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54

This is exactly what is suggested in Tasha's Cauldron of Everything In the section "Customizing Your Origin" (TCoE, p. 7), there is a subsection on Ability Score Increases: If you’d like your character to follow their own path, you may ignore your Ability Score Increase trait and assign ability score increases tailored to your character. Here’s ...


-3

You've neglected to make allowance for a length of a combat round. A round is averaged out over a minute. Crouching behind cover is counted under Cover/Concealment rulings. Staying crouched for the full minute is likely to make you an easier target than one that is moving freely, as the averaging assumes the target will be moving during that minute. ...


12

"It's the (action) economy, stupid!" In analyzing D&D 5e, we often talk about the "action economy" -- in short, the team that gets to take more actions has a huge advantage in the fight. This is why "boss monsters" are difficult to balance; a big scary monster that gets only one action to the party's four or five is just at ...


0

Some effects (like the monk's Stunning Strike) last until your next turn. Rerolling initiative each round would make effects like this much more erratic, giving a level 5 monk a pretty good chance to stun an enemy for two rounds in a row if they just rolled a high initiative value. With rerolled initiative, it's possible for a player with Sentinel to make an ...


-4

For a game like 5e that is already very slow the most notable impact would be that combat would drag on even longer than it already does. Any other effect would be unnoticeable and/or average out over time. Look at Deadlands for an example of a game that does it right.


-2

As Dale M states, just making removing the bonus action requirement will unbalance the game, however, making a homebrew feat, while still a bit OP, might make it work better in this system.


0

For some builds this would not be unbalanced, but saying "you can gain a shield benefit from two shields" results in many problems. First, any class that doesn't need a free hand to use a weapon or similar starts using two shields "for free". Second, when magic shields start arriving, stacking magic armor and two magic shields will make ...


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