New answers tagged

1

This feels quite powerful. I'll go over the abilities one at a time: Constant Flux There is 0% reason not to use this on any roll you would make with Disadvantage, as it gives you a 50% chance to cancel it for free. There is 0% reason to ever use this in any other situation, since you're either getting nothing from it or actively reducing your odds. The end ...


10

This is a buffed version of the Tabaxi, with significant unintended consequences. This race is exceedingly similar to the vanilla Tabaxi race, with some improvements. Feature Tabaxi Mitarn ASI +2 Dex, +1 Cha +2 Dex, +1 Wis Speed 30 feet walking, 20 feet climbing 40 feet walking, 30 feet climbing Darkvision Yes No Feline Agility (Primeval Surge) Yes (no ...


-2

Not an answer to the question, but more than a comment Be wary of your level 11 feature which means this no longer requires concentration, that is a pretty huge playstyle change because for 10 levels, which is where most play happens the class will have to work around concentration and will get into the associated habits, then suddenly it will play ...


3

I am not sure that your research was very thorough, so I am going to challenge the frame of your question a little bit here. I also observe that you are overcomplicating the issue somewhat - but that's not uncommon. I tried a homebrew druid sub class a while back that, on first review here, was found to be overcomplicated. There are features and feats that ...


5

Your magnum opus needs some work I will start in the same order as the features appear. Roundel of Inspiration At first I thought this was difficult to parse, but as I started writing this answer I realised just how powerful this is. Bardic Inspiration dice eventually refresh on a short rest, and since you will have 5 and an average combat lasts 3 rounds ...


15

This is broken. Completely. If an ally within 60 feet of you would fall unconscious due to damage, you may use your reaction to cast Healing Word at 1st level without expending a spell slot. This spell must target that ally. You may do this a number of times equal to your wisdom modifier (Minimum of Once). Firstly; my reading of this is that your intention ...


-4

Its not game breaking but definitely on the stronger side. Healing word is probably the most efficient spell to wake downed allies due to the range it has. Having 4~ uses (Assuming 18 WIS) is really strong, specially considering healers don't have a lot of actions that require them to hold their reaction, and even them it would be hard to justify using your ...


3

It's not game-breaking, but it's a bit much. Let's look at the kinds of builds that might seek this thing. Lets you wield a shortbow and a shield. That's... not actually particularly meaningful for almost anyone. The people who might reasonably wield a shortbow won't naturally have shield proficiency, and wont' generally be inclined to take it. Lets you ...


-1

It's probably stronger than most other races, but not by a lot. It is strongest at the earlier levels where the Four-Armed ability allows for dual wielding a Heavy weapon and another weapon, increasing damage by a few points over a human (or dwarf or w/e). Being locked into Dex is a bit limiting but not unduly so. Darkvision and 2 trained skills is pretty ...


3

Maybe It's got too much customization. Play testing will be required to accurately evaluate. From the Age line, it is clear that this is a Human Variant race. The official Human variant has +1 to two ability scores (player choice) and a Feat (player choice), along with Medium size, Common language, 30 ft speed (all three are standard and will be ignored ...


0

While the damage is similar on a very basic level there are some problematic points. Very basically the damage output is similar. You're spot-on here. The weapon damage is similar for one pair of dual wielding attacks to a single attack with a two-handed weapon. Comparing a Greatsword to two Shortswords the damage is similar. With a +5 modifier we get 2d6+5 ...


3

This is all upside and no real downside You are looking for an item that you only want to use when you think you are going to die, so really you want to make sure that you ONLY use it in that situation, but one level of exhaustion is such a small penalty that you might as well use this all the time. Firstly exhaustion only effects skills, so for a class such ...


2

This is likely overpowered, but should work due to its conditions First, there are a few things you need to consider in regards to the item: What is the saving throw of the spell?1 For context, at level 7, a spell caster who took standard array ability scores, and put ASI into their casting ability would would have a spell save DC of 15. A spellcaster who ...


8

There's a lot to consider here but overall I would consider this feat to be OP compared to similar options in published material. Weapon design in 5th edition is nearly completely damage type agnostic, so the "slashing weapons only" stipulation provides little to no balance. The language surrounding shields is unclear but seems to be safely ignored....


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