31 votes

"You're not there, you can't say that" in Fate?

Players working together like this is normal and expected. It's all fine as long as the player with the present PC is not bothered by the input from the other players and has the final say. Fate ...
  • 37.5k
30 votes
Accepted

"You're not there, you can't say that" in Fate?

There's a distinct demarcation in games between the Player and the Character. And in most games when such things come up, it's relegating the player to the same position as the character- and trying ...
  • 18k
27 votes
Accepted

Approaches for shooting?

Use the approach which makes sense for how you're shooting at the time. Approaches were a little difficult to wrap my head around at first. Unlike skills, they aren't about what I'm doing: they're ...
  • 52.8k
25 votes

How do I prevent PCs from spamming their top approach in every situation?

Fred Hicks (the dude who cofounded Evil Hat) talked about exactly this in an official blog post: One-Note Approaches in FAE. It's worth a read. The bottom line is this: there is nothing that is ...
24 votes
Accepted

Default difficulty +0 in FAE but +1 in Fate Core?

This is going to take some deconstructing, because you're mixing up concepts that do exist with concepts that don't. Default difficulty: doesn't exist. Let's get something important straightened out:...
24 votes

Why does Fate Accelerated Edition cost so little?

Economies of scale. From Fred Hicks of Evil Hat, publishers of FAE: We printed like 13,000 copies of those. Because we hit that economy of scale, our actual cost (not counting up front costs of ...
  • 52.3k
23 votes
Accepted

Fate conflicts are taking too long due to players stacking advantages

Advantages shouldn't just be mechanical gatherings of numbers, they should meaningfully advance the story. Aspects, created by that move, are always true. which means they have narrative weight in the ...
20 votes

What is the purpose of differently-sized stress boxes as opposed to flat stress or same-sized boxes?

Fate is all about creating interesting stories. Progressive stress box values are designed to do exactly that. The rules say that to absorb Stress, you have to mark off a box that has equal or bigger ...
  • 16.9k
20 votes

Is Fate style GMing "lazy"?

Sharing some responsibility over the world is an essential part of Fate. The players have far more agency over the nature of the world than in other games, and part of that comes with a more 60/40 ...
19 votes
Accepted

Can an aspect contain too much information and therefore be "too good"?

Does a good Aspect say one thing? Or more than one thing? We see in much Fate material the advice that a good Aspect says more than one thing. OK: sort of. It should say one thing and then say more ...
  • 2,806
18 votes

Why aren't you allowed to check off multiple stress boxes per hit?

Stress is a pacing mechanic. It's a way to control how fast and intense your conflicts are. Messing with this changes the kind of stories Fate tells, by changing how seriously PCs take conflicts. ...
  • 52.8k
18 votes

How does Fate handle wildly out-of-scope attempts to declare story details?

Someone trying to declare an out-of-scope story detail with a Fate point is handled pretty simply: justification is needed, and the GM can veto. Summarising the relevant parts of the Fate Core section ...
17 votes
Accepted

When can you invoke an aspect twice for free on the same roll?

You're gonna have to go to the Fate Core book for the full explanation. Although they don't mention it for this particular case, FAE makes a habit of expecting players to refer to Core for more ...
  • 52.8k
17 votes

How do I create pre-generated characters for a science fiction Fate Accelerated RPG one-shot?

The most useful way to create a Fate Accelerated pregen character is: just barely, and then jump into the game immediately and let people fill in the blanks when they need to. Aeon Wave (which is pay ...
16 votes

Do I need Fate Core to make Fate Accelerated Edition work?

No, you don't. Anyway, even if that was the case, their SRD contain the complete rules of both games. heatenJesus informs me that sometimes the FAE rules points at the Fate Core rules "for more ...
  • 33.8k
16 votes
Accepted

Why is this stunt from It's Not My Fault not horribly broken?

So, yes, that stunt is awesome and very strong, given the right circumstances in which it can be used. Yes, it might even be a little bit broken. But yes there's things you can do about it to not ...
14 votes

How can characters defend with approaches other than quick?

It All Depends on Your Narration Careful defense actions are difficult in combat, you are correct, and is more useful for active action Clever defense actions can include calculating the trajectory ...
  • 12.1k
14 votes

Is the Opposition Rating for a roll known to the player?

Yes Players have to know the number they're rolling against in order to make judicious use of the tools they have to alter their own rolls, such as Fate Points and free invokes.
  • 32.9k
13 votes
Accepted

How should I handle a door the players know is trapped, but the characters don't?

So, let's set things out here. The door is trapped. The players know this. The characters don't. How does one deal with this? The oblivious characters carry on as normal. If they have no reason ...
13 votes
Accepted

Where does the compelling Fate Point go when the compel is rejected?

The original player keeps it The fate point was offered, not given. It doesn't go anywhere if the offer is rejected, so it stays right where it is, in the original player's pool of fate points.
13 votes

How Do Core and Accelerated Resolution Mechanics Differ?

No differences were intended. The issue with Create Advantage is one of minor phrasing and largely a consequence of Accelerated being written semi-in-parallel to Core getting its final revisions at ...
  • 1,786
12 votes

Why does Fate Accelerated Edition cost so little?

It's part of their marketing strategy. FAE is a simpler version of Fate; if you want something with a little more detail, you'll want to buy one of Evil Hat's other Fate-based products. "If this ...
12 votes
Accepted

Create/use aspects in game that do not fit well with approaches

The Final and First Question is to ask "what purpose does this serve in the story"? Using Approaches When you think about approaches, think about the following upside/downside questions. If both of ...
  • 35k
12 votes

Fate conflicts are taking too long due to players stacking advantages

As a Fate GM, you shouldn't be nickel-and-diming Advantages in conflicts. There are actually three separate vectors here that have all plotted a collision course with your game to make it less ...
  • 35k
11 votes

How should an automated or environmental attack be handled in Fate?

You use The Bronze Rule, AKA the Fate Fractal, and treat those environmental factors/Aspects as characters, allowing them to make an attack (emphasis mine): In Fate, you can treat anything in the ...
  • 3,131
11 votes

In which order are aspects invoked when defending in Fate Accelerated?

It's the third one. Both parties roll and see their totals. Then they can invoke aspects until neither can or wants to invoke any more, with no set order to who can invoke what when. When you're ...
10 votes

How severe should a Compel be if it's worth one Fate Point?

There is no set "rule" on how serious it should be. Being a narrative component to the game, the severity is also hand-wavy. The compel should be severe enough that your players stop to think about ...
  • 12.1k
10 votes
Accepted

How would a character in Dresden Files Accelerated do what Molly did?

Step 1: Trim the Overhead The Fate SRD has rules for Mobs and Teamwork starting here. Everybody builds and runs their own Fate game how they like it; I for one favor a more diminishing-returns ...
  • 35k
10 votes
Accepted

Is the Opposition Rating for a roll known to the player?

From Rob Donoghue, co-owner of Evil Hat Productions, the publisher of Fate. Short version: With the qualifier that it’s really a tiny bit of nuance. It’s still, like, 99% yes. Long version: ...

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