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2

Your player isn't the only one who can play a Hindrance. Here's some advice on the subject from Savage Worlds Deluxe, a slightly older edition. Apologies if some of the terminology might be off but it should still be sound. Some Hindrances impose game penalties and some only really matter if the player roleplays them. That's intentional and not something ...


6

Perspective Hindrances do not exist to penalize characters. They exist to define characters and how they connect to the stories of the setting. To quote the rule book (page 9) Taking Hindrances not only helps you define and roleplay your hero, but also gives you additional points you can use to start with additional attribute or skill points, Edges, or even ...


3

Preface: I haven't played Savage Worlds so I'm unfamiliar with the details. I've been playing in a FATE Core game recently and Troubles sound pretty similar in description. For FATE, they had the mechanic of compels where anyone could suggest a way to bring up your trouble in an interesting way (e.g. maybe you have "a lover at every port") and ...


8

The 5000 gp diamond is the only diamond on any of the DMG treasure tables. As you have observed, the only diamond on the Gemstones tables in the DMG is the diamond appearing on the 5000 gp Gemstones table. If you are strictly using the treasure tables in Chapter 7 for loot, then you will not be giving the players any diamonds unless you hit on the 5000 gp ...


-9

You have taught your players the wrong lesson They didn't want to explore, but they wanted to move forward, so you gave them what they wanted even when they didn't engage the content. You have shown them that no matter how little they do, or how many key places they avoid they can't fail, and that they can pick and choose what content to interact with. I ...


16

What you did was fine. The most important thing about being a DM is to make sure the game is fun. You did what you had to do, to make the game fun. Of course it would have been better if you'd found a more organic way to let them discover the secret room. There's an article called The Three Clue Rule about this; basically it tells us that, if there's ...


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