24

As long as you meet the prerequisite, pick any class These are separate things. As you note, the requirement is just "Intelligence or Wisdom 13 or higher". This means you need either "Intelligence 13 or higher" or "Wisdom 13 or higher". If you have an Intelligence of 1 but 13 Wisdom you still qualify for the feat. Once you qualify for the feat, the choice ...


13

Feats only have prerequisites if they say they do Not every feat has a pre-requisite. Here is the relevant text from the PHB (p. 165): You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat’s prerequisite, you can’t use that feat until you regain the prerequisite. For example, the Grappler feat requires you to have ...


12

Yes. Scribe Scroll is a feat. It is an "Item Creation Feat." So anyone who has taken Scribe Scroll as a feat would count it towards item creation prerequisites. The Wizard class receives the ability to scribe scrolls as follows: At 1st level, a wizard gains Scribe Scroll as a bonus feat. The Wizard is gaining Scribe Scroll as a (bonus) feat. Scribe ...


10

Being prevented from casting spells isn't the same as losing the ability To start with having the "ability to cast one spell" from a feature and not a magic item is the same as "being a spellcaster" as defined in the DMG (p. 135; clarified in Errata), so we can use those terms interchangeably. The core of your question is whether having an effect saying "...


9

1. Would shield bashing, or using the shield as a weapon, meet the requirements of the Pin Shield feat? Yes, you can use a shield as an off hand weapon for purposes of the Pin Shield feat. Like with an ordinary shield bash attack, you lose any AC bonus provided by your shield until your next action. You would also suffer any other penalties for fighting ...


9

It does not This has been (briefly) clarified on this FAQ item: Item Creation Feats: Does having a caster level from a spell-like ability meet the caster level prerequisite for selecting an item creation feat? No. They can be used to satisfy the magic item's requirement (FAQ), but not the crafting feat requirements.


9

Yes, it's possible There are ways to become Expert in a skill as early as 2nd level, such as the Gnome racial feat Obsessive: Pick a category of the Lore skill. You are trained in that skill. At 2nd level you become an expert Rogues also gain a skill increase at 2nd level, and another skill increase every level, instead of every 2 levels like the other ...


9

That part of the feat in general does not do anything You are correct in your assessment that if a dying character automatically stabilizes, the +5 bonus to Constitution checks to become stable when dying is not doing anything for you so if you have the Diehard feat, that part of the Survivor feat is redundant. However, note that there may be some way to ...


8

Although this is a 3rd party class, we can still use the general rules that the Pathfinder Development Team has established for issues like this one. As far as the Pathfinder Devs are concerned, if a class feature works more or less identically to another (differently named) class feature, they are effectively the same for everything that matters (...


8

Depends on the source. For example, Savage Species explicitly states at p. 30, that a feat prerequisite includes: minimum size or physical characteristic So, Blowhard is Huge at minimum, making it available to purple worms. OTOH, Scramble feat includes a specific prerequisite "Small or smaller" - overriding the general rule from the prerequisites ...


8

No, Intelligence damage only has an impact on very specific elements of the character and this does not include training or feats. See the Intelligence Ability Score damage rules: Ability Damage: Damage to your Intelligence score causes you to take penalties on Intelligence-based skill checks. The Ability Damage penalty also applies to any spell DCs based ...


8

Yes. You get exactly the same benefits as if you were wielding two one-handed weapons. Wielding a double weapon is like wielding a weapon in each hand. [Adventurer's Vault 10, identical in online Compendium entry] There are a couple of weirdnesses with regard to Small characters, the stout keyword, and so forth, but as D&D is an exception-based ...


7

Arcane Disciple doesn’t let you cast spells of any level you couldn’t otherwise You may learn these spells as normal for your class The nar demonbinder does not normally learn any 1st-level spells. Arcane Disciple does not give you free spells known, it just adds them to your spell list so that you can select them as normal. I suppose one could argue ...


6

As it says, whoever takes it gets the services of a dragonnel as a steed, using the cohort rules. The paladin special mount use likely got extra page space because that required modifications to how the paladin's special mount worked.


5

Yes. Defensive Duelist applies whenever you are wielding a finesse weapon. Nothing about Defensive Duelist or the finesse property requires you to wield that weapon in one hand.


