114 votes
Accepted

Should I prohibit a player from having a character goal that makes me uncomfortable?

Yes. There really isn’t anything more to say; you are playing a game. The goal is to have fun. Being uncomfortable isn’t fun, so why would you agree to spend your playtime on that? This is simply the ...
KRyan's user avatar
  • 352k
33 votes
Accepted

What is GM supposed to do when a player uses inappropriate skill?

Yes, the rules do offer a way to steer things on track when people are using an inappropriate skill choice. Your primary source is the Golden Rule: Decide what you’re trying to accomplish first, ...
doppelgreener's user avatar
27 votes

Should I prohibit a player from having a character goal that makes me uncomfortable?

Should You? "Should you" is a question we can't answer-- only you know your level of discomfort, the social consequences of saying no to your player, etc. Can You? "Can you" is a ...
Novak's user avatar
  • 43.3k
25 votes

How to make conflicts in Fate Core less boring?

Washed-out action in FATE Core often points to a problem with your table's agreement (or lack thereof) about what aspects mean. Let me start by saying I share your frustration. I confess a love/hate ...
screamline's user avatar
  • 9,040
23 votes
Accepted

Fate conflicts are taking too long due to players stacking advantages

Advantages shouldn't just be mechanical gatherings of numbers, they should meaningfully advance the story. Aspects, created by that move, are always true. which means they have narrative weight in the ...
Nepene Nep's user avatar
21 votes

What's is the GM's purpose in Fate Core?

Pretty typical GM stuff Fate Core actually has a pretty "traditional" GM role — the GM provides most of the setting details, manages adversity, keeps an eye on the big picture, and helps set ...
Alex P's user avatar
  • 29.2k
20 votes
Accepted

How can I have mystery in a Fate plot?

Fate can do this! Many of the Fate systems I've used and studied talk about how to highlight "discover what the GM has planned" play styles. I'm going to describe the various tools and strategies I'...
BESW's user avatar
  • 53.3k
20 votes

What is the purpose of differently-sized stress boxes as opposed to flat stress or same-sized boxes?

Fate is all about creating interesting stories. Progressive stress box values are designed to do exactly that. The rules say that to absorb Stress, you have to mark off a box that has equal or bigger ...
eimyr's user avatar
  • 17.2k
20 votes

Is Fate style GMing "lazy"?

Sharing some responsibility over the world is an essential part of Fate. The players have far more agency over the nature of the world than in other games, and part of that comes with a more 60/40 ...
doppelgreener's user avatar
20 votes
Accepted

Is using compels to create aspects precedented and balanced?

What Ryan did in that video was suggest that there was an Aspect in the game that wasn't written down but was obviously there based on what was being roleplayed. Wil and the others at the table agreed,...
Amazing Rando's user avatar
19 votes
Accepted

How can I show that a character knows how to handle only one specific weapon?

This is a thing about your character which improves their use of a skill in a certain situation, so that's a character stunt. Perhaps... There are many like her, but she's mine. You get +4 to ...
BESW's user avatar
  • 53.3k
19 votes
Accepted

Taking out main NPCs without exhausting all their stress and consequences

Yeah, there's options here. One of those is actually conceding; your group has misunderstood how that mechanic works. Option 1: Get Taken Out without taking consequences. When you have to resolve an ...
doppelgreener's user avatar
19 votes
Accepted

How do the Fate Points work when players compel other characters?

When you pay to propose a compel, the point you paid returns to the GM's infinite pool of fate points. The proposed compel is then negotiated with the target of the compel. Once the compel is agreed,...
Richard Bellingham's user avatar
19 votes

How to Fairly and Consistently Handle Silent Sentry Removal / Assassinations / etc.?

Taking out nameless sentries and guards is honestly best modelled as a single Overcome roll, when they're not worth zooming in on for a full Conflict scene. The single sentry on the balcony is simply ...
doppelgreener's user avatar
19 votes
Accepted

Nonviolent "social conflict" in Fate - which skills opposes rapport?

