoids the problem of a 'recurring' enemy as you mentioned, but will heavily incentivize ...


39

Punishment ... wait ... what!? RPG are supposed to be fun. From what is said, the games the GM wants to run and the one the players want to play are different. So, have a assertive conversation with your GM and agree on a game that you all want to play. Be careful to never criticise your GM personally, only things he has done. So never say BAD Your ...


39

You should give the players full experience for the creatures they kill. If using clever tactics results in a decreased reward, you are effectively disincentivising playing tactically and encouraging your players to turn every encounter into a straight-up fight. However, if you're going to be fair about the rewards of clever strategies, you should be fair ...


38

Your fellow player is wrong, and the book is right. You track total XP and never reset it to zero. This is the way it works in every version of Dungeons & Dragons.


38

No PHB p.58: A character can advance only one level at a time. If, for some extraordinary reason, a character's XP reward from a single adventure would be enough to advance two or more levels at once, he or she instead advances one level and gains just enough xp to be 1 xp short of the next level.


37

A possible (and sufficient) motivation is to avoid encouraging players to game the difficulty system for greater experience gain. A player aware of the XP system might be tempted to fight enemies in as large of a group as possible to ensure maximum XP gain. This would result in an over-difficult campaign and less fun for everyone, as the GM would have to do ...


37

Total XP is divided amongst the players participating in the combat Dungeon Master's Guide (1st printing, pg. 260): When adventurers defeat one or more monsters-typically by killing, routing, or capturing them-they divide the total XP value of the monsters evenly amongst themselves. If the party received substantial assistance from one or more NPCs, ...


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