16

Talk to your DM about re-running Session Zero The good news is that you all understand more what you want out of the game, the bad news is that there are some differences causing issues. The best thing to do at this point is to try and all get on the same page. Talk to the DM about your concerns and recommend running a session zero. Make sure everyone is ...


13

Change the game D&D 5e isn't built to support 8 players (or 7, if that includes the DM). You can shoehorn it for a session here or there, but getting a consensus on how to play is going to be nigh impossible, and even if everyone agrees, it's very likely that someone's expectations aren't going to be met. In my experience: 4-5 players is the sweet ...


9

You've indicated that most of the problem comes from players arguing over what to do next. I have a technique I use for this: I ask them to vote. We do one round around the table and let everyone say what they think the group should do, and then we do a second round around the table and I ask everyone to vote. If there's a tie, I break the tie myself. ...


2

For over a year I have been the DM for a weekly in-person D&D 5e game with up to 13 players (other than me). Most weeks we have 7-10 players running PCs at the table. With that background, here is how I attempt to keep the game fun for everyone involved: Know Your Audience The DM should facilitate a Session 0 (and probably re-facilitate one every few ...


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