103

Can Imps talk? Yes. Yes they can. It's not really very complicated; it says so right there in the rulebooks. They also say how short and long rests work, and even have some recommendations for adventure pacing that could give a DM an idea as to how much/little time pressure is 'normal'. What to do when your DM hates Warlocks, you unknowingly made a ...


61

No A blink dog is not a dog. A blink dog is a fey, not a beast. Furthermore, they understand Sylvan language and are as intelligent, wise and charismatic as the average humanoid, if not more. You are approaching this from the wrong mindset: a blink dog is a person - you can befriend one, even educate one but you can't train one like it is an animal.


58

As far as actions in combat are concerned, the quote you've included pretty much sums it up. A familiar can take any action that it is capable of other than the Attack action. This includes the Cast A Spell action, Dash, Disengage, Dodge, Help, Hide, Ready, Search, and Use an Object. Since familiars are monsters, they can also take any non-Attack action ...


54

Take the warlock 'aside', and either narrate the dungeon to him or show him a map of features. If the warlock wants to tell the party what he saw then that's up to him. I've regularly done this one-on-one information dump (I think I stole it from a Matt Colville video) when a familiar or druid-as-spider explores a dungeon. It works well for our group because ...


53

The find familiar spell allows you to summon a spirit that takes the form of an animal from a list, as a pact of the chain warlock you are allowed to choose the imp form. An important sentence in the spell is the following: the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. Part ...


47

Not exactly. The rules on Working Together in order to give advantage are as follows: A character can only provide help if the task is one that he or she could attempt alone. For example, trying to open a lock requires proficiency with thieves’ tools, so a character who lacks that proficiency can’t help another character in that task. Moreover, a ...


43

The spell effect would be unchanged. In DnD 5e spells only do what they say that they do or to put it another way - 'there are no secret rules'. Any spell can be cast using a higher level spell slot than necessary - so you could cast Find Familiar using a ninth level slot. But the Find Familiar spell doesn't tell you that there would be any additional ...


42

So, to your first question: The pocket dimension will be unique to your familiar. While it's difficult to prove this, a dimension that potentially contains the familiars of every spellcaster with the Find Familiar spell in the entire universe at the same time really doesn't sound like a "pocket" dimension. Also, what would happen if a Wizard sent his ...


41

Having an invisible Imp floating through a dungeon is quite an investment for a Warlock character, and have the obvious effect of allowing what you describe. There are other "overpowered", scenario-breaking usages, like following a NPC all day long to track the rogue network he's part of, for example. However, those abilities are well defined in ...


39

This does not work. The spell Find Steed allows you to cast a spell and have it also affect your steed. While mounted on your steed, you can make any spell you cast that targets only you also target your steed. In the targets section of the PHB, it states: A spell's description tells you whether the spell targets creatures, objects, or a point ...


38

Disallowing the help action is Homebrew a house rule Find familiar states: A familiar can’t attack, but it can take other actions as normal. Therefore, by RAW, the help action is allowed. Generally, your fellow players could help with most things as well and advantage does not stack, so it is possible that this more a problem of the help action than the ...


36

Find Familiar As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. This is not casting the spell and so any restriction on Components you can currently use is not relevant. All this says is that causing your familiar to reappear take your action for the turn in which you do it. As ...


36

Hand the party a map You know this is going to happen: prepare a map of everywhere the imp can go before the session and hand it to the party when they get to the dungeon. I’ve done this for all sorts of “insider” knowledge: the description from an escaped slave, the blueprints from the architects office and, yes, the exploration by familiar, Arcane Eye and ...


35

Specific Overrides General This is a basic "specific overrides general" situation. The Ring of Spell Storing has specific rules that override the general cases for Find Familiar. When the wizard loads the ring, the specific case of "Casting Find Familiar into a Ring of Spell Storing" overrides the general case of "Casting Find ...


