Tell them to stop
The characters are not picking on Bob’s character: the players are picking on Bob.
That’s called “bullying” and it’s not acceptable in any social setting.
Blaming bad player behavior on the character is called my guy syndrome and it is also unacceptable.
If Bob is using his character (which doesn’t actually exist remember) to annoy the ...
This is how skills are supposed to work!
If you are in a situation where there is only one person doing something, and they are rolling a single skill check, then yes, this is how it's supposed to work. Giving help is a natural thing and should be used in situations like this. There is no reason to prevent it unless the task is clearly something that's not ...
Given how dangerous a young dragon's breath attack can be to low level players, I think you should let them do it.
If anything having a couple of cannon fodder NPCs can help liven up the experience should they get blown away.
Make sure they require a considerable sum of money to be hired for such a dangerous task. If they survive, then they might covet ...
Not exactly. The rules on Working Together in order to give advantage are as follows:
A character can only provide help if the task is one that
he or she could attempt alone. For example, trying to
open a lock requires proficiency with thieves’ tools, so a
character who lacks that proficiency can’t help another character in that task. Moreover, a ...
No, it's not a loophole. On their turn, PCs either Attack or Help
On your turn, you can move a distance up to your speed and take one
action. (Basic Rules, p. 72)
Actions in Combat
Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready,
Search, Use an Object (Basic Rules, p. 74 & 75)
Pick one, unless a game ...
Unfortunately, only one ray will gain advantage from the Help action
Scorching ray says (PHB, p. 273):
Make a ranged spell attack for each ray.
So each ray involves an attack roll.
Each attack is a separate attack, since under Making An Attack (PHB, p. 194):
If there's ever any question whether something you're doing counts as an attack, the rule is ...
No and yes.
The short story is that you can't act out of turn unless you have a specific feature or rule that allows you to do so. You do have a few options for what you want to do, however:
The Protection Fighting style (available to a few classes, namely Fighters and Paladins at level 2) allows you, if holding a shield, to use your reaction to give ...
Yes, familiar can be used for gaining advantage for allies.
From Find Familiar spell description (PHB, p240), emphasis mine:
Your familiar acts independently of you, but it always
obeys your commands. In combat, it rolls its own
initiative and acts on its own turn. A familiar can't
attack, but it can take other actions as normal.
Help is listed as ...
It is not
you can aid a friendly creature [ in attacking a creature ] within 5 feet of you
you can aid a friendly creature in attacking [ a creature within 5 feet of you ]
You must be within 5' of the target of the attack you are helping with.
You can not Help your Bigby's Hand: it is an object, not a creature.
The description of the spell says (emphasisi mine):
[...] The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space.
while the ...
You are trying to kill a fly with a cannon.
This answer established that when 3 people make a group check, you need two successes to call it a successful group check. We don't need a deep statistical analysis or AnyDice programs here. A simple heuristic proof sketch should be sufficient to establish that for \$k\$ odd, \$k+1\$ has a higher probability of ...
Yes: the Help Action does not preclude movement
You can break up your movement on your turn, using some of your speed before and after your action. For example, if you have a speed of 30 feet, you can move 10 feet, take your action, and then move 20 feet. - PHB p190
Movement can be spread out over the length of your turn as you wish. You can even move, ...
You must be within 5ft of the Enemy
As it states:
You feint, distract the target...
The action of helping is performed by affecting the enemy and not the ally. It could be ruled that either would work but the RAW state you should be within 5ft of the enemy.
It's much easier to distract the enemy you are near than you grab your ally's sword and swing it ...
The Working Together rule suggests that the human won't be much help
A character can only provide help if the task is one that he or she
could attempt alone. (PHB p. 175)
... if the perception check relies purely on sight. For that case, it's difficult to argue that the human can be of help to the elf. Granted, the human could try alone at ...
Per the SRD,
Adventurers can pay nonplayer characters to assist them or act on their behalf in a variety of circumstances. Most such hirelings have fairly ordinary skills, while others are masters of a craft or art, and a few are experts with specialized adventuring skills.
