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2 votes
Accepted

Turning Misty step into a reaction to dodge spells/attacks

Comparing it to Misty Escape & Blessing of the Raven Queen Misty Escape is a class ability granted to warlocks with the Archfey patron at 6th level. It says: Starting at 6th level, you can ...
Kirt's user avatar
  • 54.3k
8 votes

Turning Misty step into a reaction to dodge spells/attacks

This is awful. It is just a nerfed shield, with a bit of movement tacked on. How much value do you get from moving 30ft as a reaction? Certainly not 3 additional levels worth of spells. Maybe it means ...
SeriousBri's user avatar
2 votes

Turning Misty step into a reaction to dodge spells/attacks

Looks OK to playtest, needs some technical clarifications Power This effect seems strong but relatively balanced. Shield just costs a first level slot, and Misty Step a second level one, so you add ...
Nobody the Hobgoblin's user avatar
1 vote

Turning Misty step into a reaction to dodge spells/attacks

Definitely worth playtesting You asked if it is too powerful or too nerfed. I think it is worth testing as it is. If I were a player, I would certainly be interested in trying it out. I'm not sure ...
Jack's user avatar
  • 36.3k
3 votes

Would Eldritch Blast using a Dexterity Save instead of Spell Attack be appropriate for a low-confidence player?

The player needs a buddy, not a rules change This looks like a classic 'X Y' problem to me. You have a player that doesn't want to learn the rules before coming to game, and you've decided that it's ...
aherocalledFrog's user avatar
12 votes

Would Eldritch Blast using a Dexterity Save instead of Spell Attack be appropriate for a low-confidence player?

No. Ranged attacks are not meaningfully more complex than forcing saving throws. Any problems the player is having can be addressed through narration, such as a quick narrative description at the ...
Phoenix Duck's user avatar
  • 1,705
5 votes

Would Eldritch Blast using a Dexterity Save instead of Spell Attack be appropriate for a low-confidence player?

Ask them if they want that change Like explained in other answer this spell is obviously weaker than it's normal counterpart. But to me the main problem looks like you just assuming that your player ...
Arek Kubiński's user avatar
6 votes

Homebrew spell to improve familiar link before combat

Balanced... yes. Clean... no. First, it's a little odd that the range of the spell is 60 feet while the normal telepathic range for a familiar is 100 feet. Second, you're repeating a lot of the text ...
Mathaddict's user avatar
  • 2,440
8 votes
Accepted

Homebrew spell to improve familiar link before combat

This looks rather weak Outside of special circumstances, you have better things to do in combat than look through your familiar who normally cannot attack and has little influence on combat apart from ...
Nobody the Hobgoblin's user avatar
13 votes

Would Eldritch Blast using a Dexterity Save instead of Spell Attack be appropriate for a low-confidence player?

Slightly less powerful, maybe less fun and more cumbersome The average save fail rate for Dexterity, based on all the monsters in the Monster Manual and their Dexterity scores vs the expected spell ...
Nobody the Hobgoblin's user avatar
8 votes

Will it break Counterspell if the trigger becomes "perceive" instead of "see"?

This won't break your game, but it is unneccesary In principle this will allow you to counter a spell that you only can hear being cast. Spells however need a clear path to the target (p. 204, PHB). ...
Nobody the Hobgoblin's user avatar
15 votes
Accepted

Will it break Counterspell if the trigger becomes "perceive" instead of "see"?

It makes it more powerful by including sound Think of the following constellations: Evil Wizard A stands behind a pillar and casts a spell. You know he is there, but the pillar grants complete cover. ...
Trish's user avatar
  • 45.1k
10 votes
Accepted

Is this homebrew "Summoner" class balanced, compared to the existing classes?

This is not balanced, this is broken This has another problem than mere power balance: it is a one trick pony that will not play well. In my play experience as well as in that of others, managing too ...
Nobody the Hobgoblin's user avatar
1 vote

Is this "Withhold Summon" feature problematic?

Looks useful and mostly well designed The immediate ways to abuse the feature one can think of is that one would shunt away a zoo of creatures, to then quickly recall them in a combat situation, but ...
Nobody the Hobgoblin's user avatar
3 votes

Is this "Withhold Summon" feature problematic?

Seems fine The primary intent of this ability is to let you cast a one-minute summon spell at the start of the day, and then have it available when you need it. (So you don't have to say "oh, ...
Dan B's user avatar
  • 90.4k

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