In a conflict, you intend to harm your opponent A conflict isn't simply conflicting goals; instead, the Fate SRD section on conflicts says: In a conflict, characters are actively trying to harm one ...
Red Orca's user avatar
  • 18.5k
19 votes

Rerolling or taking +2

Let's test it with AnyDice: ...
Ilmari Karonen's user avatar
18 votes

How does Fate handle wildly out-of-scope attempts to declare story details?

Someone trying to declare an out-of-scope story detail with a Fate point is handled pretty simply: justification is needed, and the GM can veto. Summarising the relevant parts of the Fate Core section ...
doppelgreener's user avatar
18 votes
Accepted

How can I mechanically create a "Zone of Truth"?

First, decide how it works in the fiction Figure out the actual fictional constraints the spell imposes. Specifically: Is the effect absolute or something you can resist through force of will (or ...
Alex P's user avatar
  • 29.2k
18 votes
Accepted

Rerolling or taking +2

Yes that is the case. The average score for any given roll will be 0. If you take the +2 bonus and add it to a roll of -1 or higher, you come out better than average. If you take the +2 bonus on a ...
Michael's user avatar
  • 917
16 votes
Accepted

Is there an expiration time for free invocations?

There's no time limit per se, but if an aspect is no longer applicable then it can't be used. That said, a GM would be well within their rights to respond to your sharpening of daggers with "Very ...
Quentin's user avatar
  • 14k
15 votes

Should I prohibit a player from having a character goal that makes me uncomfortable?

At a minimum, a discussion should occur You are entitled to have fun. If the game isn't fun because of the content then it's not a game it's some sort of torture. Don't do that. I would advise talking ...
Pyrotechnical's user avatar
14 votes
Accepted

What changes if I allow a free invocation to pay for a compel?

Standardising free invokes as spendable for compels will break the fate point economy and pull the teeth out of compels. The fate point economy is one of the only things that the Core book and ...
BESW's user avatar
  • 53.3k
14 votes

Is it true that Fate Core 'Replaces updates and revises' 1st and 2nd edition FATE?

It's both: Fate Core is its own system, and it's also one that's an update/revision to the Fate mechanics. In Evil Hat's Fate Core kickstarter, they write: Today, Evil Hat is proud to bring you Fate ...
doppelgreener's user avatar
14 votes
Accepted

Can PCs really swap ANY skill at a Minor Milestone?

Any means any, but Fate Core includes some suggestions. This is a good way to make slight character adjustments, if it seems like something on your character isn’t quite right […] or any of those ...
okeefe's user avatar
  • 37.9k
14 votes

What's is the GM's purpose in Fate Core?

The by-the-book answer From the Fate Core Rulebook (p.4): In any game of Fate, you’re either a player or a gamemaster. If you’re a player, your primary job is to take responsibility for ...
Dale M's user avatar
  • 211k
14 votes
Accepted

What's is the GM's purpose in Fate Core?

Yes, this is how Fate Core is expected to be played. I'm not going to quote a bunch of Fate rules, I'm going to answer the underlying question of how do you learn to GM this way and what's fulfilling ...
mxyzplk's user avatar
  • 175k
14 votes
Accepted

How can you make custom skills for Fate?

The Fate SRD deals with creating new skills in its System Toolkit section. It goes into considerable detail including modifying the basic list by addition or removal of skills and grouping skills into ...
Szega's user avatar
  • 61.6k
14 votes

Is the Opposition Rating for a roll known to the player?

Yes Players have to know the number they're rolling against in order to make judicious use of the tools they have to alter their own rolls, such as Fate Points and free invokes.
gomad's user avatar
  • 33.4k
14 votes
Accepted

What makes Aspect ↔ Boost conversion Stunts worthwhile?

Aspects are true. Boosts aren't, really. Just to restate the full text of the stunts you're talking about, you trade a Boost for an Aspect with a free invoke on it: Heavy Hitter. When you succeed ...
Glazius's user avatar
  • 40.6k
13 votes
Accepted

Should I include Fate Core in my Fate world book?

It Depends If you want it to be a complete, stand-alone game then you should include the full book rules. On the other hand, if you want it to be a supplement then only include the new stuff you're ...
Christopher's user avatar
  • 12.2k

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