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13

You are asking two different questions in the title and the body and they have different answers. Is it reasonable to have an extremely overpowered gmpc accompany the party early on to let them safely engage with enemies that they can't overcome on their own? No, or at least not generally. Generally, GMs should not also have a PC. This question has been ...


7

Your GMPC is not as resilient as you think, which means you will have to use artificial tactics to not kill it. I will put aside the question of “should you introduce a GMPC”, deferring to Timothy Wiseman’s answer. Your GMPC is weak, believe it or not. Any spell or feature that deals half damage on a saving throw will make short work of it. At 16 HP, a ...


5

Your NPC should not accompany the party. It's generally a bad idea in D&D to have a high-level GM-controlled character accompany the party and fight alongside them. It undermines the players' achievements. I tried something like this in a campaign several years ago. I had a battle in which the PCs defended a city whose ruler was established as a high-...


3

Such a severe stat imbalance introduces complications that are likely to degrade the game for your players Leaving aside the question of whether or not you should try to use a GMPC at all, such a significant stat imbalance between members of an adventuring party will make balancing encounters incredibly difficult. It's not that the PCs can't overcome the ...


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