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Trying again - I do agree with the general idea of utilizing roleplay to better inform how opponents act and react to combat situations. I still believe the best support I can give to answer the question is the homebrew monster manual I have been working on: https://drive.google.com/open?id=1lN520Zmy5H1Z1dTS9wCiXkigbWG9po2y Within the pdf are several "...


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The question itself is I would say indicative of a deeper problem here, and that is a mismatch between different expectations the players have of the GM (or of the game in general). Most likely, there are two statements applying to your gaming group at the same time: The players don't want their characters to die The expected outcome of every combat scene ...


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Issues with realism So the fundamental problem with realism here is that you’re dealing with hp. Because of the hp abstraction, players can both survive ignoring the other enemies, and also need to focus one enemy down if they’re going to eliminate a threat. Cooperation to eliminate threats is very realistic, but the way that works in Legend is very ...


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