53

You should be more assertive Can my character have this hairstyle It is your character, so ultimately it's up to you. If you say she has a ponytail, she does. female characters usually do not tie their hair But your character does. She is a combat cleric, she can't allow an unfortunate mistake (like hair getting into her face) to mess things up in a ...


51

What the Player's Handbook says In Chapter 4, "Personality and Background", the Subsection "Character Details" has a header titled "Sex" that makes the following remarks (emphasis mine): Sex You can play a male or female character without gaining any special benefits or hindrances. Think about how your character does or does not conform to the ...


51

It certainly exists in the Realms, but the sources don't give a reliable sense of how commonplace it is. In a quote in this article, Forgotten Realms creator Ed Greenwood says that there are gay characters in Faerûn: Folks, the Realms have ALWAYS had characters (mortals and deities) who crossdressed, changed gender (and not just to sneak past ...


51

... a stereotypical medieval world. Assuming that the world has a publication system and royalties ... Stop right there On Earth, the medieval period broadly runs from the fall of the Western Roman Empire to the fall of Constantinople in 1453. The first printing press dates from 1439 and is primarily a renaissance development. The first state copyright act ...


49

Simplify it as a downtime activity There are no official rules for being an author, and while I can tell you, for example, that Volo (you know, the one who writes monster guides) will sell players a signed Volo's Guide to Monsters copy for 50 gold in the Tomb of Annihilation campaign, that kind of information doesn't really help you. Instead, this kind of ...


47

They Would Be Called "Magic" A +1/+2/+3 weapon, shield, armor, ammunition, etc. have historically been referred to as a "magic" version of that item: magic weapon, magic shield, magic arrow, etc. (though, Volo preferred the term "magical"). In 5e specifically The Magic Weapon spell (PHB p.257) itself is an example of this nomenclature still being used, ...


46

The primary question here, to me, is, what exactly constitutes “high magic”? D&D itself supplies a definition—but I don’t think it’s a good one, it doesn’t capture, to me, what people mean when they say high magic. That is because it is defining “high magic” as being “high” relative to the norms of D&D—which are already, I would say, very “high magic....


44

There is good support that it probably means "shield" or "barrier" or "gate" or the like I agree with Miles Bedinger's answer noting that dwarven words relating to "shield" start with "bar", and that this may be a clue to the semantics. To wit: barak: "backbone, strength, shield" barakor: "those who shield" There are further considerations that support ...


43

The main reason was described by R.A. Salvatore in interviews. He describes how the complete overhaul and moving the setting by 100 years would ruin his characters; a 100-year old human is no longer a good fighter. He even states that after the decision was announced in a private meeting between the FR authors and WotC, Ed Greenwood was completely devastated....


43

I wondered this before myself, I found that Wikipedia had most of my answers. The Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, the Earth and the world of the Forgotten Realms were more ...


43

This is addressed directly in Mordenkainen's Tome of Foes The first chapter is all about the Blood War. A very simplified and brief synopsis of the reasons the Blood War is a stalemate: Demons have quantity Devils have quality There are groups and individuals acting as intentionally balancing forces who are sufficiently powerful to manage any side that ...


41

Yes...depending Alignment causes a lot of arguments around the D&D community. There are a pair of rock-solid methods: the Sanctify the Wicked spell, and the redemption rules, both of them found in the Book of Exalted Deeds. The BoED can be a controversial book in some groups, but those rules are a definite method of getting the lich back on the straight ...


41

He's a wizard I mean, he's one of the most powerful wizards the multiverse has ever seen. It's not really surprising he hasn't died of old age-- Clone, for example, is only an 8th level spell and Mordenkainen, if we're using multi-edition lore stuff like the question presupposes, has invented 9th level spells (i.e. Mordenkainen's Disjunction). There are ...


39

Break it up. A gem that large is literally priceless. As in, it's worth so much that no one will be willing to buy it for more than a tiny fraction of its value. Imagine that happened on earth. Its value would be several hundreds of billions of dollars. Who would pay that much? Now think about trying to sell chunks of it. You could much more easily sell a ...


39

Your DM is making things up to inhibit you as a player because "reasons". Nowhere in any edition of D&D is "hairstyle" a part of character creation or something you need to track for any mechanical reason whatsoever. As you describe it the GM said long hair in your eyes might hurt concentration. There's nothing at all in D&D rules governing this so ...


