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27

Characters in-universe have no concept called the Sentinel Feat. Rather, they experience its application in the fiction. Most of the rules and features in the game do not correlate to tangible things in the fiction of the universe. Things like spells do, somewhat, but the Sentinel Feat translates to "this person is really good at pinning you down in a ...


17

You only have one bonus action on your turn The additional attack from Martial Arts uses a bonus action (emphasis added): When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. Similarly, Patient Defense also uses a bonus action (emphasis added): You can spend 1 ki point to ...


15

This is broken. Completely. If an ally within 60 feet of you would fall unconscious due to damage, you may use your reaction to cast Healing Word at 1st level without expending a spell slot. This spell must target that ally. You may do this a number of times equal to your wisdom modifier (Minimum of Once). Firstly; my reading of this is that your intention ...


12

When targeting the grappled creature, the grappler is powerless to prevent this. The third bullet of Telekinetic states: As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score ...


11

Tasha's adds several new half-feats for charisma that aren't related to being a party face. In addition to the Dragonmarks covered by another answer, there are now the following options: Fey Touched: Learn Misty Step + a level 1 spell, cast each 1/day free Shadow Touched: Learn Invisibility + a level 1 spell, cast each 1/day free Skill Expert: 1 proficiency,...


10

Preface: War Caster and Material Components Notably, War Caster only specifies that you may provide somatic components while holding two weapons or a weapon and shield: You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. The rules for material components go on to state: A spellcaster must have a ...


9

As long as they are 5th level or above, yes. They can make two attacks as an Action, thanks to Extra Attack. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. They can't at 2nd level (when they first get Ki powers) because both features require a Bonus Action, which they only get one of per ...


8

The fluffy descriptions in Pathfinder are fluff; they serve to illustrate the mechanic, but they don't modify the mechanic. The only rules-relevant text is the mechanical text; in the case of Lunging Spell Touch (as with most feats), that's the Prerequisite(s) and the Benefit. The relevant part of the feat's benefit is: You can increase the reach of your ...


8

E6 is a ruleset in which characters level normally until 6th level, including the usual feats at 1st, 3rd, and 6th and whatever bonus feats they may have gotten from class levels. At that point, they cease to gain class levels, and instead gain bonus feats at set XP thresholds (often every 2500 XP). So you could assume as many feats as you like after 6th, ...


8

There's a lot to consider here but overall I would consider this feat to be OP compared to similar options in published material. Weapon design in 5th edition is nearly completely damage type agnostic, so the "slashing weapons only" stipulation provides little to no balance. The language surrounding shields is unclear but seems to be safely ignored....


6

That's what mage hand is for. You cannot use the third point of the Telekinetic feat to shove objects, only creatures: As a bonus action, you can try to telekinetically shove one creature. But Tasha did not leave you hanging, the second bullet point of the feat gives you access to the spell mage hand, castable without components, which is perfect for ...


4

The Teamwork Feat Share Spells says, in part You can cast a spell with a target of “you” on an ally as a touch spell, as per the share spells familiar ability, so long as the ally possesses the Bonded Mind feat. The Share Spells familiar ability, in turn, says Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch ...


4

You'll never know if you don't try Everyone plays D&D a bit differently, sometimes more than a bit. The books certainly aren't going to define every single detail. It's the exact thing why we do need a DM. Only your DM knows for sure, how does magic work in their world. The rules are intentionally silent regarding many corner cases: "The rules don’...


4

RAW: You can cast it up to 60 feet but if you cast it more than 30 feet away it instantly disappears From the rules on Range: Once a spell is cast, its effects aren't limited by its range, unless the spell's description says otherwise. So, you can cast the Mage Hand at a point within 60 feet - the increased Range from the Telekinetic feat. It is then not ...


3

The feat only indicates that the range of the cantrip has increased. if you already know this spell, it’s range increases by 30 feet when you cast it. Clearly, this means it can now operate anywhere within 60 feet of the caster. Moving the Mage Hand beyond this new limit of 60 feet will make it disappear. The speed (movement) of the hand is unchanged by ...


3

No, you cannot assume bonus feats whenever convenient. You can assume that E6 characters gain feats in exchange for experience, when they are sixth level, as described by the rules. Your question has quite a lot of false premises. You've written: It seems like character-build questions handwave feat requirements away freely and this is wrong, they don't. ...


3

Elf Exploiter wizard. Elves gain access to the following alternate racial traits:* Overwhelming Magic: Some elves obsess over the fundamentals of magic, training for decades to add layers of potent spellwork before they ever begin practicing true spells. This builds a foundation that makes their magic increasingly difficult to resist. These elves gain ...


3

Correct, the grappler can't stop this, provided the geometry works out. As you correctly stated, your ally can willingly fail the save to Telekinesis, being moved automatically, and being moved out of reach ends a grapple. There's no option for a grappler to prevent this. However, positioning and enemy reach are important here. Since Telekinetic can only ...


3

I am not sure that your research was very thorough, so I am going to challenge the frame of your question a little bit here. I also observe that you are overcomplicating the issue somewhat - but that's not uncommon. I tried a homebrew druid sub class a while back that, on first review here, was found to be overcomplicated. There are features and feats that ...


2

The feats listed in your monster class ARE the feats you get from your hit dice. Specifically as per p.27 of Savage Species, your total feat count and other things like your skill caps all line up with what your hit dice get you on Table 2-5: Experience and Level-Dependent Benefits on p.15. For convenience, at the levels when you get a hit die, the extra ...


2

We should first observe that the answer to this question depends on what components are required by the spell being cast. Since hand-use has no impact on verbal components, we'll ignore them and only consider the Somatic and Material Components. We will also assume that all Material Components can be replaced by a Focus or Component Pouch; or else that the [...


2

I would rule no. According to the Touch Spells in Combat rule You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll. Although the terminology is not quite the same, this implies to me that touching a friend does not involve a touch attack (since you don't need to succeed on an ...


1

I would rule that if the target fails the Strength save on the push, that being pushed prone would be the result. That's not strictly RAW, but it seems right and reasonable. I would not give advantage on the pull scenario. Maybe if set up right with a flanker, it could, but I don't use the flanking rules, so that doesn't apply. It's still a pretty cool ...


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