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1

On page 9 of the MM it talks about Tremorsense A monster with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the monster and the source of the vibrations are in contact with the same ground or substance. Starting on page 285 in the DMG is a section detailing how to create a new race. There are ...


6

You want Tremorsense The ability you're looking for already exists; it's called Tremorsense: A monster with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the monster and the source of the vibrations are in contact with the same ground or substance. Tremorsense can't be used to detect flying or ...


0

What you're looking for is something along the lines of tremorsense: Tremorsense was a type of sense that a few kinds of creatures had. Creatures with such a sense could detect and precisely locate vibrations, including those of other creatures. Creatures with tremorsense had to be in contact with the source of the vibrations, that is, via the ground, ...


18

WotC didn't, so you shouldn't either. There are currently no WOTC-produced player character races that are Large. I could speculate as to the reasons, but I have no designer-quote evidence to support it. One answer to Are there any rules or guidelines for large character races? does bring up some good points, however. What WotC did instead. Player ...


23

First things first, your best bet is to pick a race that has the same build that you want your homebrew race to be like. If you want a Dextrous build; fast, light and agile, go with an Elf, for example. If you want a strong, resilient, brutish build, start with an Orc. Try not to look at the race itself. As bad as it sounds, each race is just a collection ...


6

The DMG pg. 273-289 gives guides to creating a race, subrace, monster, class, spells and magic items. There are also various websites and online guides. You have already started the process by coming up with what you did. I would suggest for you to check out the DMG.


0

I'm not sure it will result in something exactly like that but in 3.5 book Complete Psionic you have a psionic power called Living Arrow that do this: When you manifest living arrow, you give a semblance of life to the projectiles you shoot at your foes. The power affects the first projectile you fire each round, granting it limited sentience and the ...


0

Absolutely too difficult Mathematically, there are two dimensions to encounter building - monster Challenge Rating and encounter XP budget. CR tells you whether a monster is a fair challenge, XP tells you whether an encounter is a fair challenge. Challenge Rating is defined as the lowest level at which the monster is a fair challenge. Since this monster's ...


0

Lots of good answers, I'm going to go in a different direction and say: No, it's not too hard for two players. Provided, you can think quickly, roll behind a screen and are OK with blatantly lying to your players. Here's how you can do it. The monster "happened" to roll initiative to go after the barbarian. That way the turn order will be "bard - ...


8

I think the other answers saying, "Yes, this is 8× more deadly than they'd usually face" and "Try running the encounter yourself and see what happens" cover the reasons not to use the CR12 creature. Also consider, look at a single attack from it. Would that be enough to kill one of your player characters? Are you ok with that? If not, that's enough ...


8

Looking at it from a "CR budget" stand point is fine and dandy, but as we are all aware CR isn't always the most accurate depiction of difficulty (though admittedly this is much less pronounced at low levels). Look at it this way. First, go to Kobold Fight Club and isolate CR12 monsters. Then remove everything with a legendary action and legendary ...


10

Most likely, Yes A creatures' CR is roughly the character level for a 4-person group to have a decent challenge. A group of 2 level 4 players would be around CR 3 themselves... You are putting your players against something that can hold its own against 4 level 12's, and is deadly to 4 level 10's. Now, you can of course make up reasone why this creature ...


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Absent Extenuating Circumstances, Yes According to Kobold Fight Club, which gets its information from the DMG, a party of two level 4 characters would consider 250xp worth of monsters Easy, 500xp Medium, 750xp Hard, and 1000xp Deadly. Furthermore, they should not encounter more than 3400xp worth of monsters in a single day (between Long Rests). A CR 12 ...


61

Try it yourself If you have a copy of their character sheets, run the encounter by yourself a few times playing both sides. You should get a decent idea about how outmatched the PCs might be.


7

There is no "too high" The DMG pg 81-85 is devoted to encounter building. From a practical standpoint this is a killer encounter that the PCs will not walk away from unless they can outsmart the baddie or flee. In general according to the DMG a Party of 2 level 4 players would have a CR of 2. This can be changed based on your players skill and capabilities. ...


6

For an in world answer you could tweak the Android race to give them a firewall Something similar to the GOO Warlock Patron's Thought Shield feature but without the damage reflection might work Firewall: You have an internal firewall that blocks out any foreign access. You are immune to any electronic effect that would attempt to take control of your ...


15

Remote Access wouldn't work Remote Access requires (emphasis mine): You can use any electronic device within range as if it were in your hands. An Android is not an electronic device, it is a creature of some type. You end up with invalid target and can either use the optional rules in Xanathar's Guide to Everything in Chapter 2 (under "Invalid Spell ...


30

The remote access spell should not work here, or at least is hardly the best option The remote access spell states: You can use any electronic device within range as if it were in your hands. This is not a telekinesis effect. Rather, this spell allows you to simulate a device's mechanical functions electronically. You are able to access only functions ...


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