Skip to main content
59 votes
Accepted

How can I take a powerful plot item away from players without frustrating them?

In general, the best way is for greedy PCs not to get the loot in the first place thus side stepping the whole problem. Despite the terrible pun (or nettle Eggcorn?): However, in this case, it is a ...
Sardathrion - against SE abuse's user avatar
37 votes
Accepted

Convincing characters to take up epic quests in a (mostly) realistic world

I would strongly suggest you to use famous Same Page Tool. Sit together, read the questions, discuss them. Now it looks like you all are trying to play different games, and no one is happy about it. ...
Mołot's user avatar
  • 24.7k
18 votes

How can I take a powerful plot item away from players without frustrating them?

You must decide what consequences you are willing to impose if they attempt to keep Excalibur. Clearly they are not intended to, and cannot succeed, both for the sake of the story but also because of ...
Protonflux's user avatar
  • 13.8k
13 votes

How can I take a powerful plot item away from players without frustrating them?

There is a judo-like technique in plotting, where you just go with it. Right now your plot is that Merlin is a good guy who wants them to steal Excalibur and hand it over to some wet tart and/or ...
Yakk's user avatar
  • 15.5k
12 votes

How can I incorporate elements of the Hindu faith into my campaign without the attempts looking goofy or causing offense?

Talk to your players before proceeding Religion can be very personal and is something very strongly rooted in the world we currently live in. Whether or not your players want their actual current ...
NotArch's user avatar
  • 126k
12 votes

How can I take a powerful plot item away from players without frustrating them?

Excalibur is the ultimate sword myth. It's not about the power of the blade but the ability to inspire others. Being worthy of Excalibur is being worthy to lead. To rule. Not being worthy of it is ...
candied_orange's user avatar
11 votes

How can I take a powerful plot item away from players without frustrating them?

If you make Excalibur an intelligent weapon, then you have the option of making it refuse to work with/for your players. An intelligent weapon can choose who it thinks is worthy of using it and can ...
LegendaryDude's user avatar
10 votes
Accepted

Name of a roleplaying supplement, 80s, D20 system, heavy on Alchemy?

Is this the game you are looking for?: The Arcanum or Atlantis
Peregrine Lennert's user avatar
8 votes

How can I take a powerful plot item away from players without frustrating them?

You are having a group expectation mismatch. The players want treasure, wealth and power- and they will take the first shiny thing you dangle in front of them, especially an epic sword that, ...
daze413's user avatar
  • 28.7k
7 votes

Convincing characters to take up epic quests in a (mostly) realistic world

What is a good way to motivate people to risk their life? Put their life to risk. There are several classic and not so classic hooks that would put them in danger, especially in a barely magic, ...
IanDrash's user avatar
  • 2,210
7 votes

Convincing characters to take up epic quests in a (mostly) realistic world

Usually, an RPG features some expectations for its player characters to fulfill. For example, in typical Dungeons and Dragons games the PCs are assumed to be outstandingly powerful compared to the ...
kviiri's user avatar
  • 54k
7 votes

How can I take a powerful plot item away from players without frustrating them?

You could inspire yourself by the actual Arthurian legend. Quoted from Project Gutenberg's Le Morte D'Arthur, Volume II (of II), by Thomas Malory, more specifically Book XXI, Chapter V: Therefore, ...
Falc's user avatar
  • 456
5 votes

Fantasy Game Where Your Stats are Based on Your Real-life Skills and Abilities

It doesn't quite fit the timeline, but could it be... Monster Horrorshow by JH Brennan (1987) ...in Horrorshow every player plays themselves, with a specialty layered on top, selected from Fighter,...
Adeptus's user avatar
  • 28.6k
5 votes

Looking for specific sound clips website

It can be the Tabletop Audio SoundPad: a relatively small website with short audio clips and background sound effects designed for fantasy tabletop RPGs It was created by dijon specifically for ...
enkryptor's user avatar
  • 69.6k
4 votes

How can I take a powerful plot item away from players without frustrating them?

The best thing, I've found, is to try not to surprise them too much with options that "feel" like they should work but don't. That can work well in horror campaigns and plot twists, where the whole ...
The Spooniest's user avatar
4 votes

How can I use lights at night without breaking immersion?

