This looks like plot device magic.
That is, there's no "standard" monster / trap / spell / notoriously unsanitary inn that gives you Red Worms of Being Unable to Polymorph. This is something the DM has chosen to inflict on you, which they might do for any of several reasons:
As a puzzle. This is basically how you're approaching it in this question: as a ...
You're going to have to ask your DM
There is nothing in the rules about Baba Lysaga being able to do this - whether it's the red worm implantation (what are red worms anyway?) or that they'd prevent polymorph.
You're going to need to talk to your DM about what this is and what you can do. Unfortunately, we can't help you.
Interestingly, this power is being used to heal allies in a campaign I am GM'ing - none of us had noticed the "foe" wording you spotted.
Having looked at the wording in context, I see this as a classic cut-and-paste error. The same wording
"...targeting any foe within 30 feet as a ranged touch attack"
is used in the descriptions of the Abyssal ...
The Order Domain cleric's Voice of Authority feature (GGtR, p. 26) says:
If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of your choice that you can see.
If your ally, the intended target of healing ...
The Voice of Authority ability says that the target of the spell "can use their reaction immediately after the spell." There is no stack in D&D, so things are resolved in order, in this case the spell, which heals and therefore wakes the target, then the target making their attack.
Yes, otherwise the wound would reappear at the end of the spell's duration.
Your two options for healing magic are as follows:
You have to follow the laws of magic which says that you can't
create permanent things without the use of vis, if you cast a ritual
spell with a momentary duration, at the moment the spell is cast.
The healing is done and that ...
This combination works
The Life Domain cleric's Disciple of Life feature states:
Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Note that this not say once per spell or once per cast or similar wording, this bonus to healing occurs each time ...
You can't lose a level by spending XP on spells or items.
From the SRD on spell components, specifically experience components:
You cannot spend so much XP that you lose a level, so you cannot cast the spell unless you have enough XP to spare.
Similarly, from the rules for Item Creation feats:
A character cannot spend so much XP on an item that he ...
A creature that's the subject of the 1st-level Clr spell healthful rest [conj] (Spell Compendium 111) and that sleeps 8 hours in a magic bedroll (Magic Item Compendium 163–4) (500 gp; 6 lbs.) sees its natural healing rate multiplied by 3.
A creature that's the subject of the spell healthful rest and that listens continuously while resting to the song of an ...
The Medical Tech (Medtech) skill is defined on p. 46 of the Cyberpunk 2020 book:
This is the skill used to perform major surgery and medical repairs.
For more descriptions of this skill in action, see Trauma Team, p. 116.
On page 116 of the core book, it elaborates:
To make a successful medical skill check, you must roll a value [...]
The CP2020 book is as vague on that subject as in many others. When we played, we assumed that to be practically true, and achieving the same mechanical effect of stabilising the patient.
On the other hand, I also ruled that a stabilisation procedure with Medical Tech is more durable than with First Aid. It would hold the patient stable for a longer time ...