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37

As of the 2018 Errata, the Athlete feat has been changed Athlete (p. 165). The third benefit should instead say climbing doesn't cost you extra movement. —Errata: Player's Handbook, 2018 Because of this change, the Athlete feat would allow a Centaur to ignore all extra costs associated with climbing. The technicality of ignoring "halved" movement ...


24

They do not stack because the damage roll of Flames of Phlegethos is separate from any spell's damage roll The first bullet of Flames of Phlegethos states: When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice and use the new roll. And thus it can only apply to damage rolls of spells you cast. The other ...


15

You would heal at least the minimum amount that Durable grants while using Dwarven Fortitude. The Durable feat says (PHB, p. 166): When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2). While the Dwarven Fortitude racial feat says (XGtE, p. 74; ...


15

Travel Pace This is covered in the Basic Rules, Chapter 8 (Adventuring) under Travel Pace (my emphasis): A fast pace makes characters less perceptive, while a slow pace makes it possible to sneak around and to search an area more carefully (see the “Activity While Traveling” section later in this chapter for more information).


13

You can retrain the spell because the Magic Initiate Feat's spell counts as a [class] spell. However, you would lose the ability to cast it without a spell slot. This argument is for the Rules As Written. It is quite clear that this is not intended, as has been stated by lead game designer Jeremy Crawford: Magic Initiate doesn't provide a way to replace ...


11

You only need 1 hand crossbow (and it must be in your hand) I assume you are referring to the the Crossbow Expert feat (since this is the only published feat that mentions crossbows). If you take this feat at level 4 and then gain Extra Attack at level 5, you can load and fire the same hand crossbow 3 times per turn: twice with your attack action and Extra ...


11

The feat always benefits smaller hit dice more, but by how much depends on your Constitution modifier. The average increase is 0.60454545 Hit Points. I'll first present the math/formulas, then the raw numerical results and then the more natural English generalizations with a graph. (you can scroll down to go straight to the results). The section on "...


10

Tiger Stance gives you access to an unarmed strike while in the stance. Flurry of blows states that you make 2 unarmed strikes. Thus as long as you are already in the stance you can make 2 tiger stance unarmed strikes, rather than your default unarmed strikes.


9

No. Dragon Shape says: You can take on the form of some of the world’s most fearsome creatures. Add the forms listed in dragon form to your wild shape list. Whenever you’re polymorphed into another form using wild shape, you gain resistance 5 to your choice of acid, cold, electricity, fire, or poison. If we look at Dragon Form it says: Breath Weapon ...


9

Take first Dragontouched The general feat Dragontouched has as its sole prerequisite only Charisma 11, and the final sentence of its benefit says that "you can select draconic feats as if you were a sorcerer of your character level" (Dragon Magic 18–19). While it kind of sucks to throw away a valuable feat on what's otherwise a trash feat—especially in an ...


9

That part of the feat in general does not do anything You are correct in your assessment that if a dying character automatically stabilizes, the +5 bonus to Constitution checks to become stable when dying is not doing anything for you so if you have the Diehard feat, that part of the Survivor feat is redundant. However, note that there may be some way to ...


9

Balanced, the existing feat is equally good There are two distinct changes in your house-rule and I will deal with them separately. Adding Ranger and Paladin as options There is nothing about the ranger or paladin spells lists that make this inherently unbalanced for this feat. Each has a few unique spells, hunter's mark, hail of thorns, etc.. for the ...


8

Only a spell's school matters to Spell Specialization The feat Spell Specialization says, in part, "Select one spell of a school for which you have taken the Spell Focus feat." The feat just doesn't care at all about a spell's subschool or its descriptors. A caster that possesses Spell Focus (evocation) can pick for the feat Spell Specialization the spell ...


7

This GM would rule that fireball can be modified by Delayed Spell The spell fireball has the entry Area 20-ft.-radius spread. Aiming a Spell on Area, in part, says, "Regardless of the shape of the area, you select the point where the spell originates…. The point of origin of a spell is always a grid intersection." Area spells like the fireball spell ...


7

Each Feat (Basic, Expert, and Master) (Class) Spellcasting provides all its spell slots at the appropriate character levels. You get the full benefit based on character level, regardless of when you take the Feat. In your example of taking the Feat at level 6, you would gain both the 1st and 2nd level spell slot. Firstly, there is no other "level" in ...