My experience at LARP has shown such solutions: Host your LARP during a full moon. It gives damn a lot of light! Even in a forest. And, conversely, don't host it during the new moon if you plan to ...
R.I.P.30.12.21Baskakov_Dmitriy's user avatar
4 votes

How can I take a powerful plot item away from players without frustrating them?

According to the legend, the sword could only be pulled from the stone by those worthy - it could very well be that this also means it can only be wielded by the worthy. The Neverending Story had the ...
René Roth's user avatar
4 votes
Accepted

Looking for specific sound clips website

Found it! It’s https://tabletopy.com. Still in development, you can leave feedback on a recent reddit thread (https://reddit.com/r/InternetIsBeautiful/comments/qgrfvz/...
Mathieu's user avatar
  • 235
3 votes

How can I incorporate elements of the Hindu faith into my campaign without the attempts looking goofy or causing offense?

I've always really enjoyed efforts to incorporate "real" religion/philosophy into a setting. As a model, in the past (if I remember correctly and for example) Zeus was a god of the "multiverse" and ...
Tim Consolazio's user avatar
3 votes

How can I take a powerful plot item away from players without frustrating them?

There are two swords in the Arthurian legend. One was the sword that Arthur pulled from the rock. The other was granted him by the Lady in the Lake. In some cycles, these are the same, or the one ...
Taemyr's user avatar
  • 131
3 votes

How can I take a powerful plot item away from players without frustrating them?

The setup poses a dilemma which is about letting go of control and testing will and character and what is done with power, whether it can be put down for principle, and so on. Interestingly, this ...
Dronz's user avatar
  • 5,902
3 votes

How can I take a powerful plot item away from players without frustrating them?

I had originally posted some of this in a comment, and I now see that another user has mentioned this aspect as part of their answer, but I would like to provide an answer of my own. Two Swords In ...
gmiley's user avatar
  • 131
3 votes

How can I take a powerful plot item away from players without frustrating them?

I don't know which system applies, so I have to try to be system agnostic. First of all: Problem analysis. Well, we better break down the problem to the core sentences before we go about solving it. ...
Trish's user avatar
  • 44.3k
2 votes

How can I use lights at night without breaking immersion?

I have played in and organized some LARPs in Germany and this is my experience: The Camp: Fires are burning and Garden torches/oil lamps are placed around the camp. Tents are mostly illuminated by ...
Umbranus's user avatar
  • 5,958
2 votes

How can I take a powerful plot item away from players without frustrating them?

Definitely check out some of the other answers here, especially @daze413's answer. However the simplest thing you could do is make the sword only attune to the person who pulls it from stone/receives ...
aslum's user avatar
  • 9,202
2 votes

How can I take a powerful plot item away from players without frustrating them?

Merlin will ask the players to retrieve Excalibur from the castle Camelot, because he believes the rulers are now corrupt, and are not worthy of the sword any more. However he will not do it himself, ...
Alex H.'s user avatar
  • 187
2 votes

How can I incorporate elements of the Hindu faith into my campaign without the attempts looking goofy or causing offense?

My answer has two parts, depending on whether this is only intended as a private game or a public game (voice recording, actual play write-up, etc.) Private Game Talk to your players about your ...
resnet's user avatar
  • 553
1 vote

Convincing characters to take up epic quests in a (mostly) realistic world

Follow up, my own solution I realized that what I need is not to lead the characters, but the players themselves. The Assassin posing as a Priestess loves hearing me describe how blood comes rushing ...
firelynx's user avatar
  • 382
1 vote

How can I take a powerful plot item away from players without frustrating them?

The noblest pleasure is the joy of understanding. In my opinion the best solution is to make the player characters accept Arthur Pendragon as their own king. If you could show Arthur's royal traits, ...
Momonga-sama's user avatar
  • 9,973
1 vote

How can I take a powerful plot item away from players without frustrating them?

There are a few ways to handle it, but there are two approaches I would start with, depending on how your players react to similar situations. The first, and simplest, is to have Excalibur give them ...
Marshall Tigerus's user avatar

Only top scored, non community-wiki answers of a minimum length are eligible