114 votes
Accepted

Should I prohibit a player from having a character goal that makes me uncomfortable?

Yes. There really isn’t anything more to say; you are playing a game. The goal is to have fun. Being uncomfortable isn’t fun, so why would you agree to spend your playtime on that? This is simply the ...
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  • 321k
33 votes
Accepted

What happens if I concede a fight to someone who only wants me dead?

"Doctor! It hurts when I move my arm like this!" "So don't do that, then…" On page 168, the rules discuss what it means to be "Taken Out" — and, in particular, what the circumstances are like in ...
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  • 51.5k
33 votes
Accepted

What is GM supposed to do when a player uses inappropriate skill?

Yes, the rules do offer a way to steer things on track when people are using an inappropriate skill choice. Your primary source is the Golden Rule: Decide what you’re trying to accomplish first, ...
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31 votes

"You're not there, you can't say that" in Fate?

Players working together like this is normal and expected. It's all fine as long as the player with the present PC is not bothered by the input from the other players and has the final say. Fate ...
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  • 37.4k
30 votes
Accepted

"You're not there, you can't say that" in Fate?

There's a distinct demarcation in games between the Player and the Character. And in most games when such things come up, it's relegating the player to the same position as the character- and trying ...
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  • 18k
30 votes
Accepted

How do I handle players brute-forcing a skill until they succeed?

Brute forcing is going to be solved by application of two principles. Neither of them are totally rules-oriented. The rules aren't interested in stopping brute-forcing, because sometimes it's fun: you'...
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28 votes
Accepted

What better not to use Fate Core for?

Fate characters are proactive, competent and dramatic It may seem like that's a given for just about any game: who wouldn't want competent, proactive, dramatic characters in their games? But some ...
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  • 14.6k
27 votes

Should I prohibit a player from having a character goal that makes me uncomfortable?

Should You? "Should you" is a question we can't answer-- only you know your level of discomfort, the social consequences of saying no to your player, etc. Can You? "Can you" is a ...
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  • 37.1k
26 votes
Accepted

Mook Stress Boxes in Fate Core

Yes, you're reading it wrong. Each stress box can absorb a number of shifts of its ordinal or less, and you can only use one at a time. Not just mooks. From p.160: When you take stress, check off a ...
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  • 32.9k
25 votes
Accepted

Negative Aspect Compels: How often is too often?

Summary: Negative aspects are easy "push button here" dispensers for Fate points, but spamming that button needlessly is boring at best. Two things need to be kept in mind: drama, and the Fate point ...
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  • 52.7k
25 votes
Accepted

Where can I find FATE Core RPG symbols?

You can download the official Fate Core font from Evil Hat's licensing page, as well as the "Powered by Fate" logo. This font contains a small number of glyphs, supporting Fudge Dice faces (0, +, -)...
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  • 52.7k
25 votes

How to make conflicts in Fate Core less boring?

Washed-out action in FATE Core often points to a problem with your table's agreement (or lack thereof) about what aspects mean. Let me start by saying I share your frustration. I confess a love/hate ...
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  • 8,405
24 votes
Accepted

Default difficulty +0 in FAE but +1 in Fate Core?

This is going to take some deconstructing, because you're mixing up concepts that do exist with concepts that don't. Default difficulty: doesn't exist. Let's get something important straightened out:...
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24 votes
Accepted

The tension of the possibility of failure in Fate

My initial suggestion is to attack the problem from a different angle. You say that in the early part of the encounter/investigation/episode, the players will not invest resources or better yet, ...
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  • 3,463
24 votes
Accepted

Can you concede when compelled to fight in Fate Core?

I'm going to dodge the main question, because it's a situation that shouldn't come up. Here's why: The situation you've outlined there involves at least two compels, not one. The first compel is the ...
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24 votes
Accepted

How does timing work in Fate?

Fiction First Hi Marc. You are running into one of the differences between rules-first systems and fiction-first systems. Fiction-first means that the rules serve the story unfolding between the ...
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  • 32.9k
23 votes
Accepted

What skill is used to throw things in Fate Core?

What is your player trying to accomplish? Skills have trappings unique to themselves, and that's important: you can attack with Shoot but not with Athletics, barring a particular stunt or what-have-...
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  • 52.7k
23 votes
Accepted

Fate conflicts are taking too long due to players stacking advantages

Advantages shouldn't just be mechanical gatherings of numbers, they should meaningfully advance the story. Aspects, created by that move, are always true. which means they have narrative weight in the ...
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  • 15.4k
22 votes
Accepted

Would motivating a Stout Pacifist to join a war be a Compel or Invoke?

None of these happen. They don't make sense or aren't using those mechanics properly, and ultimately, it's going to take a lot more than that to get this guy to join the war. A preliminary dip into ...
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22 votes
Accepted

How to make extremely lethal stories in Fate

I'm going to create a completely system-agnostic answer here, but it will probably apply to you, especially considering the example of A Song of Ice and Fire. The reason that characters can drop like ...
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  • 77.8k
21 votes
Accepted

Is it possible to attack two characters at once in Fate Core?

You sure can! As per the "Affecting Multiple Targets" section of the SRD, you can either attach an Aspect to the scene (such as setting it On Fire): The easiest way to do this is to create an ...
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  • 3,131
21 votes

What's is the GM's purpose in Fate Core?

Pretty typical GM stuff Fate Core actually has a pretty "traditional" GM role — the GM provides most of the setting details, manages adversity, keeps an eye on the big picture, and helps set ...
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  • 28.3k
20 votes
Accepted

"Investing in Failure" in Fate

When one is invested in failure, one takes the position that the goals of the player and the goals of the character are not always the same. Your character wants to succeed at everything they try, ...
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  • 51.5k
20 votes
Accepted

Fate Core incongruence in Action's outcomes?

Lenny Balsera, one of the main system developers for Fate Core, has given an official answer as follows: So, first, the incongruity only comes up when you're talking about a Create Advantage action ...
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20 votes
Accepted

How can I have mystery in a Fate plot?

Fate can do this! Many of the Fate systems I've used and studied talk about how to highlight "discover what the GM has planned" play styles. I'm going to describe the various tools and strategies I'...
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  • 52.7k
20 votes

What is the purpose of differently-sized stress boxes as opposed to flat stress or same-sized boxes?

Fate is all about creating interesting stories. Progressive stress box values are designed to do exactly that. The rules say that to absorb Stress, you have to mark off a box that has equal or bigger ...
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  • 16.9k
20 votes

Is Fate style GMing "lazy"?

Sharing some responsibility over the world is an essential part of Fate. The players have far more agency over the nature of the world than in other games, and part of that comes with a more 60/40 ...
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20 votes
Accepted

Is using compels to create aspects precedented and balanced?

What Ryan did in that video was suggest that there was an Aspect in the game that wasn't written down but was obviously there based on what was being roleplayed. Wil and the others at the table agreed,...
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19 votes
Accepted

Do advantages in Fate Core just "wear off?"

You start at the beginning: Fate points represent those moments in the fiction when an Aspect of the story becomes prominent. If you're spending a Fate point on "My Father's Sword," it's because the ...
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  • 51.5k
19 votes
Accepted

What essentials are required to build a Fate Core session/campaign expediently?

You start with a pithy campaign concept pitch ("Con artists in a Star Wars 'verse"). Then the players make trimmed-down PCs: a High Concept, a Trouble, and two or three skills with ranks assigned. ...
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  • 52.7k

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