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113 votes
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Should I prohibit a player from having a character goal that makes me uncomfortable?

Yes. There really isn’t anything more to say; you are playing a game. The goal is to have fun. Being uncomfortable isn’t fun, so why would you agree to spend your playtime on that? This is simply the ...
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48 votes
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Problems to look out for if you are a D&D group who play Fate for the first time?

Here are pitfalls that I would watch out for: Confusing Stress with Hit Points - Stress is not hit points. Stress is not damage. Stress is a measure of your ability to avoid lasting consequences from ...
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  • 32.8k
31 votes

"You're not there, you can't say that" in Fate?

Players working together like this is normal and expected. It's all fine as long as the player with the present PC is not bothered by the input from the other players and has the final say. Fate ...
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  • 37.4k
30 votes
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"You're not there, you can't say that" in Fate?

There's a distinct demarcation in games between the Player and the Character. And in most games when such things come up, it's relegating the player to the same position as the character- and trying ...
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  • 18k
30 votes
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How do I handle players brute-forcing a skill until they succeed?

Brute forcing is going to be solved by application of two principles. Neither of them are totally rules-oriented. The rules aren't interested in stopping brute-forcing, because sometimes it's fun: you'...
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27 votes

Should I prohibit a player from having a character goal that makes me uncomfortable?

Should You? "Should you" is a question we can't answer-- only you know your level of discomfort, the social consequences of saying no to your player, etc. Can You? "Can you" is a ...
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  • 36.6k
25 votes

If aspects are facts, are all facts aspects?

It becomes part of the character when it's more important than the other aspects that they have. Something as ephemeral as the Create Advantage action probably won't change a character in such a ...
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  • 421
25 votes
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Negative Aspect Compels: How often is too often?

Summary: Negative aspects are easy "push button here" dispensers for Fate points, but spamming that button needlessly is boring at best. Two things need to be kept in mind: drama, and the Fate point ...
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  • 52.7k
25 votes

How do I prevent PCs from spamming their top approach in every situation?

Fred Hicks (the dude who cofounded Evil Hat) talked about exactly this in an official blog post: One-Note Approaches in FAE. It's worth a read. The bottom line is this: there is nothing that is ...
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25 votes
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Do Fate's licenses allow including core rulebook text in a for-profit expansion?

I run Evil Hat and am one of the originators of Fate, so I've got some XP to spend on this one. :) In either case you can include the entire content of the SRDs available on the Fate licensing site (...
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25 votes
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Can aspects in FATE have superposition?

Attacks do not usually have Aspects. Casting a Fireball (or whatever) usually just means rolling your Magic skill (or whatever you're using) and you can tag the Troll's "Vulnerable to Fire" aspect. ...
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  • 77.7k
25 votes

How to make conflicts in Fate Core less boring?

Washed-out action in FATE Core often points to a problem with your table's agreement (or lack thereof) about what aspects mean. Let me start by saying I share your frustration. I confess a love/hate ...
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  • 8,385
24 votes
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Default difficulty +0 in FAE but +1 in Fate Core?

This is going to take some deconstructing, because you're mixing up concepts that do exist with concepts that don't. Default difficulty: doesn't exist. Let's get something important straightened out:...
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24 votes
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The tension of the possibility of failure in Fate

My initial suggestion is to attack the problem from a different angle. You say that in the early part of the encounter/investigation/episode, the players will not invest resources or better yet, ...
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  • 3,463
24 votes

Why does Fate Accelerated Edition cost so little?

Economies of scale. From Fred Hicks of Evil Hat, publishers of FAE: We printed like 13,000 copies of those. Because we hit that economy of scale, our actual cost (not counting up front costs of ...
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  • 51.3k
24 votes
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Is a Red Court Vampire's addictive saliva useless in combat, or am I missing something?

No, you're not missing anything, as far as the rule goes. Red Court vampires use the narcotic saliva to manipulate people, not to injure them. That's according to the rule you cited, and that's ...
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  • 2,776
23 votes
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Can a scene pass without any dice rolls?

Scenes don't need dice. In fact, having scenes without dice is one indicator your group may be awesome. There are two basic reasons to use a mechanic in Fate: things aren't interesting, or you don't ...
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  • 52.7k
23 votes
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Fate conflicts are taking too long due to players stacking advantages

Advantages shouldn't just be mechanical gatherings of numbers, they should meaningfully advance the story. Aspects, created by that move, are always true. which means they have narrative weight in the ...
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  • 15.3k
22 votes
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Would motivating a Stout Pacifist to join a war be a Compel or Invoke?

None of these happen. They don't make sense or aren't using those mechanics properly, and ultimately, it's going to take a lot more than that to get this guy to join the war. A preliminary dip into ...
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22 votes
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How to make extremely lethal stories in Fate

I'm going to create a completely system-agnostic answer here, but it will probably apply to you, especially considering the example of A Song of Ice and Fire. The reason that characters can drop like ...
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  • 77.7k
22 votes

Are Fudge/FATE skills swamped by the dice?

It's been my experience that the curve on 4dF is pretty much a sweet spot for "predictable unpredictability." Because most of the time the raw dice come in between -1 and +1, even a +1 on a skill ...
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  • 52.7k
21 votes
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How do I encourage new players to be more descriptive in their actions and intents?

Normally I don't answer questions after the answered sign has been given, but I do believe that there is still much to say. So without much farther ado, let's dive in. Questions Yeah, it has been ...
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  • 4,069
21 votes
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Is it possible to attack two characters at once in Fate Core?

You sure can! As per the "Affecting Multiple Targets" section of the SRD, you can either attach an Aspect to the scene (such as setting it On Fire): The easiest way to do this is to create an ...
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  • 3,131
21 votes

Problems to look out for if you are a D&D group who play Fate for the first time?

Gomad has a great list already. Here's a few more I've thought of. The first one, especially, is something I've both experienced, and heard of others experiencing: Understanding how aspects differ ...
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20 votes
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"Investing in Failure" in Fate

When one is invested in failure, one takes the position that the goals of the player and the goals of the character are not always the same. Your character wants to succeed at everything they try, ...
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  • 51.3k
20 votes
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Fate Core incongruence in Action's outcomes?

Lenny Balsera, one of the main system developers for Fate Core, has given an official answer as follows: So, first, the incongruity only comes up when you're talking about a Create Advantage action ...
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20 votes

What is the purpose of differently-sized stress boxes as opposed to flat stress or same-sized boxes?

Fate is all about creating interesting stories. Progressive stress box values are designed to do exactly that. The rules say that to absorb Stress, you have to mark off a box that has equal or bigger ...
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  • 16.9k
20 votes
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Is using compels to create aspects precedented and balanced?

What Ryan did in that video was suggest that there was an Aspect in the game that wasn't written down but was obviously there based on what was being roleplayed. Wil and the others at the table agreed,...
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19 votes

How do I encourage new players to be more descriptive in their actions and intents?

I run away and hide. "Where do you run away to? How do you hide?" I steal the wrench from him. "Just run up and snatch it?" If the above seems like too much effort, you probably shouldn't be ...
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  • 3,450
19 votes
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Do advantages in Fate Core just "wear off?"

You start at the beginning: Fate points represent those moments in the fiction when an Aspect of the story becomes prominent. If you're spending a Fate point on "My Father's Sword," it's because the ...
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  • 51.3k

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