6

A creature that possesses a base attack bonus of +1 or more "may draw a weapon as a free action combined with a regular move" (see here). Although the game never says it outright, this reader and everyone he's played with has always assumed that a regular move means "[t]he simplest move action[, i.e.] moving your speed" (see here). Further, "If you have the ...


6

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. (Draw or Sheathe a Weapon) The wording could be clearer, but “a regular move” refers to the action-in-combat “Move,” that is, using a move action to actually move your speed. You cannot draw a weapon while taking some other move action.


6

For wizards, knowing a spell means having it in their spellbooks. (Player’s Handbook pg. 310) This means that a wizard can take two spell slots of the same level—regardless of whether or not spells are prepared in them or what spells those are—to cast any spell they have in a spellbook, since while Versatile Spellcaster requires spontaneous spellcasting, ...


6

There is no interaction Unified Theory has three requirements: That you are using an action or skill feat. That whatever you are doing requires a Nature, Occultism, or Religion check. That the kind of check is determined by a magical tradition. Using Nature to Treat Wounds passes the first two conditions, but not the third. Therefore, you cannot use ...


6

Dungeon Delver negates the -5 to passive Perception The 2018 PHB errata changes the wording of the quoted benefit of the Dungeon Delver feat (PHB, p. 166) to clarify exactly what it refers to. It now reads: Traveling at a fast pace doesn't impose the normal −5 penalty on your passive Wisdom (Perception) score. As mentioned in NautArch's answer, ...


6

Without getting esoteric and multiclassing away in search of bite optimisation... The Improved Natural Attack feat You can use the Improved Natural Attack feat from the Monster Manual to improve the damage of your new natural weapon: Choose one of the creature’s natural attack forms. The damage for this natural weapon increases by one step, as if the ...


5

You apply it quicker and better, but less accurate Applying poison to a weapon will last until you either you hit a target, or critically fail with that weapon, but the rogue ability allows you to quickly apply a poison using a single action, regardless of how many actions it would take to apply the poison normally, that lasts for one round (effectively a ...


5

No, it's not redundant. A druid who starts as a member of an order which doesn't grant extra focus points (such as the Animal and Wild orders) can still gain access to the Invoke Disaster feat by first taking the Order Explorer and Wind Caller feats. The resultant druid will have 1 focus point for being a druid, 1 focus point for the Wind Caller feat, and 1 ...


4

What role is your sorcerer playing in the party? For support casters it's a great help If you are a spell caster who is casting a lot of concentration spells, having advantage on the Constitution save if you take damage, so that you are less likely to lose your concentration, is really helpful not just for sorcerers. My clerics always get it. My ...


4

Just to complement Medix2's answer, here's an AnyDice program to calculate the advantage given by the Durable feat: function: durable ROLL:n plus MOD:n { NORMAL: [highest of 0 and ROLL + MOD] MINIMUM: [highest of 2 and 2*MOD] result: [highest of MINIMUM and NORMAL] - NORMAL } loop MOD over {-5..+5} { loop HIT over {6,8,10,12} { output [durable ...


4

Nets do not have any special factor that removes this possibility. The reason the Lucky feat works to replace disadvantage with "super-advantage" is because: You choose which of the d20s is used for the attack roll, ability check, or saving throw. This means you are choosing between which of the three d20s (two from disadvantage and one from Lucky) even ...


3

No. True Shapeshifter adds an additional activity you can perform while under the effects of wild shape, but it does not cause you to cast the spell again, nor does it state that it counts as casting any spell. Healing Transformation's trigger is very specific and has no reason to react to your use of the True Shapeshifter activity.


3

You get at least 8 Other answers focus on the meaning of “roll”, but I want to highlight a different part: When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2). In this instance, the term “roll” can not refer to the number on the die, because you do ...


3

Harmful Effects Defined The term "Harmful Effects" is not actually defined by 5E, even though they use the term in several places. The closest we get to a definition is this: Damage Types Different attacks, damaging spells, and other harmful effects deal different types of damage. so we go with the plain English definition. Harmful means: causing or ...


2

The Split Ray feat from Complete Arcane (p. 83) states: You can cause any ray spell to fire one additional ray beyond the number normally allowed. So for light of lunia, you would be able to fire three rays instead of two. Note that the additional ray, also due to the rules of Split Ray, must be fired simultaneously with one of the other two normal rays. ...


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