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1

Disclaimer: I don't like mind-maps, they don't work for me. If you want a strictly visual answer this won't be for you. Linked Pages I run my games entirely from OneNote but this approach should work for most notetaking apps, campaign management tools or wikis. My notes consist of sections for lore, PCs, NPCs, locations, rules (and house-rules), items, and ...


4

I would use a state diagram for this. A state diagram contains nodes (often blocks or circles) with different states (eg A resents the party) and arrows representing transitions between states (eg party contacts B). An arrow could also lead to a decision node, which could lead you down different arrows depending on the situation. When playing you can place ...


3

Try a Conspyramid I suggest that you take a look at Night's Black Agents "Conspyramid" approach. They suggest a pyramid of power relationships, with many street level actors feeding up into the middle management and up the chain. This then determines the nature of reprisals, and information flow. There is a discussion of this on a review site.


4

No plan survives contact with the enemy. Plan accordingly. That's the principle behind an idea called "fronts" formalized in the first edition of Apocalypse World, which you can download free here, and extended into a fantasy milieu in Dungeon World, which you can see on Github here. The core of the idea is that, instead of prepping the ways you'll ...


9

There aren't best practices for DMs. Here are some established practices for PMs. Project management (PM) shares a great deal of planning and effort estimation with campaign planning. Swapping out real cost and time estimates for in-game time and resources is a simple enough alteration that permits the use of PM tools as campaign tools. Top Level Broad ...


1

Okay so I can't tell you what to do but this is how I plan. It. My personal preference is MS Visio but lots of other programs would work the same. The basis is that I create visual maps, something like a DnD character sheet, and then draw the lines to link the elements. Along those links I would have triggers for actions, events, or new actors. On top of the ...


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