35

Yes Yes, a familiar can carry loads if it can properly grip or support them, including a willing creature if they fall within this weight limit. However, a hawk can only carry 37.5 pounds, as it is a Tiny creature, and thus its carry capacity is halved (PHB 176 'Size and Strength').


35

Alert is always active and infallible. Familiars are not. Surprise is not always about hiding. The party can surprise a foe or be surprised by an encounter without the enemies being hidden. E.g. a ball or gala where some of the guests are disguised assassins. They're not hiding. They're disguised. When their coordinated attack is launched, the ...


34

No. Find familiar states: When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. It does not die, nor does it fall unconscious. It just disappears.


33

No, a Warlock with the Pact of the Chain feature does not receive Magic Resistance if they choose a Quasit, Imp, or Pseudodragon. In the first place, a variant rule is only in play if the DM chooses. However, even if the DM decides that pseudodragon familiars (for example) are a thing, it still doesn't benefit the Warlock. Some pseudodragons are willing ...


33

Yes, familiar can be used for gaining advantage for allies. From Find Familiar spell description (PHB, p240), emphasis mine: Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. Help is listed as ...


33

It is not you can aid a friendly creature [ in attacking a creature ] within 5 feet of you but you can aid a friendly creature in attacking [ a creature within 5 feet of you ] You must be within 5' of the target of the attack you are helping with.


32

There is no mechanic to "cast a spell on someone else's behalf". As the spellcaster, "you gain the service of a familiar", not someone else. However, if your Bard can get their hands on a Ring of Spell Storing, you'd be able to help them out. While wearing this ring, you can cast any spell stored in it. The spell uses the ...


32

A Homunculus offers a primarily utility-focused benefit...but it's big thing is the Telepathic Bond. With a normal, summoned familiar, you must be within 100 feet of it to communicate with it, and must use an Action to see through its senses, rendering you blind and deaf in the process. Thus, using a normal familiar, it's effective range is mostly limited ...


32

A familiar from Find Familiar can't be awakened. The awaken spell needs to target a beast or plant: you touch a Huge or smaller beast or plant However, the familiar from find familiar is not considered a beast: the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. Therefore you ...


31

Nothing. There is no current rule that spell effects end when a caster is unconscious or dies unless they are specifically concentration spells. Thus, since Find Familiar is not a concentration spell, it's perfectly reasonable to assume that the familiar stays and is unaffected by the fact that his wizard is unconscious (or dead). And in fact, the ...


31

No. Consider that: Verbal (V) ...the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. If you can argue that this is ALL that is needed to cast a purely verbal spell, then anyone or anything with a mouth can cast it. Let's get more basic: suppose you don't have spell slots left to cast ...


31

Three types of familiars exist. There are pets, companions, steeds, and other animals and constructs. This is just about the animals called familiars in the text. Find Familiar The find familiar spell does what it says it does. You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk. lizard, ...


30

Yes, you can teleport to somewhere your familiar sees provided that you are currently seeing through it's eyes. From the Find Familiar spell: ...as an action, you can see through your familiar's eyes... (PHB 240) If you've taken the action to see through your familiar's eyes, and then cast Misty Step, then yes, you can teleport to somewhere your ...


29

The 'Additionally' part of the next sentence seems to imply that they are bound to the same rules From the SRD, here is the text of the spell: While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next ...


29

You Can Only Do What The Spell States However, this does indeed mean you can use it deliver spells with the range of touch, telepathically communicate within 100ft, send it to a pocket dimension, etc, as they are all specified in the spell itself! You Can Cast Find Familiar With the Ritual Caster Feat The spell has the ritual tag, so therefore it can be ...


28

Not sharing a language doesn't mean you can't communicate. Familiars are smart (6 intelligence at level 1, and rising fast) and have empathic links to their associated spellcasters. Which is to say, you can demonstrate concepts to your familiar by example, even if you can't do it through speech; And you can readily communicate an emotion associated with each ...


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