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41

No. D&D has the Dungeon Master baked in. The solution to this problem is likely to find and try different game systems for a while. Maybe come back to D&D when someone has the motivation to DM some sessions. The rules explicitly require a dungeon master role Basic rules of how to play introduction states the loop of: The DM describes the ...


15

Maybe. Here is a site that describes playing D&D or Pathfinder using an app called Endless RPG. I have no experience with it, but having just found it I'm going to give it a try for solo gaming. From the site: Endless RPG was created to allow the flexibility to play without a dedicated DM by having an iPhone, iPad and Android device present a random ...


12

I would love to just say "yes", but actually it depends on the player and style of play. If you have a player who is good at coming up with details themselves, and you play the game in a very "ask questions" kind of way, and you're good at roleplaying NPCs as self-determined entities, then yes, you can have some awesome games. There are a couple caveats, ...


10

You could try some of these GM-less RPGs! I'm picking games that at least have a fantasy bent to them, but they are not explicitly dungeon crawls. All but Polaris are one-shot games, so you can either replay them, try more than one, or play them between other games. Fiasco, in which you play out a darkly humorous, Coen Brothers-esque disaster. If you ...


7

Both Mystic Empyrean and Capes fulfill these requirements to some degree. Its also worth noting that many rules-light games fit your needs and can be made GM-less simply by rotating who has narrative control. The D&D 4e DMG (or maybe it's DMG2) has suggestions on how to effectively turn it into a board game, for that matter. Mystic Empyrean There are ...


5

I'm currently running a 4E D&D campaign, and one experiment that's worked out very well for me as a DM is using Microscope to build out the history of the world. It is a completely GM-less game, and has worked incredibly well for building up a homebrew campaign settting. However, I think it can pretty painlessly be integrated not only into a DM's toolbox,...


5

Microscope I'm going to suggest Microscope, because I've had a lot of success with it in the regards you've requested. Microscope is a game in which players determine individual "periods," "events," and "scenes." Periods are long spans of time, events are smaller, well, events within a period, and scenes are subsets of the event that are actually played ...


4

Let your DM play other roles as well! A few years ago I spent some time with my then-girlfriend. There were no more possible players (her grandma wasn't interested). We played AD&D and some local RPG as well. She was the DM, and she had an NPC/PC character (a ranger I think), and - since there are more than 1 role in an effective party, I had 3 (a pixie ...


3

I used to roleplay with my brother, so I have some experience with the one on one. I'm talking about having a GM and a Storyteller. Some people think it's lame or boring, but it has a few advantages: As you are only two people, you only have two calendars, and you can meet more easily for a game. PC has all the attention. You can play everything you like: ...


3

Microscope may be a good solution for you. You create stories in a nonlinear way, focusing just on what the group wants to. People pick characters for each scene, and while characters can recur, they by no means have to. It is GMless. It is self-moderating through the use of index cards which represent Periods (broad swaths of time), Events (shorter, ...


3

There's nothing stopping you from rotating GMs between dungeons. This is what I would recommend. The GM role in Torchbearer explicitly involves information hidden from the players: the map of the dungeon, potential interactions in rooms, whether a given test will result in a condition or twist, the hidden qualities of previously unencountered monsters, and ...


3

My personal experience with Universalis actually leads me to believe that it might suit your needs very well. All the mechanics are focused on the ebb and flow of story control and how to represent persistent objects in the fiction, but the style of play the mechanics are designed to (and succeed in, in my opinion) support is very close to how freeform ...


2

I suggest you might be interested in freeform gaming, particularly on IRC or message boards. Often, in a small enough group, the moderator's sole task is to keep people on the same page rather than to necessarily control the plot; often, people create multiple characters, and often, things like wikis or newsletters serve to keep everyone informed as to what ...


2

I have several recommendations... but all of them require some "creative use" to run "GM-less." AD&D 1E The 1st ed Dungeon Master's Guide has a random dungeon generation system. Couple this with random encounter tables (also in the DMG) and a healthy dose of "groupthink GMing" (see below), and AD&D can be run GM-less Central Casting Dungeons CCD ...


2

D&D 5e would be very difficult to play without a DM/GM D&D was designed from the beginning to have a GM. I'm hesitant to say it can't be done, as I always like a good challenge, but it would definitely be a daunting task to modify D&D to play without a GM. There are RPGs designed for this type of game play. Rather than reinventing the wheel ...


1

Yes. You'll need your system rules, and a solo engine. A solo engine is a set of rules/guidelines to help you decide what's going on, fulfilling the GM's role. Solo engines include: Mythic GM Emulator Conjectural Roleplaying GM Emulator The 9 Questions Engine Covetous Poets Adventure Creator Perilous Intersections Tiny Solitary Soldiers MUNE There are ...


1

Few months ago I was doing almost the same research as you. My findings were that what I was looking for... doesn't exist. So I made it :P It's not perfect (yet) because I need feedbacks on how it should be improved (and I also need time to work on it). It is made for my favorite/perfect system : Fate Core. The only thing it doesn't cover is lore. But way ...


1

I know you ruled out board games like Warhammer Quest, but maybe you want to try what we did when we got from school into the real life (tm) and suddenly were out of a regular group and the loads of time that we once had: At first, we played Warhammer Quest. It was fun. It was mindless, without preparation, you could play it with a different group the next ...


1

If you need a map generator tool, I recommend Dave's Mapper.


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