5

You don't have to be a Cleric to worship (most) deities! Most characters in the Golarion setting worship one or more gods, and most if not all cults are composed primarily of worshippers other than mortal humanoids of the Cleric class. The prerequiste line for Fateful Channel (as well as most other deity-specific feats, traits, and equipment) merely ...


5

You're not missing anything. If the text says the feat is a prerequisite, it is. The only case where I could see a way to avoid that would be any other feat that "counts as Skill Focus for satisfying the prerequisites of other feats/PrCs/other" (D&D 3.5 had a couple of similar ones, e.g. Desert Wind Dodge substituting Dodge)


5

No, they are not equivalent. Draconic Heritage gives the Dragonblood subtype (see below), but that is not all it does. Feats that require it as a feat could have just been written to require the subtype, but Wizards quite explicitly instead references the feat. You must therefore have it to take those feats. Just a note on the feat. There are three ...


5

A creature benefits more from those feats only when wielding either a one-handed melee weapon in two hands or a two-handed melee weapon; a typical creature's natural weapons are light weapons The Pathfinder Design Team account—"the official Paizo account for making rulings for the Pathfinder RPG"—in a 2013 post made the following ruling: "Natural attacks ...


4

A creature is limited to the improved familiars the feat lists and improved familiars listed in later texts. The feat Improved Familiar says, in part, that When choosing a familiar, the creatures listed below are also available to you. You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good ...


4

Retraining If I understand correctly, your problem is that any feats on Bard level 1 can't go towards Dazzling Display, because you need Weapon Focus first, and to get that you need 1 BAB. However once you're level two, you could, but you already spent the 1st level feats on other things. According to the official FAQ, retraining is a great option for ...


4

I can't find anything in the RAW directly supporting or prohibiting this, so ultimately it's the DM's call (unless I've missed something). However, I think a case can be made for taking the feat: The only prerequisites for Multiweapon Fighting are "Dex 13, three or more hands.". If your eidolon takes Limbs (arms) twice, your Synthesist would have 4 arms ...


4

It appears there is a single option (the first) which will not require working together with the DM. Otherwise, I have heard that some DMs are partial to pizzas, beers, or car-washing. Extra Domain Certain classes, such Seeker of the Misty Isles (Complete Divine, p. 61) gain the Travel Domain as an extra Domain even if the deity of the character does not ...


3

A currently used character cannot... Almost Every way to qualify for racial feats generally revolves around character creation. The two main methods are to be either revanant-x (pick said race as your past life race) or a character theme that adds an origin or race keyword to your character. As Wax Eagle points out though, the Reincarnate Champion Epic ...


3

The answer is no (except in Savage Species). Quite simply because, as you pointed out, there are feats that have size ranges associated with them like "small size or smaller" and "large size or larger". Therefore, I would argue that the rules view size categories as distinct rather than inclusive; they wouldn't feel the need to include size ranges in those ...


3

No. Minor Magic says: A rogue with this talent gains the ability to cast a 0-level spell from the sorcerer/wizard spell list. This spell can be cast three times a day as a spell-like ability. Spell-like abilities can only qualify for requirements that specifically call out the spell name, otherwise they are not considered being able to cast spells, as ...


3

Yes, but… Any creature that meets the prerequisites for the feat Dragon Steed (Draconomicon 105) can take the feat, and those prerequisites—Charisma at least 13, at least 8 ranks in the skill Ride, and the ability to speak the language Draconic—aren't even that difficult to meet. A dragonnel (151–2) even has an Alignment entry of always neutral: typical ...


3

No, but the imp can still craft If the imp takes the Master Craftsman feat and ranks in the relevant Craft or Profession skill then it can craft using its skill rank as its caster level. It still needs the relevant item creation feat as well. The description of the Master Craftsman feat also clarifies that spell-like abilities do not count (emphasis mine):...


3

Absent DM permission, probably No at level 1 Technically, to take a feat a creature must meet that feat's prerequisites when the feat is picked: "Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat" (Player's Handbook 87). This means that—again, ...


2

No. Draconian Heritage is a specific feat which sorcerers can take at first level. Even a normal chromatic or metallic dragon would have to take that feat before taking levels in Dragonheart Mage.


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