36

Alright, this is going to delve into both canon and conjecture, as it must for such a nebulous topic. I'll break them down so we know which is which. The Many Gods of the Dead As has been noted (correctly), the Wall of the Faithless was established by Myrkul. His successor Cyric kept the Wall erected largely out of malice and sadism, never questioning its ...


36

5E Realms lore does not specifically address this. 4E Realms lore, on the other hand, does. Their exact origin is subject to some debate, even among the elves. Collectively, the elves are known as the Tel’Quessir6 ("The People"), a title that encompasses Eladrin, Wood Elves, High Elves, Sea Elves, and so on. It is 'widely accepted' that the Tel’Quessir are ...


36

XGtE suggests the result is a Half-Elf This book includes a table (p. 62) for determining parent races when your character is a half elf. It includes the possibility of: One parent was an elf and the other was a half-elf. Therefore we can infer that the offspring of an elf and a half-elf is a half-elf, or at least that that is a valid result.


35

I contacted the artist who designed the coin pictured. Her name is Olga Drebas, and she is listed as one of the Interior Illustrators on page 2 of W:DH. In a public tumblr post she answered: The character on the golden coin is Ahghairon, the first Open Lord and founder of Waterdeep city, as per the art brief I had.  For the record, Olga was very nice.


34

Not exclusively. Does the #dnd tabletop RPG have one official setting? The answer is yes. That setting is the multiverse, which includes all #dnd worlds. – a tweet by @JeremyECrawford (Emphasis mine.) In case you're wondering (just like I was) who Jeremy Crawford is, and how serious / official is what he says, he is (...) one of the two lead ...


34

Forgotten Realms was originally the place that Earth's fantasy legends came from. From a profile on Ed Greenwood in Dragon magazine #244 (p. 112): The "Forgotten Realms" name originally came from the notion of a "multiverse" of parallel worlds. Our Earth is one, the Realms another. In Greenwood's original conception, Earth's fantastic legends derive ...


34

The average person living on the surface almost certainly knows them as Mind Flayers, if they know them at all Dragon #281 includes the article "By Any Other Name: Races of the Underdark", about the naming conventions of the various races that live in the Underdark, which explains that in their native telepathic communication mind flayers are ...


34

At least 26 miles deep, with rumoured unexplored caverns 40 miles deep, though most of the known Underdark is within 10 miles of the surface. According to the D&D 3e sourcebook Underdark, p.120, the lowest level of the Underdark starts at a depth of ten miles and continues down from there: No place on Toril is as strange and dangerous as the ...


33

Yes. Mike Mearls and others on the WOTC RPG team, have said on several occasions that Realms is the default setting for 5e. When I was working on third and fourth there was this dialogue of "Should we just embrace The Realms as the core setting?" And we were always very wary of a big backlash. Honestly people have complained, but I think when you look ...


33

My question: Is this possible? Yes, it's possible, whether or not the fiend and the god/goddess get along. There is no RAW prohibition from the multiclass, no matter how awkward it looks. From a purely RAW standpoint, I don't think that Warlocks can lose their powers, but would his good deity even bother with someone who sold their soul to a devil? ...


33

Deities basically never come to the Material Plane. When they do, it has huge ramifications for that plane as well as for the Outer Planes, and that tends to cause lots of problems and anger all the other deities. Instead, they send avatars to the Material Plane—and even that is quite rare, because even that still causes a lot of trouble. Most of the stats ...


33

Eberron and Faerûn might be connected, possibly It is the default of D&D campaign settings that they are connected to one another through the “multiverse,” which refers to all the other planes beyond the Material one the campaign setting is set on. In AD&D 2e, those planes themselves became their own major campaign setting, Planescape. And it is ...


32

It's fine unless you're level 18 To see how Purple Dragon Knight (PDK) stacks up let's compare it to a fighter archetype from the PHB. Since we're worried about PDK being underpowered we only need to find one already accepted archtype that it is comparable to. We're going to use Champion because it is broadly similar and it's abilities make an for easy ...


31

According to the Advanced Dungeons and Dragons, 2nd Edition supplement Sea of Fallen Stars (1999), the Sea is mostly saltwater with some freshwater: Most of the races within the Inner Sea breathe only saltwater, since that is more than 99% of its total volume. However, near the coastal shallows and at inlets where rivers drain into Serôs, brackish ...


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