95

Well, I don't think I need to tell you that it's within RAW, per the spell description of Fireball [emphasis mine]: A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius must make a Dexterity saving throw. A target takes 8d6 fire ...


95

Negation of Advantage At our table we use the Variant Flanking rules, however we noticed the same problem as yourself, and added the corollary that you cannot gain Advantage from a Flank if you yourself are being Flanked. The thematic justification was that you are busy trying to cover your own back and can't put all of your attention onto exploiting the ...


85

Although many tables allow some degree of tweaking in order to make a build match a concept, they usually involve some degree of horse trading, i.e. giving up something to get something else. Assassins get the Assassinate ability at third level. Arcane Tricksters get Mage Hand Legerdemain. Wizards get their own specialties. Unless he is willing to give up ...


77

This is going to be a poor idea As other answers point out, this is going to make save-targetting spells significantly weaker, but there's also another problem you might not have thought about. Being at 1 HP is more dangerous than being downed against big threats This is going to leave a lot of players in combat running around with exactly 1 HP, which is ...


72

Boy, so many people lining up to tell you "don't do it that way it's badwrongfun!" I'll offer a differing perspective, which is yes, absolutely, use a house rule to this effect. It has the desired effect of adding verisimilitude without "nerfing" or "ruining" anything. I shall offer up real play experience and not pure opinion to demonstrate this. I used ...


72

It leads to "All or Nothing" skill development This is going to cause exactly the problem that the 'bounded accuracy' philosophy of 5th edition was designed to address: All skill checks become either trivially easy for experts, or impossible for everyone else. That is to say, the DM either sets skill DCs low enough for everyone to have a fair shot at ...


70

As soon as combat starts, everyone needs to abide by the movement rules I would suggest telling them that as soon as combat starts, everyone needs to abide by the movement rules, regardless of whether they're engaged with an enemy. Make it clear that the reason you gloss over movement out of combat is because movement is not generally important at that point....


69

No, this makes the current system less balanced. The current system for cantrips gaining damage at regular intervals is the magic users' equivalent of the "Extra Attack" feature that other classes get (rogues get increased Sneak Attack damage instead). Consider the humble Path of the Zealot Barbarian. At level 5, they can do the following using a Greataxe (...


67

From memory the War Caster feat is the only thing that might work well with this. Its third benefit is: "When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that ...


61

This meta-game accuracy is a purposeful feature of using the optional grid rules — that kind of tactical detail is the whole point of using a grid. An obvious alternative that eliminates miniatures-based player precision is to not use the optional grid rules. There's some discussion of imprecise AoE handling on DMG page 249 (in short “make a call, consult ...


59

Yes, this is overpowered Your instinct to suggest the Sorcerer Class was a good one. This ability is going to give the Wizard so much versatility there will be almost no situation he cannot solve through magic. Let's compare the Wizard to a Sorcerer in terms of spells known. The Wizard would have 6 at first level + 2 spells/level after that. In contrast ...


58

Crouching is a no-brainer And no-brainers are bad design --- you've created a new action that has a very negligible downside. No wonder your players are spamming it! Think about it --- the only downside is moving slower, but the character can stand up for free, so that downside hardly ever comes into play if the player uses the rule to its fullest. I ...


57

I favor very open, liberal character creation rules, in both the games I run and in the games I play. I chafe quickly at too many restrictions, and feel that some DMs who enforce too many are shooting themselves in the foot. But even from that perspective, your rules are really very minimal. Even with my preferences, I still expect more rules than that—you ...


55

No, you are not overreacting. First off, every "Conjure Something" spell I checked specifically calls out that the summoned being appears "in unoccupied space". I'm curious how the DM thought it was valid to apply the spell differently. Discussing this with the DM in a one on one conversation may clear this up. Second, I don't know how anybody made the ...


54

Honestly the best option here is to talk to your DM. Since it sounds like the rest of your party agrees with you on the matter of the fumble tables, it might help if you had at least one other player to back you up, although probably no more than that to avoid making the DM feel overwhelmed and defensive. Explain that you as players don't find the fumble ...


