19
votes
Accepted
Nonviolent "social conflict" in Fate - which skills opposes rapport?
In a conflict, you intend to harm your opponent
A conflict isn't simply conflicting goals; instead, the Fate SRD section on conflicts says:
In a conflict, characters are actively trying to harm one ...
6
votes
Skill for Card Games
Evil Hat says "Deceive".
You may or may not have known, but Spirit of the Century, the pulp adventure game for Fate 3.0, had its own Gambling skill that was supposed to apply in situations ...
6
votes
Applications of Will in Condensed vs. in Core
According to this May 26 tweet by Fred Hicks:
Skills (or whatever you care to call your rated attributes) are a cosmetic feature and should not be taken as canon from any source including Core. You ...
3
votes
Accepted
Who 'Owns' Consequence Invocations?
Free invokes always belong to the character that made them. Whether to let someone else use them is a decision made by the player because there is a meta element to that decision and it doesn't always ...
3
votes
Skill for Card Games
GM's call
There is no particular skill explicitly covering card games, that means you, the GM, have to call for a reasonable roll. It doesn't have to "make the most sense", just be reasonable, like ...
3
votes
Using Contests for Chases (not Races)
Take a four-character contest and let it ride.
A and B are trying to catch C and D. Nobody's working together. So you run a four-player contest.
If C or D wins, they escape pursuit. Let's suppose D ...
2
votes
Skill for Card Games
Depends on the Character's background / skills
I do not know enough about Bridge or Sabbac to make a definite call here, but in real-life Poker one can focus / play different styles as well:
make ...
2
votes
Using Contests for Chases (not Races)
Diaspora plays space combat as a conflict, but avoids the intricacies of 3D orbital maneuvering by reducing the map to a linear scale of 9 zones, marked -4 to +4. It represents the difficulty of ...
2
votes
Cost/Value of Scale
The only mechanical guidance is "there is no mechanical guidance".
[Abandon] any intent to achieve balance between mantles.
-- Dresden Files Accelerated, "Creating Mantles", p.200
...
2
votes
'Canonical' Precedents for Blink (Short-Range Teleportation)
In unsurprising developments, it's depended on how important teleportation is to the story of both the game and the character with it.
This is not intended as an exhaustive list. Fate's an open system ...
2
votes
Nonviolent "social conflict" in Fate - which skills opposes rapport?
It depends on the type of social conflict.
If Empathy is to be used in a social conflict as an "against": it's usually that Deceit would be rolled against empathy. You are attempting there, ...
1
vote
Applications of Will in Condensed vs. in Core
The scenarios Core posits for Will aren't exactly proactive either.
I mean, okay, locking particle effects with an enemy mage and screaming "WIZARD BATTLE!" is pretty proactive, but that's ...
1
vote
Who 'Owns' Consequence Invocations?
You didn't find anything new.
The consequence written in the slot is an aspect that represents the lasting effect incurred from the attack. The opponent who forced you to take a consequence gets a ...
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