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3

It should be fine. At least assuming this isn't a mode you can pick. That extra flexibility make it pretty powerful. If you compare the spell to some existing burst spells, it comes out comparably. The most obvious example is the already existing Thunderclap cantrip. It's the only area-effect cantrip I know of, so apparently forcing Wizards into melee is ...


1

I've been playing Thunderwave the same way as you, and I must say, I feel the "correct" way is a lot more powerful. The way we use it, you need to maneuver around enemies and get in the middle of the fray, while at the same time coordinating allies so they don't get into you vicinity. You're also taking away 1 efective tile from the area of effect. The ...


-1

I'd say no. By having the caster in the centre you do get the advantage of being able to try and force away all adjacent enemies if you are truly surrounded. However if you have any allies adjacent to you they are going to be unavoidably hit as well (unless you are an evocation wizard and no more than two allies are in range). Also, the range of the spell ...


9

As @Bacon Hero's answer focuses on the more numerical side of the issue, I want to provide one that focuses more on a psychological/decision-making issue that might arise from this house rule, the impact of which may vary depending on the level of optimization/intraparty balance your players favor. Depending on the rest of the party composition, and ...


6

Let's compare RAW builds to a multiclass build with your house rule: RAW 3 Berserker Barbarian / 2 Monk: gets 1 attack action and as a bonus action either; 2 unarmed strikes from Flurry of Blows (For 1 Ki) 1 melee weapon attack from Frenzy (While Raged) 1 unarmed strike from Martial Arts Assuming combat lasts for 1 minute, rage is active, all attacks hit ...


0

For the specific situation given, I think you're fine to give them the Extra Attack at level 5. Essentially, it will more or less just be a DM granted boon rather than a class feature. The player is opting to accept the drawbacks already associated with splitting themselves between 2 classes, so they won't receive any of the other benefits of reaching level ...


16

There is more work for you to adjudicate which effects will cause damage. It would make destroying objects a lot easier. Additionally some effects with saving throws don't make sense for objects. Finally it may be unfun for your players. Extra work for you The game has been balanced around the assumption that objects are hard to destroy unless they are ...


9

None There are no disasterous side effects to allowing damaging spells that deal an appropriate sort of damage to also damage unattended objects, as appropriate to their effects. This GM does so regularly and it has not been an issue. This GM has not allowed psychic damage to damage mundane objects, generally, but otherwise has fairly extensive experience ...


2

Probably not. A well-prepared rogue can already get around a lot of those restrictions—wands of gravestrike, golemstrike, and vinestrike from Spell Compendium can be put in wand chambers, the penetrating strike ACF in Dungeonscape can get halved sneak attack damage against anything, and Dragon Magic’s Dragonfire Strike feat arguably allows you to bypass ...


0

Personally I find the tier system to be a bit restrictive of character building mostly because it measures against the potential of what a character can be rather than how effective you want it to be. With that said removing limits on Sneak Attack would vastly improve a simplified Rogue, however, many of these limits can already be removed through various ...


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