Spell save DCs are based on the class with which a spell is associated
Generally, every spell you acquire will be a result of a feature/levelling up of a particular class. That spell will be associated with that class and will use the spellcasting modifier for that class for the DC when you cast it.
This is explained in the multiclassing rules:
Each spell ...
No, it won't.
If you're sticking to the rules as written, then this sequence runs afoul of the Other Activity On Your Turn rule:
You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as ...
You are giving the aggressive block feats too much importance in relation to the other two feats in this chain.
Keep in mind that both powerful shove and flinging shove are modifying aggressive block.
Let's go step by step: Aggressive block.
The triggering creature chooses whether to be moved or become flat-footed. If it chooses to be moved, you choose the ...
Yes, this works.
The prerequisite for Eldritch Adept is:
Spellcasting or Pact Magic feature
This is referring to the class feature named Spellcasting. A wizard gains the feature named Spellcasting at 1st level, so you meet the requirements for the feat by virtue of having at least one class level in Wizard. You may select the feat at any level where you ...
There are no player facing methods for these things, with one possible exception.
Epic Boons and Supernatural Gifts are DM facing options to be used as quest rewards. As such, there are no player facing choices that guarantee receipt of one of these gifts. Supernatural Gifts are described:
A supernatural gift is a special reward granted by a being or force ...
LA doesn’t come into play; RHD is murkier
ECL matters only for encounter balancing, WBL, and XP. DMs are instructed to consider you based on your ECL when determining appropriate CR for encounters, when determining how much XP you get from the encounter, and how much XP you need to level-up again. When considering your “wealth by level,” ECL is the level in ...
Melee attacks use strength by default, but sometimes smaller monsters use dexterity.
The rules for attack rolls state:
Ability Modifier. The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have the finesse or thrown property break this rule.
But, we see in the ...
As mentioned in other answers, the clear intent of the feat is to improve the single free object interaction you get per turn so that you can sheath or draw two weapons at once - not so that you can both sheath and draw a single weapon in the same turn, effectively getting a second object interaction for free.
…but you probably don’t need it to.
You only ...
Spells from warlock class features use your Charisma
In the class description for the warlock (as with every other spellcasting class), there is only one definition of your spellcasting ability:
Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability.
No, they do not stack because you can only take one reaction per round so it's either/or, not both.
Page 190 of the PHB states:
[...] When you take a reaction, you can't take another one until the start of your next turn.
Both Opportunity Attacks and the Brace Maneuver allow you to use your reaction but they are both separate instances. You can ...
No. It is similar to the Brutal Critical feature from Barbarians where, on top of the doubled die, an extra dice is rolled. Brutal Critical has an entry in the 2016 Sage Advice Compendium clarifying this with an example:
With Brutal Critical and a greatsword, does a barbarian get to roll an additional 1d6 or 2d6? If you have the barbarian’s Brutal Critical ...
Primal Savagery targets two creatures.
Primal Savagery has a range of self, so you are one target, and it targets another creature, for a total of two targets. Since War Caster stipulates that the spell must target only one creature, Primal Savagery is ineligible.
Primal Savagery isn’t better than other War Caster eligible cantrips, so just let it work.
First, it's worth noting that Powerful Shove is explicitly a modification on Aggressive Shove. Thus, it is the more specific rule, and it can be assumed that it is taking the Aggressive Shove rule into account. Beyond that, though, there's not actually a conflict here. Aggressive Shove says
If the Shove would cause it to hit a solid object, enter a ...
Yes, the ruling is different.
Twinned Spell states:
a spell must be incapable of targeting more than one creature at the spell’s current level.
So Twinned Spell is concerned not only with what the spell is doing right now, but also the full range of the spell's potential at this level. Even if a spell will target only one creature for the entire duration ...
Technically, the two effects can't combine…
I tried really hard to find an argument in favor of the elementalist shifter archetype's supernatural ability elemental strike combining with the Scorching Weapon feat's benefit for a cumulative effect, but when the feat says, "This [damage] does not stack with other effects that add fire damage to weapons,&...
Death saves are PC-only.
So unless this is a ridiculous friendly fire incident, this doesn't really apply:
Monsters and characters controlled by the Dungeon Master usually die when their hit points drop to 0, unless an adventurer chooses to knock them unconscious.
Rules Compendium p.261, "Dying and Death"
Technically the creature is still being ...
Dwarven Fortitude should continue to function while in Wild Shape.
The description of the Wild Shape feature states, in part:
You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.
So Wild Shape allows us to use feature from both our class and our race.
A feat having ...
True Polymorph into a Chwinga
True Polymorph a cooperative ally into a Chwinga who can then use the ability Magical Gift.
Magical Gift (1/Day). The chwinga targets a humanoid it can see within 5 feet of it. The target gains a supernatural charm of the DM’s choice. See the Dungeon Master’s Guide for information on supernatural charms.
The Chwinga is found ...
From the DMG p. 172.
Starting Level of a Monster PC: The table above gives the
level adjustment for several monsters. Add a monster’s level
adjustment to its Hit Dice and class levels to get the creature’s
effective character level, or ECL. Effectively, monsters with a level
adjustment become multiclass characters when they take class
levels. Characters ...
Action options - Mark in the DMG p 271 might allow you to take two reactions (sort of). Depending on the DM.
When a creature makes a melee attack, it can also mark its target. Until the end of the attacker's next turn, any opportunity attack it makes against the marked target has advantage.
The opportunity attack doesn't expend the attacker's reaction, ...
You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Stowing a weapon, doing some stuff, and then later drawing it is not drawing or stowing two one-handed weapons when you would normally draw or stow one. It's doing so at separate times. A simple english reading of the text does not allow for this ...
Utterly undefined. Delaying effects is rare; I can’t actually think of any others beyond Mad Foam Rager that work so open-endedly. A crusader’s steely resolve delays damage by a round, but only damage, not entire effects. A few effects, such as a knight’s loyal beyond death and a frenzied berserker’s deathless frenzy, can delay death, but that is a very ...
Your baseline Power Attack carries over to the start of your next round.
The AC Penalties for charge and shock trooper carries over to the start of your next round.
To hit and damage bonuses from Charge, Leaping Strike, and Shock Trooper, only apply to the one attack made on your turn.
The bonus damage from charge, leap attack, and shock trooper does not ...
You can take that feat while leveling any class, your character is already an spellcaster.
According to the DMG Errata:
If the prerequisite is a class, a creature must be a member of that
class to attune to the item. If the prerequisite is to be a
spellcaster, a creature qualifies if it can cast at least one spell
using its traits or features, not using a ...