53

I'm going to challenge the frame. You've said your group finds it boring to compute encumbrance. So to solve that you've... created another system for encumbrance? That just calculates things differently? That doesn't seem to solve your actual problem. If your group doesn't want to deal with encumbrance, have you considered just ignoring it? You're ...


51

This is going to be difficult to balance Having advantage on a roll is roughly equal to having +5 to your roll, and having disadvantage is roughly equal to having -5 on your roll, as suggested by applying advantage and disadvantage to passive checks. Your suggested change would require somebody to have 5 different sources of advantage to get the same bonus ...


48

During the encounter Given the unreliability and low likelihood of rolling a 20, the change has no major impact during a single encounter, and what change it introduces is positive: it gives the player of an unconscious character the possibility of regaining agency. Further, the rule makes intuitive sense given that non-stabilized characters can recover. ...


48

It allows for some explosive combat options and methods to gain extreme immunities For example, a Tiefling gains resistance to fire damage, they could walk into a group of enemies and cast fireball on the ground and then use absorb elements to gain immunity to the damage of the spell and also all fire damage until the start of their next turn. There are ...


47

“Okay. How are you going to achieve that?” The nice thing about pen & paper RPGs is that they can model pretty much anything, given an accommodating system and a group that collaborates well. The challenge in a situation like yours is that the players are thinking about results and haven't yet considered the means of reaching those results. I might say ...


46

Are there any official sources that these rules are based off? Not that I know of. This does indeed seem to be a homebrew approach. You might want to ask your DM to write down the full Cleric spell list that you are allowed to use; it'll cut down on arguments later if you feel they're just removing spells at will. They are essentially making a new Cleric ...


46

The DM can override the written rules at their table. D&D 5e has a concept of Rule Zero, which basically means that the DM has final say in any ruling. This means they can impose restrictions outside of the written rules. Maybe your DM is using a variant ruleset, or maybe they are mixing up the game mechanics with previous editions of D&D, or maybe ...


45

What you're describing isn't "the DM made up a rule". They didn't make up any rules at all. What you're describing is the fact the DM created some people in the world you're playing in, and decided how they worked. This is basically what the DM is there to do in D&D. Your DM decided they didn't eat human or monkey. Presumably, the DM isn't comfortable ...


45

The Dungeon Master's Guide strongly recommends against this. Dungeon Master's Guide, p.263: Beware of adding anything to your game that allows a character to concentrate on more than one effect at a time, use more than one reaction or bonus action per round, or attune to more than three magic items at a time. Rules and game elements that override the ...


43

Beauty is in the eye of the beholder I’ve always found that the most difficult problem with appearance stats is that it’s supposed to be one single stat, that applies to all people. Even within the human race, there are people attracted to others that I’d personally find ugly, even repulsive, and people who would find those I am attracted ...


43

In a word? No. There are several people out there who have tried to cap 5e Character progression in differing ways (one such example being here), but there is no 'broadly accepted' system that I have ever seen. Part of this is because 5E is much better balanced than 3.5E was. Yes, spellcasters are very powerful... but spells like Solid Fog that are ...


42

How do I tell the players "This house rule sucks and we shouldn't do it anymore?" That's exactly how you do it! Say, "This house rule sucks and I think we shouldn't do it anymore." If they object, well... then they don't mind the paperwork. If they agree, then you don't have a problem. Either way they don't feel cheated, because they're part of deciding ...


42

No, it's fine. I used this house rule in all my 5e campaigns since the D&D Next playtest in 2013 and we never ran into any problems. Yes, the players are slightly more powerful, but I only run hard or deadly combat encounters anyway, so it works out fine. The players really enjoy the added customization. However, I usually don't hand out the feat ...


42

There's a balance problem here, but not the one you think. To answer the actual in-the-title question first... Removing crits from spells results in a downturn in a spellcaster's damage potential at low level, which largely fades out as they level up. There are only 33 spells in all of 5E (including all supplements) that use an Attack Roll instead of a ...


42

Removing balanced player options is unfair (and unfun). The reason that sneak attack requires finesse (or ranged) weapons is less to do with the Ability (Strength or Dexterity) and more to do with the qualities of a weapon; primarily wieldability (made up word). Waiting for and/or finding an opening or weak spot is much easier to do with a shortbow or a ...


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