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4 votes
Accepted

Will being able to "mix-and-match" subclass features break the game?

This Will Lead to Power Creep Whether or not it "breaks your game" depends on what you already allow at your table (unlimited multiclassing vs "story justified" multiclassing vs. ...
stevenjackson121's user avatar
0 votes

I dislike how players accurately place fireballs. Is there an alternative?

I do this I use a houserule that functions much in the way you are asking for. When the wizard is casting on 'known terrain', in an area they are at least passingly familiar with (or if novel, they ...
Kirt's user avatar
  • 48k
9 votes

What would happen if characters gained resistance to spells proportional to their martial level?

What would happen is that the game balance would go completely out of the window. 5e is in my experience better balanced than any other DnD (or pathfinder for that matter) edition. In fact it doesn't ...
Negdo's user avatar
  • 1,626
9 votes
Accepted

What would happen if characters gained resistance to spells proportional to their martial level?

You ask, "Would this change have the intended effect of improving the capabilities of non-spellcasting characters?" By definition, yes. Giving characters resistance to magic in proportion ...
Jack's user avatar
  • 30.1k
12 votes

What would happen if characters gained resistance to spells proportional to their martial level?

This will not fix your issue and will make PCs too strong I think you basic assumption is flawed. You state in the comments I consider characters who don't have the ability to use magic to be at an ...
Nobody the Hobgoblin's user avatar
12 votes
Accepted

What would happen if spells took a round to resolve?

This would make spellcasting in combat too weak First off, it technically may not help as much as you wish with targeting, because consensus is that spell targets are only selected when the spell ...
Nobody the Hobgoblin's user avatar
1 vote

What are the risks and implications of this fighter-multiclass-buffing house rule?

I was in a homebrew campaign where the DM allowed the extra attack feature from multiple classes to stack and I was the player benefiting from it. I had 6 levels Fighter (Battle-master) after which I ...
Slaves_of_the_Coast's user avatar
4 votes
Accepted

What are the risks and implications of this fighter-multiclass-buffing house rule?

Fighter/Paladin The most obvious exploit here is that you can combine the fighter's 11th-level damage buff (Extra Attack for three attacks) with the paladin's 11th-level damage buff (Improved Divine ...
Dan B's user avatar
  • 88.8k
-1 votes

How would a house-rule allowing the Wild Magic Surge sorcerer feature to work with cantrips as well affect its power level?

What bothered me in playing a Wild Magic sorcerer whose backstory has their magic out of control but building up the more magic he uses(or conversely his resistance to it goes down) is that I could ...
CaptainMarc's user avatar
12 votes
Accepted

Is it unbalancing to let off-guard stack?

Yes, this is highly imbalancing You most frequently face enemies between PL-2 and PL+2.(1) The game provides the following typical AC values: AC 13 is considered Low for a level 0 enemy. AC 24 is ...
Red Orca's user avatar
  • 18.4k
-1 votes

Is spell switch on the go homebrew OP?

The other answers have addressed balance aspects of the question. Personally, I don't think it'll make much of a difference and in the cases where it would make a big difference (eg the party learns ...
falsedot's user avatar
  • 2,566
1 vote

Is spell switch on the go homebrew OP?

Not only it would be overpowered, it would break the game balance. The wizards, druids and clerics are extremely versatile classes. They can do pretty much anything! This is balanced by having to ...
Negdo's user avatar
  • 1,626
16 votes
Accepted

Is spell switch on the go homebrew OP?

It makes the most versatile classes in the game more versatile Within the limits of their spell lists (which for clerics and wizards is not much of a limit), spell preparation classes are the only ...
Dale M's user avatar
  • 209k

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