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6

Odds are, it never made it past playtesting or the Vorpal Editor The tweet in question came out (07/14) before any of the official playbooks (PHB was 08/14 and the DMG was 12/14). So it would seem likely that WotC had planned for such a thing, but it got scrubbed before launch for unknown reasons. Perhaps a tweet to JC reminding him would answer that ...


3

Don't grant Skill points per encounter. TDE is not meant to be Encounter based but Plot based. The use of experience or Skill Points is something for downtime between adventure, something that reflects time spent on reflecting on the adventuring life. In earlier editions you don't even grant skill points in most editions, you grant experience, which then is ...


6

Since I don't know which edition of the dark eye you play I will answer with my favourite 4th edition (4/4.1). For animal/beast/creature encounters one rule of thumb is, the first encounter with that type should be rewarded with the squared dangerousness value (DV - Gefährlichkeitswert GW in German. Following encounters can be rewarded with the DV itself ...


2

For my Epic-20 5e campaigns I base boon advancement off the same rate as the DMG recommended levelling rate of 2-3 4 hour sessions per level. I was using 50,000 XP per Boon initially, but I now use either a system of 20 XP per level with 1 XP for easy encounter, 2 for moderate encounter, 3 for hard etc, or else fiat Boons after major achievements at about ...


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