So there is nothing stopping PCs from hiring NPCs to help with the battle. Just ...
One option is to use the Limited Wish to cast Reincarnate, which creates a new body. Granted, you might be getting back a Paladin that looks different from the original, but at least he'll be back alive.
What you are asking for is to be able to perform an action before combat begins. That's effectively granting a free, or even a surprise, round to that creature.
Whether you are using an Action to Help, to cast a spell, or anything else is still effectively granting a free action when no other creature gets one.
This is really the only ...
Try basing the advantage described for assistance on what the character does without allowing the generic of "I assist" to work.
Overall, yes, people can assist with many things. I would say some things do need a modicum of training, and that should be based on personal experience.
If something is completely based on perception, then ...
Let me introduce you to a hireling by the name of bromwyn*.
The adventures decided to hire some help to hunt down the fierce dragon, but none of the mercenaries wanted to. They feared that they would be used as dragon bait -- all save bromwyn, a kid from the slums of Metrocity* who had left the big city to escape prejudice and make a new life for herself. ...
Scorching ray counts as multiple attacks for the purposes of the Help action
As you quoted the Help action rules text states:
If your ally attacks the target before your next turn, the first attack roll is made with advantage.
The part of the scorching ray rules text that you didn't quote says:
Make a ranged spell attack for each ray.
So, casting ...
Yes - it only matters where the enemy is at the moment you take the Help action
As already clarified in your linked tweet, it doesn't matter if you move away from a target after distracting it - your allies still get advantage on the first attack against the creature - so it's obviously not the case that you need to remain standing next to the target for an ...
Yes; the Help action doesn't end sanctuary
The Help action is not an attack or a spell and doesn't deal damage, so none of the ending conditions for the sanctuary spell are met. It is consistent with Invisibility, which Help doesn't end either, that has similar, although less restrictive limitations.
Use Cutting Words
Beside the matter of the Hand being an object, not a creature, per Eddymage's excellent answer, Cutting Words as an option is a similar but different way to peel this onion. This complement to the Hand's shove costs a resource, unlike Help, and does not involve rolling two dice and choosing the better result.
When a creature ...
If something can be performed using a bonus action, it is always explicitly stated in the description. The lack of such a statement indicates that it can only be used as an action.
Concentration is only broken by specific things, which are listed on page 203 of the PHB and are:
Casting another spell that requires concentration (*)
You seem to be misunderstanding the meaning of attempt
To attempt something does not means you have to be able to succeed. A character with a Strength of 2 can attempt to kick down a door with a strength DC of 25. They will fail but they can still attempt it. Nothing makes the act of trying impossible, nor is it so absurd that a roll is pointless once other ...
Sneak Attack says:
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll.
The Help action says:
If your ally attacks the target before your next turn, the first attack
roll is made with advantage.
Sneak Attack can be used if the attack roll is made with advantage (or an enemy ...
Use group checks when an individual failure would mean the group fails.
First, the rules for group checks:
When a number of individuals are trying to accomplish something as a group, the DM might ask for a group ability check. In such a situation, the characters who are skilled at a particular task help cover those who aren't.
To make a group ability check, ...
The Help action clearly states
You can lend your aid to another creature in the completion of a task.
Even if you read it separated from the second paragraph
Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you.
Here, Crawford clearly states that "friendly creature" referes to someone else, not yourself,...
RAW, I believe that the Unseen Servant cannot take Actions, but can drop plates.
This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends.
The spell does not say that it's a creature, or other being capable of taking actions. Things do what they say they do; note that the Find ...
For ability checks, target ally. In combat, distract enemy instead of targeting ally.
According to the 5e Dungeon Master's Screen Reincarnated, it's both.
You help one creature with a task, giving that creature advantage on the next ability check it makes for that task. Or you distract one creature within 5 feet of you, and the next attack roll that an ally ...