For questions about injuries, wounds, and/or other semipermanent damage.

Some systems abstract all damage into . Others track individual wounds, either in addition to or instead of the former option. An injury might be the loss of a hand in Hackmaster, a Moderate Consequence in Fate, or an Injury in FATE. In all cases, this tag is for questions about specific, discrete wounds in such systems and/or the mechanics relating to them.

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