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1

Let me tweak your program a little and graph the results in "At Least" mode: On this graph, the horizontal axis is the target number and the vertical axis is the probability of rolling at least that number. Thus, we can look at each curve and see where it crosses the point on the vertical axis corresponding to the success rate we want; the ...


4

This answer assumes the baseline is using a +1 modifier. In order to find the probability of success, you simply need to sum up the probabilities of a number equal to or higher to your threshold. Advantage or disadvantage shouldn't change your baseline, so you can just do the math for the normal case. Easy If you set the threshold at 6, you get a probability ...


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