23 votes
Accepted

Fate conflicts are taking too long due to players stacking advantages

Advantages shouldn't just be mechanical gatherings of numbers, they should meaningfully advance the story. Aspects, created by that move, are always true. which means they have narrative weight in the ...
Nepene Nep's user avatar
  • 18.9k
20 votes

What is the purpose of differently-sized stress boxes as opposed to flat stress or same-sized boxes?

Fate is all about creating interesting stories. Progressive stress box values are designed to do exactly that. The rules say that to absorb Stress, you have to mark off a box that has equal or bigger ...
eimyr's user avatar
  • 17.2k
20 votes

Is Fate style GMing "lazy"?

Sharing some responsibility over the world is an essential part of Fate. The players have far more agency over the nature of the world than in other games, and part of that comes with a more 60/40 ...
doppelgreener's user avatar
19 votes
Accepted

Can an aspect contain too much information and therefore be "too good"?

Does a good Aspect say one thing? Or more than one thing? We see in much Fate material the advice that a good Aspect says more than one thing. OK: sort of. It should say one thing and then say more ...
Beanluc's user avatar
  • 2,822
18 votes

How does Fate handle wildly out-of-scope attempts to declare story details?

Someone trying to declare an out-of-scope story detail with a Fate point is handled pretty simply: justification is needed, and the GM can veto. Summarising the relevant parts of the Fate Core section ...
doppelgreener's user avatar
16 votes
Accepted

Why is this stunt from It's Not My Fault not horribly broken?

So, yes, that stunt is awesome and very strong, given the right circumstances in which it can be used. Yes, it might even be a little bit broken. But yes there's things you can do about it to not ...
doppelgreener's user avatar
14 votes

Is the Opposition Rating for a roll known to the player?

Yes Players have to know the number they're rolling against in order to make judicious use of the tools they have to alter their own rolls, such as Fate Points and free invokes.
gomad's user avatar
  • 33.4k
13 votes
Accepted

Where does the compelling Fate Point go when the compel is rejected?

The original player keeps it The fate point was offered, not given. It doesn't go anywhere if the offer is rejected, so it stays right where it is, in the original player's pool of fate points.
SevenSidedDie's user avatar
13 votes

How Do Core and Accelerated Resolution Mechanics Differ?

No differences were intended. The issue with Create Advantage is one of minor phrasing and largely a consequence of Accelerated being written semi-in-parallel to Core getting its final revisions at ...
Fred Hicks's user avatar
  • 1,786
12 votes
Accepted

Create/use aspects in game that do not fit well with approaches

The Final and First Question is to ask "what purpose does this serve in the story"? Using Approaches When you think about approaches, think about the following upside/downside questions. If both of ...
Glazius's user avatar
  • 40.5k
11 votes

In which order are aspects invoked when defending in Fate Accelerated?

It's the third one. Both parties roll and see their totals. Then they can invoke aspects until neither can or wants to invoke any more, with no set order to who can invoke what when. When you're ...
doppelgreener's user avatar
11 votes

Fate conflicts are taking too long due to players stacking advantages

As a Fate GM, you shouldn't be nickel-and-diming Advantages in conflicts. There are actually three separate vectors here that have all plotted a collision course with your game to make it less ...
Glazius's user avatar
  • 40.5k
10 votes
Accepted

How would a character in Dresden Files Accelerated do what Molly did?

Step 1: Trim the Overhead The Fate SRD has rules for Mobs and Teamwork starting here. Everybody builds and runs their own Fate game how they like it; I for one favor a more diminishing-returns ...
Glazius's user avatar
  • 40.5k
10 votes
Accepted

Is the Opposition Rating for a roll known to the player?

From Rob Donoghue, co-owner of Evil Hat Productions, the publisher of Fate. Short version: With the qualifier that it’s really a tiny bit of nuance. It’s still, like, 99% yes. Long version: ...
Amazing Rando's user avatar
9 votes

Can you Defend against your own action in Fate?

As always, the answer is "fiction first". What did you do? What happened? What are you doing? If you throw an acid grenade out, for instance, does it make sense that you could then duck behind ...
kyoryu's user avatar
  • 1,539
8 votes
Accepted

How can characters defend with approaches other than quick?

