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1 vote

'Canonical' Precedents for Blink (Short-Range Teleportation)

In unsurprising developments, it's depended on how important teleportation is to the story of both the game and the character with it. This is not intended as an exhaustive list. Fate's an open system ...
Glazius's user avatar
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3 votes
Accepted

How do you physically handle aspects at a table to avoid slowing down play?

Answering my own question with solutions from the good people at r/FateRPG that seem to more directly address my problems, especially the third one: Make a single sheet of paper with all the PCs' ...
J E K's user avatar
  • 173
5 votes

How do you physically handle aspects at a table to avoid slowing down play?

Table Tents Table tents work for any scenario like this at a table. You can request that your players write certain details about their characters - name, race, aspects - onto a folded piece of paper ...
Finni McFinger's user avatar
8 votes

How do you physically handle aspects at a table to avoid slowing down play?

A dry-erase playing surface and dry-erase index cards. 3x5 index cards are fine. There's a product called "the Noteboard", a foldable mat of these cards in a laminated grid, which is ...
Glazius's user avatar
  • 40.7k
2 votes

What is the difference between Aspect Permissions and Stunts when it comes to determining what you can or can't do in a given situation?

They're all different expressions of "invisibility as an Extra". Whenever the mere fact of an Aspect means anything more than a transient narrative truth, or when you intend to spend Fate ...
Glazius's user avatar
  • 40.7k
3 votes

What is the difference between Aspect Permissions and Stunts when it comes to determining what you can or can't do in a given situation?

The main difference is how concrete an advantage the character has in certain situations: a situation Aspect has to be created through a Create An Advantage roll that could fail, or at least cost Fate ...
Guybrush McKenzie's user avatar

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