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2 votes

As a DM, what should I do if a person decides to play a rogue?

Talk with the player I think that you and the player need to understand is that Rogue is not a behavior, but a set of skills. Make sure he understands that. Explain that you want RPG to be about ...
Macok's user avatar
  • 21
9 votes

As a DM, what should I do if a person decides to play a rogue?

Session 0 Session 0 is always the way to talk about this. Lay out ground rules about what you expect from the players and what they can expect from you. If you don't want stealing from the party, then ...
MCG's user avatar
  • 457
7 votes

As a DM, what should I do if a person decides to play a rogue?

Treat them as any other player I can't just say, "No, pick a different type," right? Right. The Rogue is a valid class, as good as another. refrain from stealing from the party unless all ...
enkryptor's user avatar
  • 70.3k
47 votes

As a DM, what should I do if a person decides to play a rogue?

The other answers are good, but I'd like to approach this from a different direction. Everyone knows the value of allies. Most characters, in games, in media, anywhere, have allies they trust and work ...
Draconis's user avatar
  • 4,256
15 votes

As a DM, what should I do if a person decides to play a rogue?

What you're asking is one small facet of two very (very!) large questions common to most, if not all, role-playing games: How do the players and GM agree on the type of game they want to play? How do ...
Novak's user avatar
  • 45.1k
20 votes

As a DM, what should I do if a person decides to play a rogue?

I would like to preface this question by saying that it's difficult to know how a person will act at any given time for any given reason. There's every bit of possibility that just picking a rogue ...
GuidingOlive's user avatar
  • 3,122
0 votes

How to properly foreshadow NPCs

Some ideas to create interest in an NPC: Have the PCs hear rumors about him in town Make other NPCs talk about him with awe or respect "Deja vu": make them stumble upon the NPC in several ...
guillaume31's user avatar
0 votes

How to make D&D easier for kids?

I'd say start with a simpler system that doesn't require a whole lot of reading to start the game. At the end of the day all the fancy rules can enhance the experience but the main fun (at least in my ...
Masa Maeda's user avatar
17 votes
Accepted

How to make D&D easier for kids?

none of them seemed to be interested in doing the research Yeah. They are 12 year olds. They don't want to research, they want to play. If you had introduced them to soccer, you would have started by ...
nvoigt's user avatar
  • 23.4k
11 votes

How to make D&D easier for kids?

Use a starter set, and ready-to-go characters Use a simple game system. I recommend to use a simpler system than full-on 5th edition. Core 5th Edition caters to all kinds of players, and has a huge ...
Nobody the Hobgoblin's user avatar
20 votes

How to make D&D easier for kids?

Introduce the system with pre-built characters, then let them create new characters when they're more familiar with the system. In my experience, the primary challenge of character creation as a new-...
Thomas Markov's user avatar
4 votes

How to make D&D easier for kids?

Are they really interested if they won't even do that much? If they are not even willing to read enough to figure out what races and classes they want, are you sure they are interested? Are they doing ...
TimothyAWiseman's user avatar
10 votes

How to make D&D easier for kids?

This depends a lot on how fluent you are with the system. Since I spend (too much) time memorizing RPG rules, I'll give my two cents from the perspective of someone with a lot of system knowledge. ...
Phoenix Duck's user avatar
  • 1,705
-1 votes

How can "mimic phobia" be cured or prevented?

This is not necessarily such a bad thing as it encourages the party to stick together so you can explain all that's happening to everyone at the same time rather than have everyone off in a different ...
TREB's user avatar
  • 3,688
4 votes

How to properly foreshadow NPCs

Foreshadowing is great but different from creating engaging NPCs I thought it might be useful to clarify this. To foreshadow something means be a warning or indication of (a future event) ...
Nobody the Hobgoblin's user avatar
3 votes
Accepted

How to properly foreshadow NPCs

Don't do that The only plausible way to get players hooked on something is to connect it with their characters. You play a tabletop roleplaying game. You didn't specify what game it is, but for the ...
enkryptor's user avatar
  • 70.3k
3 votes

How to properly foreshadow NPCs

What exactly is your goal? You say you want to make a One-Shot with your friends and turn that into a campaign and it looks like it is developing fine. But then you sound disappointed that your ...
TreeSpawned's user avatar
  • 4,140
9 votes

How to properly foreshadow NPCs

Give them multiple chances If you want players to pick up on anything, wether it's NPCs or something else, and this is important for the adventure, don't just provide one clue or opportunity to do so, ...
Nobody the Hobgoblin's user avatar
2 votes

How can "mimic phobia" be cured or prevented?

Reward a lack of caution Mimics and the like encourage a very cautious style of play because they present threats that the player doesn't suspect unless they are very cautious. The obvious counter to ...
Flywheel25a's user avatar

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