38

Yes, you can reuse characters. There is nothing particular or special to Lost Mines of Phandelver that requires handling differently from any other content. Characters are not implicitly one-and-done - you don't throw away the character when you finish the book. Just because many of the hardcover adventures are designed to start at L1, doesn't mean they ...


13

This is a great premise for some brilliant character dynamics and interaction and skipping ahead in time might see you lose most of it. I would either go with Greater common evil - Needs must, eh? Forced betrayal, i.e. the monk was forced to act the way she did because she was under greater duress than what the others were aware of. ANSWER: I would ...


10

Since the group is small and the players are happy with the IC relationship, do not reconcile the characters. Simply give them reason to be in the same place at the same time and let them oppose each other or form a temporary truce as they please. Perhaps eventually they will genuinely reconcile, but I don't think it's really for the GM to decide that's what ...


10

Do these blowguns have to be unmodified blowguns usable by humans? I think not. One could image a modification to one end that would be usable by a beaked warrior.


9

This answer is rampant speculation on my part, but given that the question's about the logistics of using a blowgun with a beak, I feel a little rampant speculation may be warranted. A Tengu can learn to speak most human languages, including common, which is sometimes described as containing loanwords from all manner of languages. Tengu therefore presumably ...


6

This painting of a tengu show it to have lips. The wikipedia page has several example of Tengu having mouths. A quick Google search will provide you with more. See, for example, the masks depicting Tengu. So, blow guns... Why not?


5

I tend to run my Fate games like TV shows. So that's going to heavily inform my answers. First, I think it's perfectly fine in Fate for characters to not be friends with each other. In a TV show, alliances come and go, and that's just kind of the way it works. I also think it's okay to split the party in Fate, so long as you're conscious about table time ...


4

When it comes to character motivations, I always leave it to the players to explain it. Take the conversation OOC, and give it to the players straight - "OK, Monk has betrayed the party. Now we're starting a new thread; why are you trusting Monk?" This accomplishes a couple related goals: It gives the players agency over their characters, and it gets early ...


3

Yes, you can Several, if not all, official adventures offer several hooks and at least one of them usually is suited to tie in from the starter set. When the PCs join a faction during LMOP it is even easier.


2

The Tengu could be bypassing the need for a mouth-to-blowgun seal entirely, by use of an air bladder. The Tengu blowguns might not resemble traditional blowguns as we know them, so much as they do a killer bagpipe.


2

This is typical for my campaign: the party consists of 7-10 players, but number of PCs on each session ranges from 2 to 6. I use the following rules and it runs well: Episodic playing Most adventure should last one session, starting and ending at some point when PCs can freely come or leave, usually with some downtime between sessions. I will return to the ...


2

An important consideration that can help in a situation like this: the reason does not have to be permanent. It is often difficult to find reasons why wildly disparate party members should join forces semi-permanently, but it is far easier to make temporary alliances that blossom into a re-establishment of the party. This could be done through many avenues, ...


2

This sounds like a great setup for some really enjoyable character relationships and given where you started from it seems like their differences are probably quite reconcileable IC if you give that the opportunity to happen. It would also give you an option to explore underlying themes of loyalty and the limits of trust and to really develop the characters'...


1

Yes, absolutely! One published module this works exceptionally well with is Storm King's Thunder which (after a short "prequel" that isn't terribly relevant) can begin in one of three locations on the Sword Coast (the region Lost Mines takes place in). One of them is Triboar which is very close to Phandalin (you may recall that it lies on the aptly Triboar ...


1

Very interesting question. First, I wouldn't rely on Japanese mythological depiction because there are many interpretations - including the game designers who are only superficially interested in the source material. I believe you could have some sort of attachment to a blowpipe to fit in a beak - it would just necessarily have to be able to create a ...


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