When it comes to mechanics & narrative, Fate can be a juggling act For as much as narrative descriptions are the lifeblood of a game of Fate, you do need to think about the mechanics, too, to get ...
heathenJesus's user avatar
8 votes

Is Fate style GMing "lazy"?

It's not really "lazy" so much as it is taking many of the things that a GM normally does ahead of time - setting up the milieu, putting a plot together, even creating neat NPCs and adversaries - as ...
NotVonKaiser's user avatar
  • 2,228
8 votes
Accepted

How is monster balancing supposed to be done?

Fate's actions Contrary to many classic RPG's on which many of us cut their teeth, there's a disconnect between the game mechanics/terminology and the corresponding narrative in the Fate system. ...
edgerunner's user avatar
  • 17.4k
8 votes

How is monster balancing supposed to be done?

Stealing from the soon to be released Fate Adversary Toolkit there are four kinds of Enemies: Threats, which soak hits Hitters, who deal damage Bosses, who do both Fillers, are everyone else, like ...
Amazing Rando's user avatar
8 votes
Accepted

How to make Fate combat fast & fun?

Concentrate on the story Combat should not be the PCs and bad guys hitting each other until someone has to lose all his stress and concede the fight. Combat should be solved with the narrative, just ...
b a's user avatar
  • 224
8 votes

Is Fate Accelerated well-suited for a one-shot game?

The rules say "yes" According to the playbook, you might play a single session game: When you sit down to play Fate, you might just play a single session. See Fate SRD, The Long Game. Both FAE ...
enkryptor's user avatar
  • 67.2k
7 votes
Accepted

Can you Defend against your own action in Fate?

While Kyoryu is right to point you to "fiction first", there is also the matter of fun. In Fate, don’t get too bogged down trying to maintain absolute consistency in the world or adhere to a ...
Isaac's user avatar
  • 3,276
7 votes

Is Fate style GMing "lazy"?

Fate's rules demand collaboration. If you do find yourself feeling like someone really thinks you're coming up short by putting responsibilities on them to contribute, that's your defense. Show it to ...
Beanluc's user avatar
  • 2,822
7 votes

Is there any simple way to migrate player characters from FAE to Fate Core?

If they're used to mechanically heavy systems they'll probably take to Fate Core just fine. Conversion from Fate Accelerated → Fate Core is also easy peasy; the challenge of the conversion is the ...
doppelgreener's user avatar
6 votes

Can an aspect contain too much information and therefore be "too good"?

The first thing I want to mention is is, I don't see how that Aspect indicates anything about being a former pirate king, or a gladiator. If it was Off the Plank, into the Pits, maybe. It is ...
Xavon_Wrentaile's user avatar
6 votes

Modelling area-of-effect attacks in FAE-based games

Fate actually comes with some basic rules for affecting multiple targets with a single attack. You can find them on the SRD. I'll copy over the key parts of what they suggest. There's examples and ...
Erik's user avatar
  • 80.7k
6 votes
Accepted

What does a more Careful player going first in a mental Conflict represent narratively?

The "danger" is the ensuing conflict where one or more opponents are going to try and take you out. For mental conflicts, using Careful to determine turn order rewards those who pay attention to what ...
Amazing Rando's user avatar
6 votes

How to make Fate combat fast & fun?

Just Attacking Is Boring You are 100% correct. The key to fixing this is to make the stakes interesting, and to do things besides attack. Stakes, Stakes, Stakes No, not the kind you use on ...
kyoryu's user avatar
  • 1,539
6 votes
Accepted

Is there any simple way to migrate player characters from FAE to Fate Core?

I put all my thoughts on converting between the Accelerated and Core defaults in an official downloadable from Evil Hat, found on DriveThruRPG: http://drivethrurpg.com/product/177639/Fate-Accelerated-...
Fred Hicks's user avatar
  • 1,786
6 votes

How Do Core and Accelerated Resolution Mechanics Differ?

Fate Core and Fate Accelerated are not different games. FAE is a build of Core. It is not a different ruleset. It's a condensation, with two or three different ways of presenting certain concepts. [.....
Glazius's user avatar
  • 40.5k

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