22
votes
Accepted
Player has a great character Idea, But it seems difficult to balance
This is up to him how he wants to roleplay it, and to you as the DM in case it conflicts with his oath
In 5e, paladins do not have to be goody-two-shoes with a fixed code of conduct. Instead of that, ...
17
votes
Player has a great character Idea, But it seems difficult to balance
This is a roleplaying problem, handle it with roleplay.
I have done this type of character before, and while I handled it a bit more sensitively (background reasons for this were important etc) all I ...
11
votes
Player has a great character Idea, But it seems difficult to balance
That just sounds like an Oath of Vengeance Paladin
The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin. When evil forces slaughter helpless villagers, when ...
5
votes
Player has a great character Idea, But it seems difficult to balance
I wouldn't do a super complicated character thing.
It's not a very nice portrayal of dissociated identity disorder to have someone have an insane evil personality come out regularly, and it's often ...
3
votes
Player has a great character Idea, But it seems difficult to balance
(Sidenote: not much of an experienced player or DM)
As written, the character feels like a cheap way to avoid facing the dilemma of being a "good boy" Paladin while still having to fight ...
2
votes
Player has a great character Idea, But it seems difficult to balance
What happens to his magical capabilities (derived from his divine
patronage) when "transforming" to this darker form ?
Perhaps the player's patron has a dark side and it is this darker side ...
2
votes
Player has a great character Idea, But it seems difficult to balance
Ultimately it is a joint playing decision.
Your Job as DM is to decide some form of restriction in terms of mechanics and guidance. And the players job to adhere to his character he has chosen.
If it ...
2
votes
Player has a great character Idea, But it seems difficult to balance
Your player threw you a curve ball — throw one back
let them play the character as they've described, but choose to throw curveballs everytime the all-too-convenient switch takes place.
Do they have ...
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