29

That makes perfect sense. Remember though: Hack and Slash is not just that one strike, it's the synopsis of a fight. But if you want a particular moment to stand out, because it's truly epic (like a difficult boss finally going down, for instance) you could use the move just for this single strike. Maybe the player had to get close to the monster to deliver ...


18

Look down the page a little bit. The enemy’s counterattack can be any GM move made directly with that creature. You might notice the GM has a list of like a dozen moves and exactly one of them is "deal damage". So, cool. You've got somebody on Team GM who is willing to risk their lives in a melee combat in order to accomplish something. What are they ...


9

So you're asking about an NPC who is prepared for your PC's attack, i.e. they can see it coming, but "not trying to fight", i.e. they have some narrative reason for not wanting (or not being able) to respond to the attack by hitting you back. When is Hack and Slash not triggered? Let's look at the text of Hack and Slash. Hack and Slash When you ...


8

You can't "encourage non damage dealing moves via Hack-and-Slash", because Hack & Slash is attacking an enemy in order to damage them. It's likely players just attempt to Hack & Slash either because they don't know, or have forgotten, that they can (and should) attempt to do anything they please, rather than just "Hack & Slash the goblin" or the ...


7

Yes, that perfectly makes sense. It helps to see H&S as a sequence of combat not just a single hit.


4

The answer to your specific question is that due to the result of 8, which falls into the category 7–9, the villain gets to make an attack. That does not automatically mean that damage will be dealt. The GM has the choice to use one of the NPCs monster moves, which can be anything from simply doing damage or throwing a net at the PC to calling support. ...


4

Dungeon World, at its heart, is a game about Dungeon Crawling and thus - fighting a lot. You see that at a first glance looking at the different tools each Hero gets in their kit. Now, of course, we don't always want to fight, and fighting random encounters for a few hours straigt can get quite tedious, even in Dungeon World. However, in Dungeon World, ...


3

How can I regularly encourage non-damage-dealing moves via Hack-and-Slash? Hack and Slash as a move triggers when you attack a character in melee, and its main result is that you deal damage. So, if the character isn't doing anything that would deal damage, it's not the best move to trigger. What triggers instead might be a Defy Danger, or a GM move (...


2

It depends on the narrative. If they're not resisting your attack, then it may mean they just die. When the harm is specific, like an orc pulling your arm from its socket, HP should be part of the effect but not the entirety of it. The bigger issue is dealing with the newly busted arm: how do you swing a sword or cast a spell? Likewise having your ...


2

When you attack an enemy in melee- Okay, break right there. Now, you know that you don't always roll Hack and Slash when you're swording a guy, right? Somebody gets in cover, maybe defies danger to keep still, springs out and sucker-smacks somebody, that's not hack and slash. That's just, you got 'em dead to rights, deal your damage. If the enemy isn't ...


1

How can I regularly encourage non damage dealing moves via Hack-and-Slash? There are RULES. LAWS. Consequences. One way to do this is to have the quest-giver have non-lethal as a parameter for bonus OR completion. OR the area where they are has strict laws. OR it's a bad idea to actually kill anyone here, the evil magic feeds on death. OR the main bad guy ...


1

I use this situation to help my players being imaginative. For example I ask them "okay, you kill the monster but he/she also injures you. How do you imagine these last actions?" They generally come up with a series of hits and parries where their PCs get slightly hurt before striking with the final blow on the enemies. These kind of tricks are really ...


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