New answers tagged

4

To limit abuse, mimic Relentless Hex instead of Dash As other answers have pointed out, the Stride ability as written effectively gives PCs a permanent movement buff, which has various exploits such as enabling them to close long distances more quickly and easily kite pursuers that nominally have the same speed as them. You can help limit Striding to your ...


7

I don't think adding a universal bonus action is a good idea. Bonus actions aren't a resource you need to find ways to spend every turn lest you be sub-optimal. Rather, bonus actions are a way for the game to say "it's free, but limited". Are some bonus actions powerful? Yes, but that's built into the system of the class that has it. A reliable, ...


7

I would recommend against it TelekeneticBarbarian makes a strong argument about all the ways a character can gain extra movement through normal methods. By adding this as a PC-only bump, you are really just tilting combat in favor of the PCs to make things easier on them, not making them more heroic or "optimal": Squishy characters can now out-...


18

As an action available to everyone, without any investment whatsoever, and in competition to the Dash action (and particularly the Rogue's Cunning Action), your bonus-Dash should be weak. I'd suggest a mere 5 feet of movement, if you're hell-bent on adding this bonus action. It's better than what the players have right now, it isn't a good alternative to any ...


23

I would strongly recommend against this Your players are rejecting already balanced options - feats, multiclassing, spells, items, etc - but asking for a free option that does the same thing. For something to be balanced there needs to be a give and take. In this situation players have no reliable bonus action so the bonus action cost isn't truly a cost. ...


5

Very roughly, the organisation of these sections seems to me to be that: the second section characterises what the class is good at and why they are good at it, or what the source of their power is the third section describes how members of that class fit into society and/or why they may become adventurers For instance, the Fighter's two sections - "...


13

Section 3: Why are you an adventurer? After reading through all the class introductions in the Player's Handbook, there is a recurring theme in section 3: it is all about why someone of the class might be an adventurer. All these quotes are from the third sections of each PHB class description. Their courage in the face of danger makes barbarians perfectly ...


0

Gods are only human too I kinda feel you play these Gods quite mechanical, instead of with a personality. What is the God's motivation to help? Do they want the same thing as the players? In that case, they will help, and you will need to design your campaign accordingly. E.g. if the players are fighting an enemy of the Gods, they will probably design their ...


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